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fix(sdk): preserve partial assistant message on chat stream failure (#4348)
## Summary

When a `chat.agent` (or `chat.createSession`) turn's model stream fails
mid-response (e.g. a transport timeout like `UND_ERR_BODY_TIMEOUT`), the
assistant output that already streamed was dropped: `onTurnComplete`
fired with `responseMessage: undefined`, and the manual loop's
`turn.complete()` rethrew without keeping the partial. Apps that
register `hydrateMessages` are hit hardest, since boot-time tail-replay
recovery is off by design.

This preserves the streamed-so-far assistant output while still
reporting the turn as errored, so persistence and recovery keep it.

## Scope of behavior change

Only the **error path** changes. Successful turns are unaffected: the
same chunks stream to the client in the same order, and
backpressure/cancel behave as before. Everything here is a correctness
improvement on a turn that hit a source-stream failure.

## What it does

Follow-up to #4304 (`chat.pipeAndCapture`), extending the same
partial-recovery to the two loops that lacked it:

- **`chat.agent`**: taps the response stream (via a `TransformStream`,
so pass-through backpressure and cancel are preserved) to buffer chunks,
and on a source-stream failure reconstructs the partial (preferring the
`onFinish` message). It's surfaced on the error-path `onTurnComplete`
(`responseMessage`, `rawResponseMessage`, `uiMessages`, `newUIMessages`,
`newMessages`) and committed to the accumulator so the next turn and the
reboot snapshot keep it.
- **`chat.createSession` / `turn.complete()`**: the reconstructed
partial is accumulated (so `turn.uiMessages` reflects it and the caller
can persist after catching) before `turn.complete()` rethrows.

`onBeforeTurnComplete` stays skipped on the error path (it hands out a
writer for a stream that has already broken).

## Correctness properties (each covered by a regression test)

Each test below was confirmed to fail without its fix:

- The recovered partial reaches `onTurnComplete` and the next turn's
accumulated messages.
- An already-committed (possibly enriched) response is not overwritten
if a post-response hook then throws.
- Incomplete tool parts are cleaned from the recovered partial (text
kept), so the UI and model views agree and the next turn isn't poisoned.
- A prior turn's model-only compaction survives an errored turn (append
only the new tail, don't reconvert the full history).
- A reconstructed fragment that reuses an existing message id does not
clobber the complete message.
- Queued `chat.response` data parts are folded into the recovered
partial, matching the success path.
- `newMessages` (model delta) stays symmetric with `newUIMessages`.

## Tests

New `chat-agent-source-stream-error.test.ts` covers the cases above. The
full `@trigger.dev/sdk` unit suite passes and the package build is green
across all supported runtimes (Node 20 to 26, Bun, Deno, Cloudflare
Workers).
2026-07-24 14:20:20 +01:00
..
2026-07-22 15:51:29 +01:00
2026-07-22 15:51:29 +01:00
2025-08-18 12:10:15 +01:00
2024-08-23 13:10:15 +01:00

Official TypeScript SDK for Trigger.dev

The Trigger.dev SDK is a TypeScript/JavaScript library that allows you to define and trigger tasks in your projects.

About Trigger.dev

Trigger.dev is an open source platform for building and deploying fully-managed AI agents and workflows. Write workflows in normal async TypeScript for everything from simple tasks to long-running AI agents, heavy media processing, complex real-time systems and more. Complete with full observability, managed queues, and elastic infrastructure which handles the horizontal scaling.

Core features

  • Task creation and execution
  • CLI for development and deployment
  • Build system with extensions
  • Management API for runs, schedules, and environment variables

Key Components:

  • Tasks: Background jobs written in TypeScript/JavaScript
  • CLI: Commands for login, init, dev, deploy
  • Build Extensions: Customize builds (Prisma, Python, FFmpeg, etc.)
  • Management API: Programmatic control over runs and resources

Getting started

There are two ways to get started:

  1. Create an account in our web app, create a new project and follow the instructions in the onboarding. Build and deploy your first task in minutes.
  2. Manual setup in your existing project.

SDK documentation

For more information on our SDK, refer to our docs.

Support

If you have any questions, please reach out to us on Discord and we'll be happy to help.