* set correct worker name on create
* dev: kill run process on failed cancel attempt
* add missing prod timeline events
* add more debug logs after api call failures
* import events are always visible
* set dequeued at on new runners
* skip fork event test
* fix timeline test for import event
* v4: eagerly fork child process before warm start
Also fixes an issue where the attempt span events weren't coming through in the partial spans
* Making flushing a safer operation
* Add changeset
* Improve attempt metrics when in a warm start, and pass the STYLE_VARIANT for a warm or cold start on attempt spans
* D3 demo WIP
* Agent working and completing token successfully
* Sending OpenAI Agent SDK spans through to the platform now works
* A couple of perf tweaks for enriching events
* Delete v2 Stripe routes
* Delete v2 billing/usage pages
* Delete v2 integration pages
* Delete v2 project pages
* Deleted a load of components and services
* Deleted a load more components, presenters and services
* Deleted another 100 files or so…
* Removed old v2 paths
* Removed named icons from form titles
* Removed more string icons
* Delete NamedIcon
* Fixed some type errors
* Delete endpointApi
* Removed v2 from core/sdk
* Post merge fixes
* added explicit return types
* using the new sdk export without v3
* Delete old v2 file
* Added explicit return types because TS was complaining…
* Don’t export RuntimeEnvironmentType from two core files. Was causing TS issue
* Fix for removal of NamedIcon in new route
* Removed strange eslintrc rule
* Use the new redis client
---------
Co-authored-by: James Ritchie <james@trigger.dev>
* bump worker version
* Suggested glossary for the RunEngine, TBC
* Removed BatchTaskRun changes from this branch, they were done in main
* Set the BatchTaskRun status to completed when all runs are completed
* When dequeuing respect passed in maxResources
* Ported over the new run props: idempotencyKeyExpiresAt, versions, oneTimeUseToken, maxDurationInSeconds
* Didn’t hit save… the new props when triggering tasks passed through
* Idempotency expiration + waitpoint edge case
* WIP on creating checkpoint, parking for now
* fix worker routes
* upgrade webapp node types to support generic event emitter
* separate event bus handler singleton and run failure alerts
* duration waits
* fix execution snapshot debug spans
* task waits
* fix event bus types
* temporary fix for react hook run handle type
* disable run notifications for now
* convert any typecasts to expect errors to more easily fix later
* fix webapp types after node types upgrade
* updateEnvConcurrencyLimits across marqs and the runqueue
* Pass proper values into the run engine
* RunQueue settings and removed unused rebalancing workers
* Remove rebalancing prop
* Tidied more things up
* Update/remove queue limits for MARQS and RunQueue
* taskQueue/concurrencyLimit changes ported back into the RunEngine
* Reworked completing waitpoints to improve performance and reduce race conditions
* Improved test robustness
* Down to a single run lock only when a run is totally unblocked and ready to continue
* warm starts, worker notifications, wait fixes
* Fix for Run Engine poll interval env var
* Expect the waitpoint to be completed quickly
* If a run is locked then it’s too late to expire it
* Added VALKEY_ env vars and plugged them into the run engine
* Extracted and updated the guard queue function so it can be used when batching
* Added logging and universal concurrency changes to trigger task v1
* Added notes back in
* Bump @trigger.dev/worker to 3.3.7
* reportInvocationUsage for the runAttemptStarted event
* improve execution snapshot span debug span start times
* Unfriendly IDs
* update lockfile
* Created a shared determineEngineVersion function
* disable unfinished commands
* save new cli config to different location, misc fixes
* add basic engine version check via current deploy
* new run engine will default to node 22 runtime
* block some actions for projects on previous run engine
* fix worker group tests
* fix triggerAndWait test
* one typescript version to rule them all
* redlock type patch
* fix type issues caused by ts-reset
* improve cleanup scripts
* add missing socket.io dep
* fix run notification handler type
* fix worker group test again
* generate prisma client for e2e tests
* remove worker group tests for now
* prevent image pull rate limits during unit tests
* increase timeout for queue concurrency limit test
* generate prisma client for preview release
* same node types everywhere
* Updated engine readme, removed legacy system notes
* use default machine preset from platform package
* worker instances plural in schema
* disable pnpm update notifications
* return worker group details from connect call
* add workers admin route
* fix heartbeat route return type
* move deployment labels to core apps
* refactor run controller env schema
* Add firstAttemptStartedAt to TaskRun
* RunEngine 2.0 batch trigger support (#1581)
* Make it clear when BatchTriggerV2Service is used
* Copy of BatchTriggerV2Service
* WIP batch triggering
* Allow blocking a run with multiple waitpoints at once. Made it atomic
* Removed unused param
* New batch service
* Pass through the parentRunId and resumeParentOnCompletion
* Use the new batch service, and correct trigger task version
* Force V1 engine if using BatchTriggerV2Service, we’ve already done the check at this point
* Removed the $transaction and early exit if nothing changed
* Adedd a simple batch task to the hello world reference catalog
* Fix for batch waits not working
* Added parentRunId in a couple more places
* Removed waitForBatch log
* Added another parentRunId
* Expanded the example to include all the different triggers
* More changes to blocking to support continuing after idempotent completed runs
* Fix for the wrong type when blocking a run
* remove @map
* optimise worker auth query
* add engine version header to core api client requests
* remove unique constraint for default group id
* consolidate migrations
* the first managed worker becomes the global default
* Debug events off by default, added an admin toggle to show them
* worker group name can't be an empty string
* add exec helper to core
* move machine resources to core
* add pre-dequeue callback to determine max resources
* optionally skip dequeue
* bump worker package
* move worker to core
* fix ReadableStream type error
* fix another type issue
* update a few more tsconfigs
* add metadata changes introduced in #1563
* Run Engine 2.0 trigger idempotency (#1613)
* Return isCached from the trigger API endpoint
* Fix for the wrong type when blocking a run
* Render the idempotent run in the inspector
* Event repository for idempotency
* Debug events off by default, added an admin toggle to show them
* triggerAndWait idempotency span
* Some improvements to the reference idempotency task
* Removed the cached tracing from the SDK
* Server-side creating cached span
* Improved idempotency test task
* Create cached task spans in a better way
* Idempotency span support inc batch trigger
* Simplified how the spans are done, using more of the existing code
* Improved the idempotency test task
* Added Waitpoint Batch type, add to TaskRunWaitpoint with order
* Pass batch ids through to the run engine when triggering
* Added batchIndex
* Better batch support in the run engine
* Added settings to batch trigger service, before major overhaul
* Allow the longer run/batch ids in the filters
* Changed how batching works, includes breaking changes in CLI
* Removed batch idempotency because it gets put on the runs instead
* Added `runs` to the batch.retrieve call/API
* Set firstAttemptStartedAt when creating the first attempt
* Do nothing when receiving a BATCH waitpoint
* Some fixes in the new batch trigger service… mostly just passing missing optional params through
* Tweaked the idempotency test task for more situations
* Only block with a batch if it’s a batchTriggerAndWait… 🤦♂️
* Added another case to the idempotency test task: multiple of the same idempotencyKey in a single batch
* Support for the same run multiple times in the same batch
* Small tweaks
* Make sure to complete batches, even if they’re not andWait ones
* Export RunDuplicateIdempotencyKeyError from the run engine
* Latest lockfile
* Trigger with a machine (old run engine)
* RE2, allow setting machine when triggering
* Fix for new glob patterns
* add max run count to dequeue from version route
* add worker instance name env var and header
* queue consumer pre skip callback
* poll for more runs after final execution errors
* fix dequeue search param schema
* add shortcut to debug switch
* expose run engine timeouts as env vars
* make warm start durations configurable
* add optional status to json reply helper
* fix preSkip hook, add debug logs
* BLOCKED_BY_WAITPOINTS -> SUSPENDED
* exit controller when run suspended
* check if already replied before http reply
* run controller will wait for next run after the current one is suspended
* cancel run button shortcut
* minimal event repository environment type
* fix update metadata call
* run suspension and misc fixes wip
* change debug shortcut to shift + D
* Started work on the Dev supervisor
* Formatting
* Fix for bad imports
* Before rebuilding SSE
* Presence updating from the CLI working via SSE
* add worker notification debug logs
* send run:stop when exiting run phase
* skip current snapshot poll on worker notification
* add more logs and route to submit run debug logs
* add worker and runner ids to snapshots
* improve run notification debug logs
* add workload debug log route
* misc run controller fixes and refactor
* prevent parallel execution of critical functions
* update bun to 1.2.1
* WIP with dev dequeuing
* Method to convert friendlyIds to non-friendly, do nothing with actual ids
* Set the engine on BackgroundWorker, lazily upgrade projects to engine V2
* Runs with ttls were getting immediately expired… oops.
* Pass the Waiting for deploy reason through, so we have it on the execution snapshots
* Fixed the logic for getting the right background worker for a run
* Use the correct ID when dequeuing…
* determineEngineVersion is now fully functional
* Rate limiter ignores the dev endpoints
* Retrieving a batch gives you the runIds
* Set a unique version for the RE2 BatchTaskRun
* add provisional changeset
* The start of dev run execution is working
* First dev run working
* Moved the dev run controller closer to what Nick did with the managed one
* export exec output type
* Heartbeat fix: don’t heartbeat if _isHeartbeating == false
* Dev runs get notifications, some dev bug fixes
* Improved logging or dequeuing
* We need to dequeue runs from the latest version too, for triggerAndWait
* Ported Eric’s validateWorkerManifest with nicer errors
* When flattening an idempotency key if part is undefined, return undefined
* Dev logging fixes
* Remove sigterm listener
* Deprecating workers. Don’t specify a BackgroundWorker when dequeuing an environment
* Deleted some old files. Renamed “managed” to “deploy”
* When a build finishes, always copy the build dir (otherwise the first one gets trampled on by the 2nd)
* Dev master queues should work differently
* Deleting old workers
* Added debounce function to core
* Improvement to canceling
* WIP on debounce canceling on socket disconnection
* Added environment data to execution snapshots
* Dev runs that have stalled get “Canceled” with a reason explaining why
* Show CLI messaged when a connection to the platform is lost/restored
* Fix TriggerTask after merge
* Add trigger task v2 max attempts, replace some findUniques
* Port the new queue logic to the run engine
* More fixes post-merge
* We weren’t setting a `retryConfig` up for the tests… it’s now required
* Start the Redis worker inside the Run Engine… 🤦♂️
* Trying to make the testcontainers more reliable
* Added keyPrefix: "engine:”
* Badly placed bracket in trigger task
* Better Redis namespacing
* Fix for expired run not getting removed from the queue
* Don’t create a redis client in the testcontainers, return the redisOptions instead
* Cleanup redis client in the run lock tests
* Fix for the RunQueue not supporting keyPrefix
* Updated more of the RunQueue scripts rebalancing
* Trying to make Redis more robust in the tests…
* Improved test resiliciency more
* Fix for delays (checkpoint check)
* Increase the timeout slightly to fix ttl test
* Added priority support when triggering
* More wip trying to make test containers more reliable
* batchTriggerAndWait test is still failing… some wip to try fix it
* Fixed redis tests now we’re not providing a client
* Separate Redis clients for the run engine worker/queue/runlock
* Made the wait for duration test more resilient
* Added idempotencyKeyExpiresAt to Waitpoints
* Waitpoint timeouts and idempotency expiry
* Use finishWaitpoint, removed extra worker job
* Added waitpoint idempotency tests
* Creating resume tokens is working
* Some improvements to the resume tokens
* Moved resumeTokens to just be wait functions 🥳
* Delete old RuntimeManagers
* Wait for token is working
* Better test for the wait tokens
* Improved the test task some more
* Hide the accessories in the span inspector
* WIP on waitpoint inspector
* WIP on complete waitpoint form
* Span overview panel can be changed based on the entity type
* Improved the waitpoint display
* WIP on completing waitpoint form
* Use the existing CodeBlock for the tip
* Style improvements
* Complete waitpoint
* All waitpoint sidebar variants
* Waits now use a pause icon
* Durations waits use the API to create/block with a waitpoint, not the runtime
* Fix for engine.blockRunWithWaitpoint required org id
* Removed old wait code from the run controllers/task run process
* Form action for skipping a datetime waitpoint
* Move testDockerCheckpoint to a separate core package export (it can’t be bundled on the client)
* Fix for glitchy hourglass animation
* Completed waitpoints display better
* Increase Redis maxRetriesPerRequest to 20 (default)
* Completing and skipping waitpoints is working
* Remove the database prisma dev command, since we need to use create only now. Updated docs
* Added skip timeout, reworked the UI
* Tweaked spacing
* Added payload limit to waitpoint token completion from dashboard
* Test idempotency works on wait.for and wait.until
* Moved the worker-actions to /engine/ from /api/
* Moved dev engine endpoints to /engine/ from /api/
* Separate /engine/ rate limiter
* Added parallel wait prevention, it’s working for duration waits but not well for triggerAndWait yet
* WIP post-merge conflicts
* Set taskEventStore column in the new engine
* Remove duplicate keys
* Post-merge fixes
* Fix for span merge layout
* Use executedAt instead of firstAttemptStartedAt
---------
Co-authored-by: Matt Aitken <matt@mattaitken.com>
* Improve the MarQS priority system by moving future messages into the LRE worker and using a priority timestamp offset to define priority in messages
* Add a test to make sure priority offsets don't unfairly favor environments
* requeuing should clear concurrency sets
* Heartbeats should only reschedule existing heartbeat jobs
* Fix type error
* run engine v1: orgs are no longer considered for concurrency
* Add reserve concurrency concept to allow waiting to resume parent tasks to release concurrency at the env level for child tasks to use (or else there is a deadlock). WIP recursive tasks
* child tasks inherit the queue timestamp from their parent tasks to prioritize completing child tasks based on when their parent started
* handle reserve concurrency with recursive deadlocks
* Finish docs update for concurrency
* Some fixes from badge conflict resolution
* WIP priority queues
* Implement MarQS priority queues
* Fix the migrations
* Remove unnecessary disabled org check
* Add support for separate redis servers for caching, rate limiter, marqs, and the pub/sub stuff (they all default to the previously used env vars for redis)
* Remove the socket count from shared queue consumer cause it can take up to 5s to complete
* Add support for re-using queue snapshots across dequeues
* Only consider the top N orgs when dequeuing, to help mitigate large spikes in queues (like around the hour and half hour marks)
* engine v1 fairness improvements (env based queue selection)
* Add ability to bias env selection by concurrency limit and capacity
* Add some randomization to the list of queues within each evn
* Configure biases using env vars
* Typo
* revert v3 catalog project ref change
* Fix v2 marqs
* Fix streaming splits in realtime streams v2
* Add changeset
* Skip all flaky tests 😡
* Improve the way we stream from tasks to the server
* Improve the v1 realtime streams (Redis)
* Turn on the relay realtime stream service
* Improved the relay realtime cleanup
* Fixed consuming realtime runs w/streams after the run is already finished
* Remove some logs
* Update changeset
* Fixed runStream tests
* Realtime streams now powered by electric, and fix the streaming update duplicate issues by converting the electric Shape materialized view into a ReadableStream of changes
* Ensure realtime subscription stops when runs are finished, and add an onComplete handle to use realtime hooks
* Fix tests
* JWT scopes for tags and batches can now access runs that have the tag or are in the batch
- useTaskTrigger can now submit options
- auto-generated batch trigger public access tokens no longer need each individual run ID scope
* Add changeset
* Added task scopes to work like tags and batches
Also removed scopes for tags when auto-generating a public access token as that could be dangerous.
* WIP realtime streams
* Handle realtime with large payloads or outputs #1451
* feat: optimize Redis stream handling with batching
Add STREAM_ORIGIN to environment schema. Improve performance in
RealtimeStreams by using TextDecoderStream for simpler text
decoding and implementing batching of XADD commands for Redis
streams. Limit stream size using MAXLEN option. Update
environment variable repository with new variable type. Adjust
import statements for Redis key and value types.
* 🔧 chore: add dev dependencies for bundle analysis
* add metadata tests and a few more utilties
* Add stream tests and improve streaming
* Added AI tool tasks, descriptions to tasks
* Use the config file path to determine the workingDir, then the package.json path
* Remove stream test files
* useTaskTrigger react hook that allows triggering a task from the client
* Add streaming support for the realtime react hooks
* Add ability to stream results after useTaskTrigger
* Improve the stream throttling
* Use the runId as the ID key to bust the cache after triggering
* Upgrade to to the latest electric sql client and server
* Make realtime server backwards compat with 3.1.2 release
* Pass the runId into useRealtimeRun
* Fix scopes when specifiying reading all runs
* WIP @trigger.dev/rsc package
* Various fixes and accepted recommendations by CodeRabbit
* Regenerate pnpm lock file
* A couple tweaks to rsc and give up on rendering react in tasks for now
* Add changeset
* Remove triggerRequest from the useEffect deps
* Improve realtime & frontend authentication errors
* Fixed authorization tests
* Remove unnecessary log
* Add metadata.stream limits and improve the metadata streams structure
* Streams can now have up to 2500 entries
* Various coderabbit fixes
* additional react-hooks jsdocs
* Denormalize run tags, increase character limit to 128
* WIP realtime subscribing to runs
* extracted the stream stuff into core, made it more reusable
* WIP tags
* Remove tags for now because it’s not support in electric
* Support async iterables, readable stream, and callback style subscription styles
* Remove tags streaming endpoint
* Add realtime rate limits and scope them to the /realtime path
* WIP rate limt per org
* Introduce per org rate limits
* WIP JWT auth
* Move migrations into new internal db package
* Resolve pnpm lock file
* Authenticating to the realtime API with JWTs are working
* realtime in the client
* Created react-hooks package and starting to move stuff in there
* Improve types for hooks
* schema tasks
* Added useBatch hook
* build uploadthing/fal demo and change how run metadata is synced to the server
* tweaks
* WIL realtime concurrency tracking
* Implement test for realtime client using testcontainers
also updated electric to latest version
* Allow customizing the expiration time of the automatic JWT created after triggering a task
* Add support for subscribing to run tags
* Improve auth types and API
* finalize the realtime API
* Fixed some example stuff
* Allow up to 10 run tags
* Remove core from docker-provider tsconfig paths to prevent it from being typechecked
* do the same for the kubernetes provider
* Fixing some typecheck errors
* Fix webapp type errors
* Update @trigger.dev/platform to 1.0.13
* Fix attw error
* Remove from/to in subscribeToRuns query params
* Add tests for the rate limit middleware and add custom JWT rate limits
* turn off webapp test parallelism
* Finish renaming jwt -> publicAccessToken and automatically give the JWT read access to the tags when using trigger
* Add changeset
* Attempt to fix unit tests in CI
* Skip running the auth rate limit middleware tests for now
* Try a beefier machine
* Try and run webapp tests separately
* Setup env vars
* Make sliding window test more reliabile
* WIP
* Allow marqsv2 and v2 graphile to run in parallel
* Fix missing GraphileLogger import
* Fixed heartbeat after rebase
* Replace postgres based run counters with redis ones with a backfill
* Add back in the graphile logger
* Remove duplicate visibility timeout calls
* Clamp simple weighted strategy to max of 5
* Upgrades to MarQS
- It’s “queue choosing” algorithm is now MUCH better (pretty much didn’t work before) and should be performant even when we have a bunch of prod queues
- There are now concurrency limits at the environment and organization level, as well as the task/queue level. So if any of them are at capacity the message won’t be dequeued. This means we can have an org wide concurrency limit, as well as different limits for dev/prod/staging
- I’ve added an admin API that can be used to update the org/env concurrency limits
* More MarQS upgrades
- Extract the queue priortity choosing strategy into an interface
- Implement a much better weighted average strategy
- “Slide the window” of queue candidates if the parent queue sends all at-capacity queues (so we won’t get stuck attempting to choose the same 12 full queues)
- Added some unit tests for the priority stuff
- Added some ideas for expanding the priority choosing strategy with more dynamic features
* Fixes an issue with the shared queue consumer relying on the queue name to get the env id