Files
quantconnect--lean/Engine/DataFeeds/Enumerators/BaseDataCollectionAggregatorEnumerator.cs
2017-01-06 22:46:42 +08:00

204 lines
7.7 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using QuantConnect.Data;
using QuantConnect.Data.UniverseSelection;
namespace QuantConnect.Lean.Engine.DataFeeds.Enumerators
{
/// <summary>
/// Provides an implementation of <see cref="IEnumerator{BaseDataCollection}"/>
/// that aggregates an underlying <see cref="IEnumerator{BaseData}"/> into a single
/// data packet
/// </summary>
public class BaseDataCollectionAggregatorEnumerator<T> : IEnumerator<T>
where T : BaseDataCollection, new()
{
private bool _endOfStream;
private bool _needsMoveNext;
private readonly Symbol _symbol;
private readonly IEnumerator<BaseData> _enumerator;
/// <summary>
/// Initializes a new instance of the <see cref="BaseDataCollectionAggregatorEnumerator"/> class
/// This will aggregate instances emitted from the underlying enumerator and tag them with the
/// specified symbol
/// </summary>
/// <param name="enumerator">The underlying enumerator to aggregate</param>
/// <param name="symbol">The symbol to place on the aggregated collection</param>
public BaseDataCollectionAggregatorEnumerator(IEnumerator<BaseData> enumerator, Symbol symbol)
{
_symbol = symbol;
_enumerator = enumerator;
_needsMoveNext = true;
}
/// <summary>
/// Advances the enumerator to the next element of the collection.
/// </summary>
/// <returns>
/// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
/// </returns>
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
public bool MoveNext()
{
if (_endOfStream)
{
return false;
}
T collection = null;
while (true)
{
if (_needsMoveNext)
{
// move next if we dequeued the last item last time we were invoked
if (!_enumerator.MoveNext())
{
_endOfStream = true;
break;
}
}
if (_enumerator.Current == null)
{
// the underlying returned null, stop here and start again on the next call
_needsMoveNext = true;
break;
}
if (collection == null)
{
// we have new data, set the collection's symbol/times
var current = _enumerator.Current;
collection = CreateCollection(_symbol, current.Time, current.EndTime);
}
if (collection.EndTime != _enumerator.Current.EndTime)
{
// the data from the underlying is at a different time, stop here
_needsMoveNext = false;
break;
}
// this data belongs in this collection, keep going until null or bad time
Add(collection, _enumerator.Current);
_needsMoveNext = true;
}
Current = collection;
return collection != null;
}
/// <summary>
/// Sets the enumerator to its initial position, which is before the first element in the collection.
/// </summary>
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
public void Reset()
{
_enumerator.Reset();
}
/// <summary>
/// Gets the element in the collection at the current position of the enumerator.
/// </summary>
/// <returns>
/// The element in the collection at the current position of the enumerator.
/// </returns>
public T Current
{
get; private set;
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
/// <returns>
/// The current element in the collection.
/// </returns>
/// <filterpriority>2</filterpriority>
object IEnumerator.Current
{
get { return Current; }
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
/// <filterpriority>2</filterpriority>
public void Dispose()
{
_enumerator.Dispose();
}
/// <summary>
/// Creates a new, empty <see cref="BaseDataCollection"/>.
/// </summary>
/// <param name="symbol">The base data collection symbol</param>
/// <param name="time">The start time of the collection</param>
/// <param name="endTime">The end time of the collection</param>
/// <returns>A new, empty <see cref="BaseDataCollection"/></returns>
protected virtual T CreateCollection(Symbol symbol, DateTime time, DateTime endTime)
{
return new T
{
Symbol = symbol,
Time = time,
EndTime = endTime
};
}
/// <summary>
/// Adds the specified instance of <see cref="BaseData"/> to the current collection
/// </summary>
/// <param name="collection">The collection to be added to</param>
/// <param name="current">The data to be added</param>
protected virtual void Add(T collection, BaseData current)
{
collection.Data.Add(current);
}
/// <summary>
/// Adds all specified instances of <see cref="BaseData"/> to the current collection
/// </summary>
/// <param name="collection">The collection to be added to</param>
/// <param name="current">The data collection to be added</param>
protected virtual void SetData(T collection, List<BaseData> current)
{
collection.Data = current;
}
}
/// <summary>
/// Provides a non-generic implementation of <see cref="BaseDataCollectionAggregatorEnumerator{T}"/>
/// </summary>
public class BaseDataCollectionAggregatorEnumerator : BaseDataCollectionAggregatorEnumerator<BaseDataCollection>
{
/// <summary>
/// Initializes a new instance of the <see cref="BaseDataCollectionAggregatorEnumerator"/> class
/// </summary>
/// <param name="enumerator">The enumerator to aggregate</param>
/// <param name="symbol">The output data's symbol</param>
public BaseDataCollectionAggregatorEnumerator(IEnumerator<BaseData> enumerator, Symbol symbol)
: base(enumerator, symbol)
{
}
}
}