Gracefully handle oversized batch items instead of aborting the stream.
When an NDJSON batch item exceeds the maximum size, the parser now emits
an error marker instead of throwing, allowing the batch to seal
normally. The oversized item becomes a pre-failed run with
`PAYLOAD_TOO_LARGE` error code, while other items in the batch process
successfully. This prevents `batchTriggerAndWait` from seeing connection
errors and retrying with exponential backoff.
Also fixes the NDJSON parser not consuming the remainder of an oversized
line split across multiple chunks, which caused "Invalid JSON" errors on
subsequent lines.
This PR implements a new run TTL system and queue size limits to prevent
unbounded queue growth which should help prevent situations where queues
enter a "death spiral" where the queue will never be able to catch up.
The main/correct way to battle this situation is to enforce a maximum
TTL on all runs (e.g. up to 14 days) where runs that have been queued
for that maximum TTL will get auto-expired, making room for newer runs
to execute. This required creating a new TTL system that can handle
higher workloads and is now deeply integrated into the RunQueue. When
runs are enqueued with a TTL, they are added to their normal queue as
well as to the TTL queue. When runs are dequeued, they are removed from
both their normal queue and the TTL queue. If runs are dequeued by the
TTL system, they are removed from their normal queue. Both these
dequeues happen automatically so there is no race condition.
The TTL expiration system is also made reliable by expiring runs via a
Redis worker, which is enqueued to atomically inside the TTL dequeue lua
script.
### Optional associated waitpoints
Additionally, this PR implements an optimization where runs that aren't
triggered with a dependent parent run will no longer create an
associated waitpoint. Associated waitpoints are then lazily created if a
dependent run wants to wait for the child run post-facto (via debounce
or idempotency), which is a rare situation but is possible. This means
fewer waitpoint creations but also fewer waitpoint completions for runs
with no dependencies.
### Environment Queue Limits
Prevents any single queue growing too large by enforcing queue size
limits at trigger time.
- Queue size checks happen at trigger time - runs are rejected if queue
would exceed limit
- Dashboard UI shows queue limits on both the Queues page and a new
Limits page
- In-memory caching for queue size checks to reduce Redis load
### Batch trigger fixes
Currently when a batch item cannot be created for whatever reason (e.g.
queue limits) the run will never get created, which means a stalled run
if using `batchTriggerAndWait`. We've updated the system to handle this
differently: now when a batch item cannot be triggered and converted
into a run, we will eventually (after retrying 8 times up to 30s) we
will create a "pre-failed" run with the error details, correctly
resolving the batchTriggerAndWait.
Adds support for **debounced task runs** - when triggering a task with a
debounce key, subsequent triggers with the same key will reschedule the
existing delayed run instead of creating new runs. This continues until
no new triggers occur within the delay window.
## Usage
```typescript
await myTask.trigger({ userId: "123" }, {
debounce: {
key: "user-123-update",
delay: "5s",
mode: "leading", // default
}
});
```
- **key**: Scoped to the task identifier
- **delay**: How long to wait before executing (supports duration
strings like `"5s"`, `"1m"`)
- **mode**: Either `"leading"` or `"trailing"`. Leading debounce will
use the payload and options from the first run created with the debounce
key. Trailing will use payload and options from the last run.
### "trailing" mode overrides
When using `mode: "trailing"` with debounce, the following options are
updated from the **last** trigger:
- **`payload`** - The task input data
- **`metadata`** - Run metadata
- **`tags`** - Run tags (replaces existing tags)
- **`maxAttempts`** - Maximum retry attempts
- **`maxDuration`** - Maximum compute time
- **`machine`** - Machine preset (cpu/memory)
## Behavior
- **First run wins**: The first trigger creates the run, subsequent
triggers push its execution time later
- **Idempotency keys take precedence**: If both are specified,
idempotency is checked first
- **Max duration**: Configurable via `DEBOUNCE_MAX_DURATION_MS` env var
(default: 10 minutes)
Works with `triggerAndWait` - parent runs correctly block on the
debounced run.
New batch trigger system with larger payloads, streaming ingestion,
larger batch sizes, and a fair processing system.
This PR introduces a new `FairQueue` abstraction inspired by our own
`RunQueue` that enables multi-tenant fair queueing with concurrency
limits. The new `BatchQueue` is built on top of the `FairQueue`, and
handles processing Batch triggers in a fair manner with per-environment
concurrency limits defined per-org. Additionally, there is a global
concurrency limit to prevent the BatchQueue system from creating too
many runs too quickly, which can cause downstream issues.
For this new BatchQueue system we have a completely new batch trigger
creation and ingestion system. Previously this was a single endpoint
with a single JSON body that defined details about the batch as well as
all the items in the batch.
We're introducing a two-phase batch trigger ingestion system. In the
first phase, the BatchTaskRun record is created (and possibly rate
limited). The second phase is another endpoint that accepts an NDJSON
body with each line being a single item/run with payload and options.
At ingestion time all items are added to a queue, in order, and then
processed by the BatchQueue system.
## New batch trigger rate limits
This PR implements a new batch trigger specific rate limit, configured
on the `Organization.batchRateLimitConfig` column, and defaults using
these environment variables:
- `BATCH_RATE_LIMIT_REFILL_RATE` defaults to 10
- `BATCH_RATE_LIMIT_REFILL_INTERVAL` the duration interval, defaults to
`"10s"`
- `BATCH_RATE_LIMIT_MAX` defaults to 1200
This rate limiter is scoped to the environment ID and controls how many
runs can be submitted via batch triggers per interval. The SDK handles
the retrying side.
## Batch queue concurrency limits
The new column `Organization.batchQueueConcurrencyConfig` now defines an
org specific `processingConcurrency` value, with a backup of the env var
`BATCH_CONCURRENCY_LIMIT_DEFAULT` which defaults to 10. This controls
how many batch queue items are processed concurrently per environment.
There is also a global rate limit for the batch queue set via the
`BATCH_QUEUE_GLOBAL_RATE_LIMIT` which defaults to being disabled. If
set, the entire batch queue system won't process more than
`BATCH_QUEUE_GLOBAL_RATE_LIMIT` items per second. This allows
controlling the maximum number of runs created per second via batch
triggers.
## Batch trigger settings
- `STREAMING_BATCH_MAX_ITEMS` controls the maximum number of items in a
single batch
- `STREAMING_BATCH_ITEM_MAXIMUM_SIZE` controls the maximum size of each
item in a batch
- `BATCH_CONCURRENCY_DEFAULT_CONCURRENCY` controls the default
environment concurrency
- `BATCH_QUEUE_DRR_QUANTUM` how many credits each environment gets each
round for the DRR scheduler
- `BATCH_QUEUE_MAX_DEFICIT` the maximum deficit for the DRR scheduler
- `BATCH_QUEUE_CONSUMER_COUNT` how many queue consumers to run
- `BATCH_QUEUE_CONSUMER_INTERVAL_MS` how frequently they poll for items
in the queue
### Configuration Recommendations by Use Case
**High-throughput priority (fairness acceptable at 0.98+):**
```env
BATCH_QUEUE_DRR_QUANTUM=25
BATCH_QUEUE_MAX_DEFICIT=100
BATCH_QUEUE_CONSUMER_COUNT=10
BATCH_QUEUE_CONSUMER_INTERVAL_MS=50
BATCH_CONCURRENCY_DEFAULT_CONCURRENCY=25
```
**Strict fairness priority (throughput can be lower):**
```env
BATCH_QUEUE_DRR_QUANTUM=5
BATCH_QUEUE_MAX_DEFICIT=25
BATCH_QUEUE_CONSUMER_COUNT=3
BATCH_QUEUE_CONSUMER_INTERVAL_MS=100
BATCH_CONCURRENCY_DEFAULT_CONCURRENCY=5
```
* WIP
* Make release concurrency system extremely simple, everything just releases all the time
* update the deadlock detection to use the new lockedQueueReleaseConcurrencyOnWaitpoint column
* WIP new release concurrency system
* Remove releaseConcurrency and releaseConcurrencyOnWaitpoint
Also removed deadlock detection, and added environment burst concurrency
* Added new DEQUEUED status
Cleaned up the API run statuses, including now detecting new clients and not breaking older clients by adding an API version header to all requests
* Introduce the new "current dequeued concurrency set"
* Remove QUEUED_EXECUTING because we no longer "eagerly" release before checkpointing
* Remove waitpoint test for QUEUED_EXECUTING
* Add isWaiting
* Add changeset
* Use createdAt for ordering realtime runs instead of number
* Clarify the envCurrentDequeuedKey usage
* mock the db.server file to fix the tests
* Updated changset "EXECUTED" -> "EXECUTING"
---------
Co-authored-by: Matt Aitken <matt@mattaitken.com>
* v4: current concurrency sweeper
* Fix webapp tests
* Ensure only a single instance performs concurrency sweeping by using redis-worker cron jobs
* Improved the mark phase
* Ensure cron jobs get rescheduled even if the handler throws an error
* Better property names
* WIP
* Run queue now works with the worker queue / master queue split
* Acking should also cause the master queue to be processed
* Convert run engine tests and run engine to use runQueue changes
* Include the util files in the test tsconfig
* coordinator target should be es2020 as well
* providers target 2020
* Fix the triggerTask tests in the webapp
* v4 now working with the new worker queues, and added the legacy master queue migration stuff
* report worker queue lengths via opentelemetry metrics
* Adding lock metrics
* Release concurrency bucket metrics
* • Updated RunQueue.removeEnvironmentQueuesFromMasterQueue() method signature to take runtimeEnvironmentId instead of masterQueue parameter
• Added automatic master queue shard calculation using this.keys.masterQueueKeyForEnvironment(runtimeEnvironmentId, this.shardCount)
• Updated RunEngine wrapper method to use new runtimeEnvironmentId parameter
• Updated DeleteProjectService to call the method once per environment instead of once per master queue
• Simplified API by encapsulating master queue sharding logic within RunQueue class
* metrics now working, configure the run queue settings, additional metrics for run engine and redis-worker
* Fix CodeRabbit suggestions
* return undefined from dequeueFromWorkerQueue, not null
* Remove message from worker queue in certain circumstances when acking
* Update log
* Ensure master queue consumers cannot stop from a processing error, and make the consumer interval configurable via an env var
* Change how the run queue master queue consumers are disabled internally
* Fixed tests
* process the queue on nack
* Fix more tests
* Fix priority tests
* Fixed dequeueing test
* WIP clickhouse package with test containers setup
* More clickhouse client setup now with otel and real tests, and the v1 of raw run events
* Add some additional columns to raw_run_events_v1
* WIP runs dashboard service
* Create a new run engine event bus event for the runs dashboard to hook into
* Track run events in the run engine
* make sure engine v1 runs get synced to CH
* Update the attemptNumber of v3 task runs
* Restructure the run events to be more sparse
* emit more stuff
* Setup replication package
* scaffold the replication package
* replication wip
* resolve conflicts
* more replication stuff
* Add ability to drop the replication slot completely on teardown
* Use the new single replacingmergetree task events table for replication
* get it working
* insert payloads into their own table only on insert and then join
* prepare for using clickhouse cloud and now running ch migrations during boot in the entrypoint.sh
* Handover WIP and tests
* Testing the replication service
* Remove the runs dashboard stuff that we aren't using anymore
* Added a test for large payloads
* hacky typecheck fix
* Fix new internal package typecheck issues and start adding telemetry to the replication service
* tracing over spans, some other improvements
* Improvements to the runs replication service, now ready for testing
* Some fixes and cleanups
* Don't need this code anymore
* move transaction types into the runs replication service
* only send spans where there are transaction events
* A couple of suggested tweaks
* Locked task runs will now require queues and tasks to be in the locked version
* Client errors caught in a run function now will skip retrying
* Extracted out the trigger queues logic
* extract validation, idempotency keys, payloads to concerns
* Extracted out a bunch of more stuff and getting trigger tests to work
* Add queue and locked version tests
* Deadlock detection WIP
* more deadlock detection
* Only detect deadlocks when the parent run is waiting on the child run
* Improve the error experience around deadlocks
* A couple tweaks to make CodeRabbit happy and fixing the tests in CI
* Fixed failing test
* Changeset
* wip
* Make sure to scope queries to the runtime env