项目文件夹
Fixes for what 0.7.20's first day of telemetry showed, plus the Windows console-window bug from issue #597. ## 1. STEP export: a range differing only in its last digit crashed the write (`5681d1db0`) `_digit_range_regex` (the pattern that finds STEP entity numbers in a file's tail) built "at least"/"at most" tails from the digits after the first difference. When the only difference was the last digit (`125`–`129`, `5`–`9`, `12340`–`12349`), there were none, and `at_least("")` read `digits[0]`, raising `IndexError` and failing the build. 0.7.20 reported it as a cadgen `bug` (1 install, 3 crashes). The code dates from #499 (0.7.14). An empty remainder now adds nothing. The tail pattern also matches a range that crosses a power of ten (`95`–`120`, `9990`–`10010`) one digit count at a time, which the same-width helper never promised. Against the old code, the extended test fails with the same `IndexError`. ## 2. A new install's first snapshots failed while the browser was still installing (`f1b1bbb12`) On 0.7.20, every `snapshot_failed` with reason `browser` (11 failures, 9 installs, Windows and Linux) came from a brand-new install, at its first snapshots, and later snapshots rendered fine. 4 of the 9 had one failed snapshot and never tried again. **Cause** (reproduced with an empty `PLAYWRIGHT_BROWSERS_PATH`): Playwright locks installs against each other but not a launch against an install. It unpacks the headless shell into its final folder and writes `INSTALLATION_COMPLETE` last, and a launch checks only that the executable exists. A snapshot started while another cadgen command was still unpacking launched a half-written binary (`spawn ENOEXEC`, `spawn Unknown system error -88`). `launch_with_browser` didn't recognise that error, so it failed at once. On Windows, virus scanning makes the window much wider, and a slow first launch can pass the 15 s startup timeout, which was never retried either. **Fix:** - One cadgen command installs the browser at a time, under `snapshot-browser.lock` in the state directory. Every launch first waits out an install another command holds, and says so on stderr. - Any other launch failure has the install checked (`playwright install` waits for one in flight, finishes a half-done one, returns at once otherwise) and is launched once more. A launch that still fails keeps the `browser` reason. If the install check itself fails, the launch's own error is raised, not the install's. - The install's output is copied line by line to whatever `sys.stderr` is: a build worker's has no file descriptor, which made `subprocess.run(stdout=sys.stderr)` raise. - A failed download names Playwright's own error, says the browser needs the network once, and gives the exact command. - **`file_lock.exclusive` on Windows now waits for as long as the other holder takes**, as `flock` always has on Linux and macOS. `msvcrt` `LK_LOCK` used to give up after ten seconds and raise. This applies to every user of the lock (settings, recents, analytics), so Windows now behaves like the other two platforms. It also takes an optional `waiting` callback. Verified on fresh caches through the real CLI: the in-progress-install race, the repair of a half-done install, 4 snapshots at once (one downloads, three wait and render) and a single first run all render. No network fails with the message above. The tests use a fake launcher and installer with no download (about 0.2 s); against `main` they fail. ## 3. Windows: a detached daemon's workers opened console windows (#597, `a0dc34ff6`) Issue #597 (0.7.14, Windows) reported `worker ... exited with 0xC000013A before announcing itself`. The daemon and `cadgen viewer --detach` were started with `DETACHED_PROCESS`, which means no console at all. Windows gives every console program such a process starts a **new console, with a window**. So each warm worker, and its builds, Node and ffmpeg, had a visible window for as long as it lived. Closing one ended the worker with `STATUS_CONTROL_C_EXIT` (0xC000013A). Measured on the Windows runner (draft probe PR #607, now closed): a plain child of a `DETACHED_PROCESS` parent has a console window, while a child of a `CREATE_NO_WINDOW` parent shares its windowless console. Both detached starts now go through `client.detach_kwargs`, which uses `CREATE_NO_WINDOW | CREATE_NEW_PROCESS_GROUP`. The MCP server's viewer launcher gets `CREATE_NO_WINDOW` too. POSIX is unchanged. `test_daemon_windows_console` asserts that neither the parent nor its worker-style child has a window. It runs in `cadgen (Windows)` and is skipped elsewhere. The exact close-to-0xC000013A exit could not be driven on a CI runner; the window itself is confirmed. ## 4. Crashes that were not crashes, or not worded - **An empty shape** (`4fff721f5`, plus the fix below): a model whose `@step` returns an empty `Part()`/`Compound()`, or one with an empty child, is refused in words naming the shape or child. Before, build123d raised a bare `AssertionError` from inside cadgen. - **Pointer capture** (`55453ba6c`): `setPointerCapture`/`releasePointerCapture` raise `NotFoundError` for a pointer that is already gone. They are now best-effort (`packages/ui/src/lib/pointerCapture.js`) in the DXF view, tool panels, joint handles, Quick Edit and the color picker. A jsdom test covers it. - **A page's `AbortError`** (`31566fa6e`): a view's feed aborting its request as it unmounts was reported as a page crash. The client no longer reports it. The receiver drops it from releases already out (`page_cancelled` in `noise.mjs`), while `TimeoutError` is still reported. **Policy call:** every page `AbortError` is treated as a cancellation. - **cadgen's own module gone mid-command** (`d8974a919`, tightened in the review fixes): a `ModuleNotFoundError` for a `cadgen.*` module is not a crash **only when cadgen's own `__init__.py` (or the venv's `pyvenv.cfg`) is gone too**, which is uv replacing the environment. With cadgen still installed it is a stale import, and it is reported. This is client-side only, because the receiver cannot see the module name. ## Code review (`ff8037af4`, `649d9b385`) A high-effort review of the combined change found 6 issues: 5 fixed, 1 accepted. The fixed ones are the stale-import case above, the false "waiting" line, a masked launch error, an unreaped install child, and a console window on the install child (covered by section 3). The accepted cost: a launch that fails every time now takes two startup timeouts before failing, which is the price of retrying the first-run race. ## Not fixed - A video/GIF snapshot `TypeError` (`render_video`, 0.7.20 win32, 1 install) could not be reproduced. I'm watching for it. ## Tests - `test_snapshot_browser`, `test_step_write_determinism`, `test_settings`, `test_telemetry_crashes`, `mcp/test_analytics`, `test_daemon_windows_console` (Windows): pass. - `test_daemon_windows_console` passed in the full Windows cadgen suite on the probe run (2354 tests). - Full local suites (JS, docs, API, global, Python) pass on the final head. The first run caught a regression in the empty-shape check, fixed in `c042d4e4d`: reading `is_null` loaded stored children and turned an assembly of them native, which cost it the reference scene (`test_assembly_publication_cost`, `test_reference_assemblies`). The check now skips stored children, which were each refused on their own build if empty. - `scripts/test/test-global.sh`: OK. - CI runs the full Linux and Windows suites. On Windows, the lock-wait path is covered; waiting past ten seconds is not, since a test would have to wait that long. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
text-to-cad
The text-to-cad plugin gives your agent local workflows for generating 3D models as STEP, GLB, STL or 3MF files. It also does design for manufacturing checks, generates engineering drawings, and connects to popular 3D printing, sheet metal and CNC fabrication services.
It is supported by all popular agents that support plugins or the skills framework, including Claude Code, Codex, Cursor, Gemini and Grok.
💻 Install
Ask your agent (recommended)
Send this message to your agent and it will install text-to-cad for you.
Install text-to-cad from https://github.com/earthtojake/text-to-cad
By default, text-to-cad sends usage stats and crash reports, tagged with a random
ID and never including your files, paths or prompts; turn them off with
uvx cadgen telemetry off, or ask your agent to. Telemetry says
the rest.
Or install it yourself:
- CAD runs through uv: check that it is installed
(
uv --version), and if it is missing, install it with uv's installer. - Run the commands under your agent app's heading below, or under Other Agents if it has none.
- Restart the app. Its first start downloads CAD's runtime, so it needs a network connection.
The plugin for your agent app brings the skills and CAD's viewer, a local server
(cadgen mcp). For an agent without a plugin, install the skills alone. Install
one or the other in an app, not both: two copies means every skill twice.
The install commands below take the latest branch: it holds the plugin alone
and gets each release once it is on PyPI. main, where development happens,
installs too, but can hold changes that aren't released yet. Each app names the
branch in its own way (#latest, --ref latest, @latest or
--branch latest); leave it out and the app installs main.
Each app's heading also says how to update text-to-cad, and how to reinstall it:
remove it, then install it again. Updating the plugin updates CAD: the new
release's cadgen is downloaded the first time it runs, and the skills and the
server share it. Earlier releases stay in uv's cache until you run uv cache prune.
Claude Code
claude plugin marketplace add earthtojake/text-to-cad#latest
claude plugin install text-to-cad@earthtojake
The plugin also starts CAD's server. Where Claude Code can show app views, CAD shows models as viewer cards in the conversation; otherwise, as in a terminal, asking it to show a model gives you a link that opens the model in the CAD Viewer in your browser.
To update, run these, then restart Claude Code:
claude plugin marketplace update earthtojake
claude plugin update text-to-cad@earthtojake
To reinstall, remove it with these, then run the install commands again:
claude plugin uninstall text-to-cad@earthtojake
claude plugin marketplace remove earthtojake
Claude Desktop
CAD shows models in the chat: ask Claude to show one and it appears as a viewer
card you can orbit, add to your prompt, and open full size; Claude can read what
you selected and see what you see. It runs locally through uv: add the server to
Claude Desktop's config (Settings > Developer > Edit Config), then restart the
app. If Claude Desktop cannot find uvx, give its full path (which uvx).
{
"mcpServers": {
"cad": {
"command": "uvx",
"args": ["--no-config", "--managed-python", "--python", "3.13", "--from", "cadgen==0.7.21", "cadgen", "mcp"],
"env": {"CADGEN_INSTALL_CHANNEL": "claude-desktop"}
}
}
}
The config pins a cadgen release in args, and uvx keeps the version it first
downloads. To update, change that version to the
latest release, then restart Claude Desktop.
Codex
Install text-to-cad from Codex's plugin directory: text-to-cad for Codex, then Open in desktop app.
In the Codex app the plugin also brings the CAD viewer: CAD in the sidebar (recent models, and Open), a CAD tab beside each thread that the agent drives, and Open with CAD for model files.
Manual install
codex plugin marketplace add earthtojake/text-to-cad --ref latest
codex plugin add text-to-cad@earthtojake
To update, upgrade the earthtojake marketplace (or use Plugins › Manage ›
Marketplace), then restart Codex:
codex plugin marketplace upgrade earthtojake
To reinstall, remove it with these, then run the install commands again:
codex plugin remove text-to-cad@earthtojake
codex plugin marketplace remove earthtojake
The marketplace was renamed from text-to-cad to earthtojake; if you added it
before, remove the old one first (codex plugin marketplace remove text-to-cad).
Cursor
Cursor also loads the plugin installed with Claude Code. If the Claude Code plugin is installed, Cursor already has text-to-cad: skip this.
git clone --depth 1 --branch latest https://github.com/earthtojake/text-to-cad ~/.cursor/plugins/local/text-to-cad
Cursor reads .cursor-plugin/plugin.json: restart Cursor after cloning. Teams
can import the repository instead, under Dashboard → Plugins & MCPs → Team
Marketplaces.
To update, pull the latest release, then restart Cursor:
git -C ~/.cursor/plugins/local/text-to-cad pull
To reinstall, delete the folder, then run the install command again:
rm -rf ~/.cursor/plugins/local/text-to-cad
Grok Build
Grok Build also loads the plugin installed with Claude Code. If the Claude Code plugin is installed, Grok Build already has text-to-cad: skip this.
grok plugin install earthtojake/text-to-cad@latest --trust
grok plugin enable text-to-cad
Grok Build reads the Claude plugin manifest. Grok shows tool results as text, so asking it to show a model gives you a CAD Viewer link.
To update, run this, then restart Grok Build:
grok plugin update text-to-cad
To reinstall, remove it with this, then run the install commands again:
grok plugin uninstall text-to-cad
Gemini
gemini extensions install https://github.com/earthtojake/text-to-cad --ref latest --consent --auto-update
Gemini installs the plugin as an extension, with the skills and CAD's server, and
keeps it up to date (--auto-update; --consent answers its security prompt). Like Grok, it shows tool results as text, so asking it to show a model
gives you a CAD Viewer link.
To update now, run this, then restart Gemini:
gemini extensions update text-to-cad
To reinstall, remove it with this, then run the install command again:
gemini extensions uninstall text-to-cad
Other Agents
For an agent without plugin support: the skills give you everything you need for core CAD workflows and let you view CAD files in a localhost web app. Install them with the Skills CLI:
npx skills add earthtojake/text-to-cad#latest
The command asks which agents to install for, and where. To skip the questions,
name the agent and install for your user:
npx skills add earthtojake/text-to-cad#latest -g -a <agent> -y.
Each skill runs cadgen through uv with the same pinned command the plugin's server uses, so uv must be installed. Without the plugin there is no CAD server, so the skills open models in the CAD Viewer in your browser.
To update or reinstall, run the same command again, then restart the app.
add re-fetches the package and overwrites what is already installed, so it both
refreshes existing skills and installs any skill added in a newer release.
npx skills update only refreshes skills already in your lockfile, so it silently
misses new ones — which matters here, because releases do add skills.
Neither command removes a skill that was retired upstream; drop one with
npx skills remove <skill> if you need to. The retired cad-viewer skill is
now covered by the CAD, DXF and robot-description skills, and the retired
cad-mcp-setup by this README's install and update steps. Remove old standalone
installs with npx skills remove cad-viewer cad-mcp-setup.
No plugin for your agent yet? Request one.
Updates
To update, ask your agent to update text-to-cad, or run the update commands under your app's heading, then restart the app.
When a newer release is out, a copy you installed yourself says so: a blue update button, first in CAD's navbar and on its home, whose Send to agent posts "Update text-to-cad to 0.9.0 from https://github.com/earthtojake/text-to-cad" to your chat, worded like the install message (the browser viewer's copies it instead), or, in an app that shows CAD's replies as text, a line with its reply. Your agent then runs the update commands under your app's heading here. The button also links to the install instructions, to update by hand. Copies from a plugin directory or the Cursor Marketplace never show it, since their store updates them, and neither does Gemini's extension, which Gemini updates: for those there is nothing to run.
To find out, cadgen fetches api.texttocad.dev/v1/versions at most once a day:
one anonymous request, with no ID, path or anything about you, never in CI and
never for a copy that something else updates. CADGEN_UPDATE_CHECK=0 turns it off.
Telemetry
The CAD app (the plugin's cad server), the browser viewer (cadgen viewer) and the build daemon that builds for
them and for every cadgen command send usage stats by default, tagged with a random install ID: versions, where
you installed it from (as the plugin's CAD app names it, noted in cadgen's state folder for the other two), your OS
and agent app, and counts -- how often each CAD tool was called and why a call failed
(one of a fixed set of words, such as "no file at that path" or "no view open", never its message), how often views
were used, how many files of each format were shown, how many models were built and snapshots rendered, how those ended,
why one failed (again a fixed word, such as "the model's code raised" or "the geometry kernel refused", never its
message) and how long they took, which features were used -- added up over a few minutes before they are sent, each
batch under a random ID of its own and the time it was made, so one sent again is counted once. When cadgen's own
code fails, they also send a crash report: the error's type and where in cadgen (or Python, or one of its
dependencies) it failed, never its message, and with any of your own code a bare placeholder. Our server adds the country each request
comes from (worked out from its IP address, which it doesn't keep) and stores it all with PostHog. Never file names,
paths, contents or prompts. The first cadgen command says so once, and sending starts then. Turn it off, which
also deletes what was sent, with uvx cadgen telemetry off, Share usage stats in either app's menu (the logo at
the top left, over any model), or by asking your agent. DO_NOT_TRACK=1 or CADGEN_TELEMETRY=0 turns it off for
one process, and CADGEN_TELEMETRY=1 on, without changing your setting; nothing is sent by default in CI or from a
development install. Nothing waits to send: what a command counts without the build daemon, and what any part of
cadgen counted since its last send when it exits, waits in small files in cadgen's state folder until the next part
of cadgen sends it in the background; turning telemetry off deletes them.
Offline, nothing is sent and everything works. See
the privacy policy.
Windows 11: Smart App Control
The CAD kernel behind the cad, dxf, urdf, srdf and sdf
skills is OCP, OpenCascade's Python binding, and its wheel ships an unsigned
native module. Windows 11's Smart App Control blocks unsigned native code, so
on a machine where it is on (the default on a fresh install) every cadgen
command and import build123d fails with
ImportError: DLL load failed while importing OCP, and Event Viewer records
the refusal as Event ID 3077 under CodeIntegrity › Operational. cadgen doctor
names this when it sees it.
Smart App Control has no per-app exception. Either turn it off (Settings › Privacy & security › Windows Security › App & browser control › Smart App Control settings; once off it can only be turned back on by reinstalling Windows) or run the CAD skills under WSL, where it does not apply. The wheel is built by the cadquery-ocp project, so signing it is not something this repository can do.
🧰 Skills
Install the library to give agents focused workflows for CAD, fabrication, robot description files, simulation, and local review.
| Skill | Summary | Source |
|---|---|---|
| CAD | Creates and edits CAD models from plain-language or image requests, with STEP as the main output along with options to export to STL, 3MF and GLB. | skills/cad |
| step.parts | Finds off-the-shelf STEP parts like screws, bearings, motors, and connectors. | skills/step-parts |
| Engineering Drawing | Dimensioned engineering drawings from a part, as a PDF: views, hidden lines, dimensions, hole callouts, title block. | skills/engineering-drawing |
| DXF | Creates 2D DXF drawings like profiles, templates, gaskets, and cut layouts from Python sources or CAD geometry. | skills/dxf |
| URDF | Writes robot structure files with links, joints, limits, inertials, and meshes. | skills/urdf |
| SRDF | Adds MoveIt planning groups, end effectors, poses, and collision rules to a URDF. | skills/srdf |
| SDF | Creates simulator models and worlds with frames, physics, sensors, and lights. | skills/sdf |
| SendCutSend | Checks DXF and STEP files before upload to SendCutSend. | skills/sendcutsend |
| DfAM Check | Measures mesh printability per process: wall thickness, overhangs, support volume, and build orientation. | skills/dfam-check |
| DFM | Reviews a part for sheet metal, CNC machining, or injection molding, with measured evidence and the cited rule behind every finding; measures draft, undercuts and projected area from a mesh. | skills/dfm |
| G-code | Slices models into printer-ready G-code with OrcaSlicer, using your own printer presets. | skills/gcode |
| Bambu Labs | Sends prints to Bambu Lab printers through Bambu Connect, Bambu Lab's official app, or Bambu Studio. | skills/bambu-labs |
🛠️ Contributing
Branch from main and open PRs against main. For the local workflow, testing in
agent apps and validation, see CONTRIBUTING.md.