8fc933b9db
* fix(windows): accelerate gpu surface presentation - Render retained binary canvas packets through Direct2D and DirectWrite. - Preserve dirty-region updates and GPU effects with a safe software fallback. - Wire and validate the renderer across supported Windows build paths. Co-authored-by: Omer Shatzberg <131801941+oshtz@users.noreply.github.com> * fix(windows): harden Direct2D presentation * fix(sdk): separate GPU backend request types * fix(windows): honor GPU surface fallback contracts * fix(windows): scale transformed blur kernels * fix: harden Windows GPU surface presentation * fix(windows): harden gpu blur and caption sampling * fix(runtime): bypass packets for software surfaces * fix(windows): preserve precise gpu surface updates * fix(windows): reconcile GPU presenter state * fix: preserve retained canvas resources * fix: preserve Windows canvas packet fidelity --------- Co-authored-by: Omer Shatzberg <131801941+oshtz@users.noreply.github.com>
Native SDK native-shell example
This example shows the native-first app shape:
- Native toolbar, sidebar, title accessory, and statusbar views.
- Main WebView used as the content workspace.
- One
app.refreshcommand handled from the native menu, native button, command bridge, and app shortcut. - Preview commands that create and close a child WebView from Zig.
- Manifest command catalog listing from the WebView.
App.scene_fnreturning the native shell scene at startup..shellmetadata inapp.zonthat mirrors the runtime view structure.
Run with the system backend:
zig build run -Dplatform=macos -Dweb-engine=system
Run the headless test path:
zig build test -Dplatform=null
Run the macOS automation smoke path from the repository root:
zig build test-native-shell-smoke -Dplatform=macos