Files
quantconnect--lean/Indicators/CandlestickPatterns/ThreeStarsInSouth.cs
Michael Handschuh 591f6b2127 Use IBaseData in type constraints
Refactors existing consolidators, indicators, and helper methods to depend on
IBaseData instead of BaseData. These updates also defines an IBaseDataBar to
act as an abstraction point between TradeBar and QuoteBar.
2016-11-09 09:20:16 -05:00

179 lines
8.5 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using QuantConnect.Data.Market;
namespace QuantConnect.Indicators.CandlestickPatterns
{
/// <summary>
/// Three Stars In The South candlestick pattern
/// </summary>
/// <remarks>
/// Must have:
/// - first candle: long black candle with long lower shadow
/// - second candle: smaller black candle that opens higher than prior close but within prior candle's range
/// and trades lower than prior close but not lower than prior low and closes off of its low(it has a shadow)
/// - third candle: small black marubozu(or candle with very short shadows) engulfed by prior candle's range
/// The meanings of "long body", "short body", "very short shadow" are specified with SetCandleSettings;
/// The returned value is positive (+1): 3 stars in the south is always bullish;
/// The user should consider that 3 stars in the south is significant when it appears in downtrend, while this function
/// does not consider it
/// </remarks>
public class ThreeStarsInSouth : CandlestickPattern
{
private readonly int _bodyLongAveragePeriod;
private readonly int _shadowLongAveragePeriod;
private readonly int _shadowVeryShortAveragePeriod;
private readonly int _bodyShortAveragePeriod;
private decimal _bodyLongPeriodTotal;
private decimal _shadowLongPeriodTotal;
private decimal[] _shadowVeryShortPeriodTotal = new decimal[2];
private decimal _bodyShortPeriodTotal;
/// <summary>
/// Initializes a new instance of the <see cref="ThreeStarsInSouth"/> class using the specified name.
/// </summary>
/// <param name="name">The name of this indicator</param>
public ThreeStarsInSouth(string name)
: base(name, Math.Max(Math.Max(CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod, CandleSettings.Get(CandleSettingType.ShadowLong).AveragePeriod),
Math.Max(CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod, CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod)) + 2 + 1)
{
_bodyLongAveragePeriod = CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod;
_shadowLongAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowLong).AveragePeriod;
_shadowVeryShortAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod;
_bodyShortAveragePeriod = CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod;
}
/// <summary>
/// Initializes a new instance of the <see cref="ThreeStarsInSouth"/> class.
/// </summary>
public ThreeStarsInSouth()
: this("THREESTARSINSOUTH")
{
}
/// <summary>
/// Gets a flag indicating when this indicator is ready and fully initialized
/// </summary>
public override bool IsReady
{
get { return Samples >= Period; }
}
/// <summary>
/// Computes the next value of this indicator from the given state
/// </summary>
/// <param name="window">The window of data held in this indicator</param>
/// <param name="input">The input given to the indicator</param>
/// <returns>A new value for this indicator</returns>
protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
{
if (!IsReady)
{
if (Samples >= Period - _bodyLongAveragePeriod)
{
_bodyLongPeriodTotal += GetCandleRange(CandleSettingType.BodyLong, window[2]);
}
if (Samples >= Period - _shadowLongAveragePeriod)
{
_shadowLongPeriodTotal += GetCandleRange(CandleSettingType.ShadowLong, window[2]);
}
if (Samples >= Period - _shadowVeryShortAveragePeriod)
{
_shadowVeryShortPeriodTotal[1] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]);
_shadowVeryShortPeriodTotal[0] += GetCandleRange(CandleSettingType.ShadowVeryShort, input);
}
if (Samples >= Period - _bodyShortAveragePeriod)
{
_bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input);
}
return 0m;
}
decimal value;
if (
// 1st black
GetCandleColor(window[2]) == CandleColor.Black &&
// 2nd black
GetCandleColor(window[1]) == CandleColor.Black &&
// 3rd black
GetCandleColor(input) == CandleColor.Black &&
// 1st: long
GetRealBody(window[2]) > GetCandleAverage(CandleSettingType.BodyLong, _bodyLongPeriodTotal, window[2]) &&
// with long lower shadow
GetLowerShadow(window[2]) > GetCandleAverage(CandleSettingType.ShadowLong, _shadowLongPeriodTotal, window[2]) &&
// 2nd: smaller candle
GetRealBody(window[1]) < GetRealBody(window[2]) &&
// that opens higher but within 1st range
window[1].Open > window[2].Close && window[1].Open <= window[2].High &&
// and trades lower than 1st close
window[1].Low < window[2].Close &&
// but not lower than 1st low
window[1].Low >= window[2].Low &&
// and has a lower shadow
GetLowerShadow(window[1]) > GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[1], window[1]) &&
// 3rd: small marubozu
GetRealBody(input) < GetCandleAverage(CandleSettingType.BodyShort, _bodyShortPeriodTotal, input) &&
GetLowerShadow(input) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[0], input) &&
GetUpperShadow(input) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[0], input) &&
// engulfed by prior candle's range
input.Low > window[1].Low && input.High < window[1].High
)
value = 1m;
else
value = 0m;
// add the current range and subtract the first range: this is done after the pattern recognition
// when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
_bodyLongPeriodTotal += GetCandleRange(CandleSettingType.BodyLong, window[2]) -
GetCandleRange(CandleSettingType.BodyLong, window[2 + _bodyLongAveragePeriod]);
_shadowLongPeriodTotal += GetCandleRange(CandleSettingType.ShadowLong, window[2]) -
GetCandleRange(CandleSettingType.ShadowLong, window[2 + _shadowLongAveragePeriod]);
for (var i = 1; i >= 0; i--)
{
_shadowVeryShortPeriodTotal[i] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[i]) -
GetCandleRange(CandleSettingType.ShadowVeryShort, window[i + _shadowVeryShortAveragePeriod]);
}
_bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input) -
GetCandleRange(CandleSettingType.BodyShort, window[_bodyShortAveragePeriod]);
return value;
}
/// <summary>
/// Resets this indicator to its initial state
/// </summary>
public override void Reset()
{
_bodyLongPeriodTotal = 0;
_shadowLongPeriodTotal = 0;
_shadowVeryShortPeriodTotal = new decimal[2];
_bodyShortPeriodTotal = 0;
base.Reset();
}
}
}