Once this is merged, oxlint is at a pretty sensible baseline.
**Enable `no-unused-vars`, `typescript/consistent-type-imports`, and
`import/no-duplicates` lint rules**
Turns on three previously-disabled oxlint rules across the monorepo and
fixes all violations:
- **`no-unused-vars`** – enabled as an error with standard ignore
patterns: unused function arguments are ignored by default (`args:
"none"`), variables/caught errors/destructured array elements prefixed
with `_` are allowed, and rest siblings are permitted.
- **`typescript/consistent-type-imports`** – enforced as an error; all
type-only imports now use the `import type` syntax.
- **`import/no-duplicates`** – enforced as an error; duplicate import
statements from the same module have been merged.
The remaining commits clean up the violations found across the codebase:
removing unused variables/imports/type aliases, adding `_` prefixes to
intentionally unused bindings, fixing duplicate imports, and converting
value imports to `import type` where appropriate.
This PR implements a new run TTL system and queue size limits to prevent
unbounded queue growth which should help prevent situations where queues
enter a "death spiral" where the queue will never be able to catch up.
The main/correct way to battle this situation is to enforce a maximum
TTL on all runs (e.g. up to 14 days) where runs that have been queued
for that maximum TTL will get auto-expired, making room for newer runs
to execute. This required creating a new TTL system that can handle
higher workloads and is now deeply integrated into the RunQueue. When
runs are enqueued with a TTL, they are added to their normal queue as
well as to the TTL queue. When runs are dequeued, they are removed from
both their normal queue and the TTL queue. If runs are dequeued by the
TTL system, they are removed from their normal queue. Both these
dequeues happen automatically so there is no race condition.
The TTL expiration system is also made reliable by expiring runs via a
Redis worker, which is enqueued to atomically inside the TTL dequeue lua
script.
### Optional associated waitpoints
Additionally, this PR implements an optimization where runs that aren't
triggered with a dependent parent run will no longer create an
associated waitpoint. Associated waitpoints are then lazily created if a
dependent run wants to wait for the child run post-facto (via debounce
or idempotency), which is a rare situation but is possible. This means
fewer waitpoint creations but also fewer waitpoint completions for runs
with no dependencies.
### Environment Queue Limits
Prevents any single queue growing too large by enforcing queue size
limits at trigger time.
- Queue size checks happen at trigger time - runs are rejected if queue
would exceed limit
- Dashboard UI shows queue limits on both the Queues page and a new
Limits page
- In-memory caching for queue size checks to reduce Redis load
### Batch trigger fixes
Currently when a batch item cannot be created for whatever reason (e.g.
queue limits) the run will never get created, which means a stalled run
if using `batchTriggerAndWait`. We've updated the system to handle this
differently: now when a batch item cannot be triggered and converted
into a run, we will eventually (after retrying 8 times up to 30s) we
will create a "pre-failed" run with the error details, correctly
resolving the batchTriggerAndWait.