Watch is the agent noticing something later: you ask it to tell you when a condition holds, and it answers when it does — or when it can't any more. A watch is a **durable one-shot promise**. The condition is checked on a schedule by deterministic code (no LLM in the checks), the answer lands in the chat once, and then the watch is over. Ten kinds: three on a run, five on a queue, error recurrence, health recovery. ## Stack Stacked on **#4529** (UI), which is stacked on **#4418** (chat, reports, investigate). Merge those first. **#4516** (storybook gallery) sits on top of this branch. ## How to review [**GUIDEBOOK.md**](https://github.com/triggerdotdev/trigger.dev/blob/feat/dashboard-agent-flows-watch/internal-packages/dashboard-agent/GUIDEBOOK.md) on this branch is the behaviour reference — it states the conditions rather than the code, so you can predict what happens without running anything. "The ten watch kinds, and what makes each fire" and "Creating a watch" describe exactly this PR, and the tables there are the spec the code is written against. ## What's inside - **Ten watch kinds**, one deterministic check each (`dashboardAgentWatch*Checks.ts`), with the spec union in `dashboard-agent-contracts/src/watch.ts`. - **Scheduling** — each watch schedules its own next check; due watches of one `(environment, cadence)` group can be checked together in one batch pass, with a sweep as the backstop for expiry, redelivery and retention. - **Delivery** — the in-chat wake and card, an optional email alert (new `DASHBOARD_AGENT_WATCH` alert channel, so it shows on the project's Alerts page with one-click unsubscribe), and an optional investigation when the outcome needs attention. - **Submission ledger** — `watch_submissions`, keyed `(chat_id, client_request_id)`, so a retried card submission replays the recorded outcome instead of creating a second watch. - **Watch token** — a delayed-execution credential accepted only by the watch endpoints, re-checked against the user's live access on every tick. - **Unread work** — the panel polls for wakes that landed while it was closed, so a chat can go unread and light the launcher dot. ## Key decisions **A check result is a 4-way, and only two of them are verdicts.** `satisfied` / `terminal_unsatisfied` are answers; `pending` and `unavailable` are not. Any exception inside any check is caught in one place and becomes `unavailable` with an unverified observation — a check that failed is never evidence. **A completed window is an answer, and whether it is good or bad news is declared per kind, never inferred.** There is a table for that in the guidebook: `run_failed` completing its window is *good* news ("hasn't failed"), `backlog_drain` completing it is not. One rule overrides the table: a window that completed on an unverified observation is neutral and says only that the watch ended without a confirmed answer. **An unreadable source is never a negative answer** — and, because investigations only open on `attention`, it never starts one either. **Identity is `(chat, project, environment)` plus the condition,** enforced by a partial unique index over active rows (`watches_chat_active_identity_key`), not by the read-then-insert check. Cadence, window, note and `ticks` are deliberately not part of it. Two different chats may watch the same thing — a watch is a promise to a chat. **The server resolves the target's name, whatever the model calls it.** The model can't tell a task queue (`task/<id>`) from a custom queue, so both spellings are tried and the stored one wins — and the rewrite happens **before** identity and before the row is written, so the identity, the checks, the link and the wording all see one spelling. **Freshness fences.** Depth falls back from the live counter to the newest 60 s ClickHouse bucket, which only counts as current within 60 s of now. A non-current reading at or below the *quiet line* is refused as `unavailable` rather than believed, so a stale empty bucket is never read as "drained". The stall streak is the one piece of carried state: it lives in the previous check's facts and *freezes* on an unreadable reading rather than breaking. **Chain reliability.** There is no shared cron — each watch (or batch group) schedules its own next tick, so the failure mode to review is the chain dying. A failed batch check is caught, the next tick is scheduled anyway and the run resolves rather than failing, so the chain survives a check that couldn't run; the sweep re-arms groups and finalizes anything still active past its deadline, even when delivery isn't configured. Wake redelivery is id-deduped rather than conditional, because the sweep can't know whether the user was already told. Access is re-authorized on **every** check against the primary — replica lag would extend access the user has already lost. **Wording lives in one place.** `watch-wording.ts` is read by the card, banner, toast, email and the agent's own narration, and the numbers come from the frozen observation rather than a fresh read, so a retry produces the same sentence. Replay reproduces the **recorded** decision instead of deciding again — the transcript is append-once, so a second decision would contradict it forever. **Cancellation is the ending without an answer** — no resolution, no wake. One exception, decided during testing: a watch the *user* cancelled leaves a single neutral transcript line ("Stopped watching …"), keyed off the watch id so a retry can't repeat it. The other four reasons stay silent. **Email is opt-in and only a fired watch emails.** An expiry is narrated in the chat and nowhere else. Both gates (agent access, a configured email transport) are checked at subscribe time *and* again at delivery, and the subscription outcome is frozen on the ledger row so a retry replays it. Neither gate is a plan check. **One watch offer per turn.** The prompt and the renderer guard this independently — if the turn already proposed a watch card, the action button is dropped, because the card is the better affordance. Two eval cases pin the prompt side: exactly one offer with the line last and the button after it, and zero offers when the rendered card already carries one — deterministic assertions, over a real-model run. ## Testing Unit tests (vitest, testcontainers, no mocks) under `apps/webapp/test/dashboardAgentWatch*.test.ts` and `internal-packages/dashboard-agent/src/watch-*.test.ts` cover the invariants above: the 4-way check results and the freshness fences, identity/dedup and the submission ledger, queue-name resolution, the batch chain surviving a failed check, sweep boundaries and alert-once, tenancy and the watch token's scope, and the wording snapshot. The load-bearing ones were verified by control-breaking the guard first and checking the test goes red. Live-tested end to end against a local stack, following the guidebook: all ten watch kinds firing and expiring, cancellation, the email pair (a fired watch mails, an expired one does not), and watch recovery from a health report.
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About Trigger.dev
Trigger.dev is the open-source platform for building AI workflows in TypeScript. Long-running tasks with retries, queues, observability, and elastic scaling.
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Build AI agents using all the frameworks, services and LLMs you're used to, deploy them to Trigger.dev and get durable, long-running tasks with retries, queues, observability, and elastic scaling out of the box.
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Long-running without timeouts: Execute your tasks with absolutely no timeouts, unlike AWS Lambda, Vercel, and other serverless platforms.
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Observability & monitoring: Each run has full tracing and logs. Configure error alerts to catch bugs fast.
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//1. You need to export each task
export const helloWorld = task({
//2. Use a unique id for each task
id: "hello-world",
//3. The run function is the main function of the task
run: async (payload: { message: string }) => {
//4. You can write code that runs for a long time here, there are no timeouts
console.log(payload.message);
},
});
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