Files
quantconnect--lean/Algorithm/Selection/IUniverseSelectionModel.cs
Martin Molinero cfa08a11fb Address reviews
- Removing `using QCAlgorithmFramework = QuantConnect.Algorithm.QCAlgorithm`
- Removing `QCAlgorithmFrameworkBridge`
- Removing `IsFrameworkAlgorithm`
- Making `EmitInsightBasedOnFill` private. Adding new
`IOrderEventProvider` exposing an `event` to which `QCAlgorithm` will
subscribe.
- `AccountType.Cash` algorithms will be allowed to manually trade and
emight insights manually or with alpha model.
2019-04-03 21:55:44 -03:00

40 lines
1.6 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Interfaces;
namespace QuantConnect.Algorithm.Framework.Selection
{
/// <summary>
/// Algorithm framework model that defines the universes to be used by an algorithm
/// </summary>
public interface IUniverseSelectionModel
{
/// <summary>
/// Gets the next time the framework should invoke the `CreateUniverses` method to refresh the set of universes.
/// </summary>
DateTime GetNextRefreshTimeUtc();
/// <summary>
/// Creates the universes for this algorithm. Called once after <see cref="IAlgorithm.Initialize"/>
/// </summary>
/// <param name="algorithm">The algorithm instance to create universes for</param>
/// <returns>The universes to be used by the algorithm</returns>
IEnumerable<Universe> CreateUniverses(QCAlgorithm algorithm);
}
}