Replace the expensive DISTINCT query for task filter dropdowns with a
dedicated TaskIdentifier registry table backed by Redis. Environments
migrate automatically on their next deploy, with a transparent fallback
to the legacy query for unmigrated environments. Also fixes duplicate
dropdown entries when a task changes trigger source, and adds
active/archived grouping for removed tasks. Moves BackgroundWorkerTask
reads in the trigger hot path to the read replica.
The TaskRun.runTags string array already stores tag names, making the
TaskRunTag M2M relation redundant write overhead. Remove createTags
calls, connect: tags, and join table writes from both V1 and V2 trigger
paths. Simplify the add-tags API to just push to runTags directly.
A single "fetch failed" from the object store was aborting the entire
batch stream with no retry. Added p-retry (3 attempts, 500ms-2s backoff)
around ploadPacketToObjectStore so transient network errors self-heal
server-side instead of propagating to the SDK.
This allows seamless migration to different object storage.
Existing runs that have offloaded payloads/outputs will continue to use
the default object store (configured using `OBJECT_STORE_*` env vars).
You can add additional stores by setting new env vars:
- `OBJECT_STORE_DEFAULT_PROTOCOL` this determines where new run large
payloads will get stored.
- If you set that you need to set new env vars for that protocol.
Example:
```
OBJECT_STORE_DEFAULT_PROTOCOL=“s3"
OBJECT_STORE_S3_BASE_URL=https://s3.us-east-1.amazonaws.com
OBJECT_STORE_S3_ACCESS_KEY_ID=<val>
OBJECT_STORE_S3_SECRET_ACCESS_KEY=<val>
OBJECT_STORE_S3_REGION=us-east-1
OBJECT_STORE_S3_SERVICE=s3
```
---------
Co-authored-by: nicktrn <55853254+nicktrn@users.noreply.github.com>
## Summary
Currently, every triggered run follows a two-step path through Redis:
1. **Enqueue** — A Lua script atomically adds the message to a queue
sorted set (ordered by priority-adjusted timestamp)
2. **Dequeue** — A debounced `processQueueForWorkerQueue` job fires
~500ms later, checks concurrency limits, removes the message from the
sorted set, and pushes it to a worker queue (Redis list) where workers
pick it up via `BLPOP`
This means every run pays at least ~500ms of latency between being
triggered and being available for a worker to execute, even when the
queue is empty and concurrency is wide open.
### What changed
The enqueue Lua scripts now atomically decide whether to **skip the
queue sorted set entirely** and push directly to the worker queue. This
happens inside the same Lua script that handles normal enqueue, so the
decision is atomic with respect to concurrency bookkeeping.
A run takes the **fast path** when all of these are true:
- **Fast path is enabled** for this worker queue (gated per
`WorkerInstanceGroup`)
- **No available messages** in the queue (`ZRANGEBYSCORE` finds nothing
with score ≤ now) — this respects priority ordering and allows fast path
even when the queue has future-scored messages (e.g. nacked retries with
delay)
- **Environment concurrency** has capacity
- **Queue concurrency** has capacity (including per-concurrency-key
limits for CK queues)
When the fast path is taken:
- The message is stored and pushed directly to the worker queue
(`RPUSH`)
- Concurrency slots are claimed (`SADD` to the same sets used by the
normal dequeue path)
- The `processQueueForWorkerQueue` job is **not scheduled** (no work to
do)
- TTL sorted set is skipped (the `expireRun` worker job handles TTL
independently)
When any condition fails, the existing slow path runs unchanged.
### Rollout gating
- **Development environments**: Fast path is always enabled
- **Production environments**: Gated by a new `enableFastPath` boolean
on `WorkerInstanceGroup` (defaults to `false`), allowing
region-by-region rollout
### Rolling deploy safety
Each process registers its own Lua scripts via `defineCommand`
(identified by SHA hash). Old and new processes never share scripts. The
Redis data structures are fully compatible in both directions — ack,
nack, and release operations work identically regardless of which path a
message took.
## Test plan
- [x] Fast path taken when queue is empty and concurrency available
- [x] Slow path when `enableFastPath` is false
- [x] Slow path when queue has available messages (respects priority
ordering)
- [x] Fast path when queue only has future-scored messages
- [x] Slow path when env concurrency is full
- [x] Fast-path message can be acknowledged correctly
- [x] Fast-path message can be nacked and re-enqueued to the queue
sorted set
- [x] Run all existing run-queue tests (ack, nack, CK, concurrency
sweeper, dequeue) to verify no regressions
- [x] Typecheck passes for run-engine and webapp
Add TTL (time-to-live) defaults at task-level and config-level, with
precedence: per-trigger > task > config > dev default (10m).
Docs PR: #3200 (merge after packages are released)
Queue limit ServiceValidationErrors were being logged at error level.
These are
expected validation rejections, not bugs.
- Add logLevel property to ServiceValidationError (webapp + run-engine)
- Set logLevel: warn on all queue limit throws
- Schedule engine: detect queue limit failures and log as warn
- Redis-worker: respect logLevel on thrown errors
Adds an `annotations` JSONB column to task runs that captures where and
how each run was triggered.
This enables filtering and analyzing trigger origins without querying up
the run tree. Also enables making scheduling decisions based on the
trigger source, e.g., use separate affinities for scheduled runs.
Each run records:
- **triggerSource**: who initiated it (sdk, api, dashboard, cli, mcp,
schedule)
- **triggerAction**: what kind of action (trigger, replay, test)
- **rootTriggerSource**: the trigger source of the root ancestor,
propagated through the entire run
tree
- **rootScheduleId**: schedule id, in case the run tree was triggered
from a schedule
Currently the main motivation for annotations it to determine whether a
run is part of a schedule-originated tree without traversing ancestors.
### A couple of design considerations
- **Decoupled source from method**: triggerSource and triggerAction are
separate fields to avoid
combinatorial explosion (every new source × every new action)
- **Server-side first**: all annotation values are primarily determined
on the server, only a minor SDK change needed
- **Forward-compatible**: annotation fields use
`z.enum([...]).or(anyString)` so new values can be
added without breaking validation; we currently don't need an explicit
version field for annotations.
Note: `metadata` would have been a more fitting name for the db column,
as it is consistent with other tables where we store this type of
information. It is already in use to store user metadata though, so we
go with `annotations` instead.
Gracefully handle oversized batch items instead of aborting the stream.
When an NDJSON batch item exceeds the maximum size, the parser now emits
an error marker instead of throwing, allowing the batch to seal
normally. The oversized item becomes a pre-failed run with
`PAYLOAD_TOO_LARGE` error code, while other items in the batch process
successfully. This prevents `batchTriggerAndWait` from seeing connection
errors and retrying with exponential backoff.
Also fixes the NDJSON parser not consuming the remainder of an oversized
line split across multiple chunks, which caused "Invalid JSON" errors on
subsequent lines.
This PR implements a new run TTL system and queue size limits to prevent
unbounded queue growth which should help prevent situations where queues
enter a "death spiral" where the queue will never be able to catch up.
The main/correct way to battle this situation is to enforce a maximum
TTL on all runs (e.g. up to 14 days) where runs that have been queued
for that maximum TTL will get auto-expired, making room for newer runs
to execute. This required creating a new TTL system that can handle
higher workloads and is now deeply integrated into the RunQueue. When
runs are enqueued with a TTL, they are added to their normal queue as
well as to the TTL queue. When runs are dequeued, they are removed from
both their normal queue and the TTL queue. If runs are dequeued by the
TTL system, they are removed from their normal queue. Both these
dequeues happen automatically so there is no race condition.
The TTL expiration system is also made reliable by expiring runs via a
Redis worker, which is enqueued to atomically inside the TTL dequeue lua
script.
### Optional associated waitpoints
Additionally, this PR implements an optimization where runs that aren't
triggered with a dependent parent run will no longer create an
associated waitpoint. Associated waitpoints are then lazily created if a
dependent run wants to wait for the child run post-facto (via debounce
or idempotency), which is a rare situation but is possible. This means
fewer waitpoint creations but also fewer waitpoint completions for runs
with no dependencies.
### Environment Queue Limits
Prevents any single queue growing too large by enforcing queue size
limits at trigger time.
- Queue size checks happen at trigger time - runs are rejected if queue
would exceed limit
- Dashboard UI shows queue limits on both the Queues page and a new
Limits page
- In-memory caching for queue size checks to reduce Redis load
### Batch trigger fixes
Currently when a batch item cannot be created for whatever reason (e.g.
queue limits) the run will never get created, which means a stalled run
if using `batchTriggerAndWait`. We've updated the system to handle this
differently: now when a batch item cannot be triggered and converted
into a run, we will eventually (after retrying 8 times up to 30s) we
will create a "pre-failed" run with the error details, correctly
resolving the batchTriggerAndWait.
## Summary
- Store the original user-provided idempotency key and scope alongside
the hash
- Expose `ctx.run.idempotencyKey` as the user-provided key (not the
hash)
- Add `ctx.run.idempotencyKeyScope` to show the scope ("run", "attempt",
or "global")
<img width="539" height="450" alt="CleanShot 2026-01-19 at 11 40 46"
src="https://github.com/user-attachments/assets/b6f42991-697e-4314-a164-aef77b8fd25c"
/>
## Problem
Idempotency keys were hashed (SHA-256) before storage, making debugging
difficult since users couldn't see the value they originally set or
search for runs by idempotency key.
## Solution
Attach metadata to the `String` object returned by
`idempotencyKeys.create()` using a Symbol, extract it in the SDK before
the API call, and store it in the database alongside the hash.
```typescript
const key = await idempotencyKeys.create("my-key", { scope: "global" });
await childTask.triggerAndWait(payload, { idempotencyKey: key });
// In child task:
ctx.run.idempotencyKey // "my-key" (previously showed the hash)
ctx.run.idempotencyKeyScope // "global"
```
Test plan
- Trigger task with idempotencyKeys.create() using different scopes (run, attempt, global)
- Verify ctx.run.idempotencyKey returns user-provided key
- Verify ctx.run.idempotencyKeyScope returns correct scope
- Verify PostgreSQL stores idempotencyKeyOptions JSON
- Verify ClickHouse receives idempotency_key_user and idempotency_key_scope via replication
---------
Co-authored-by: James Ritchie <james@trigger.dev>
Adds support for **debounced task runs** - when triggering a task with a
debounce key, subsequent triggers with the same key will reschedule the
existing delayed run instead of creating new runs. This continues until
no new triggers occur within the delay window.
## Usage
```typescript
await myTask.trigger({ userId: "123" }, {
debounce: {
key: "user-123-update",
delay: "5s",
mode: "leading", // default
}
});
```
- **key**: Scoped to the task identifier
- **delay**: How long to wait before executing (supports duration
strings like `"5s"`, `"1m"`)
- **mode**: Either `"leading"` or `"trailing"`. Leading debounce will
use the payload and options from the first run created with the debounce
key. Trailing will use payload and options from the last run.
### "trailing" mode overrides
When using `mode: "trailing"` with debounce, the following options are
updated from the **last** trigger:
- **`payload`** - The task input data
- **`metadata`** - Run metadata
- **`tags`** - Run tags (replaces existing tags)
- **`maxAttempts`** - Maximum retry attempts
- **`maxDuration`** - Maximum compute time
- **`machine`** - Machine preset (cpu/memory)
## Behavior
- **First run wins**: The first trigger creates the run, subsequent
triggers push its execution time later
- **Idempotency keys take precedence**: If both are specified,
idempotency is checked first
- **Max duration**: Configurable via `DEBOUNCE_MAX_DURATION_MS` env var
(default: 10 minutes)
Works with `triggerAndWait` - parent runs correctly block on the
debounced run.
New batch trigger system with larger payloads, streaming ingestion,
larger batch sizes, and a fair processing system.
This PR introduces a new `FairQueue` abstraction inspired by our own
`RunQueue` that enables multi-tenant fair queueing with concurrency
limits. The new `BatchQueue` is built on top of the `FairQueue`, and
handles processing Batch triggers in a fair manner with per-environment
concurrency limits defined per-org. Additionally, there is a global
concurrency limit to prevent the BatchQueue system from creating too
many runs too quickly, which can cause downstream issues.
For this new BatchQueue system we have a completely new batch trigger
creation and ingestion system. Previously this was a single endpoint
with a single JSON body that defined details about the batch as well as
all the items in the batch.
We're introducing a two-phase batch trigger ingestion system. In the
first phase, the BatchTaskRun record is created (and possibly rate
limited). The second phase is another endpoint that accepts an NDJSON
body with each line being a single item/run with payload and options.
At ingestion time all items are added to a queue, in order, and then
processed by the BatchQueue system.
## New batch trigger rate limits
This PR implements a new batch trigger specific rate limit, configured
on the `Organization.batchRateLimitConfig` column, and defaults using
these environment variables:
- `BATCH_RATE_LIMIT_REFILL_RATE` defaults to 10
- `BATCH_RATE_LIMIT_REFILL_INTERVAL` the duration interval, defaults to
`"10s"`
- `BATCH_RATE_LIMIT_MAX` defaults to 1200
This rate limiter is scoped to the environment ID and controls how many
runs can be submitted via batch triggers per interval. The SDK handles
the retrying side.
## Batch queue concurrency limits
The new column `Organization.batchQueueConcurrencyConfig` now defines an
org specific `processingConcurrency` value, with a backup of the env var
`BATCH_CONCURRENCY_LIMIT_DEFAULT` which defaults to 10. This controls
how many batch queue items are processed concurrently per environment.
There is also a global rate limit for the batch queue set via the
`BATCH_QUEUE_GLOBAL_RATE_LIMIT` which defaults to being disabled. If
set, the entire batch queue system won't process more than
`BATCH_QUEUE_GLOBAL_RATE_LIMIT` items per second. This allows
controlling the maximum number of runs created per second via batch
triggers.
## Batch trigger settings
- `STREAMING_BATCH_MAX_ITEMS` controls the maximum number of items in a
single batch
- `STREAMING_BATCH_ITEM_MAXIMUM_SIZE` controls the maximum size of each
item in a batch
- `BATCH_CONCURRENCY_DEFAULT_CONCURRENCY` controls the default
environment concurrency
- `BATCH_QUEUE_DRR_QUANTUM` how many credits each environment gets each
round for the DRR scheduler
- `BATCH_QUEUE_MAX_DEFICIT` the maximum deficit for the DRR scheduler
- `BATCH_QUEUE_CONSUMER_COUNT` how many queue consumers to run
- `BATCH_QUEUE_CONSUMER_INTERVAL_MS` how frequently they poll for items
in the queue
### Configuration Recommendations by Use Case
**High-throughput priority (fairness acceptable at 0.98+):**
```env
BATCH_QUEUE_DRR_QUANTUM=25
BATCH_QUEUE_MAX_DEFICIT=100
BATCH_QUEUE_CONSUMER_COUNT=10
BATCH_QUEUE_CONSUMER_INTERVAL_MS=50
BATCH_CONCURRENCY_DEFAULT_CONCURRENCY=25
```
**Strict fairness priority (throughput can be lower):**
```env
BATCH_QUEUE_DRR_QUANTUM=5
BATCH_QUEUE_MAX_DEFICIT=25
BATCH_QUEUE_CONSUMER_COUNT=3
BATCH_QUEUE_CONSUMER_INTERVAL_MS=100
BATCH_CONCURRENCY_DEFAULT_CONCURRENCY=5
```
* Cancel run events which then propogate cancellation status to span ancestors
* WIP
* convert closing cached run spans to new system
* converted expired complete span event to new method
* move v3 over to new methods
* Convert getDetailedTraceSummary to use the new ancestor override stuff
* remove debug logs
* Don't return UNSPECIFIED task events in getRunEvents
* fix the call site for cancelling run event in v3
* Add changeset
* remove methods
* fix: external traces now respect parent sampling, and prevent broken traces when there is no external trace context
* Add changeset
* improve trace flag handling and better internal host checking
* the traceFlags are now being properly passed through as a number
* add tier scheduling support to supervisor
* add billing info to dequeued message w/o cache
* add cache with best effort invalidation
* fix invalidate circular dep
* add changeset
* use new plan type on runs as fallback during dequeue
* tidy up
* be more explicit with plan type fallback
* remove additional billing check from hot path
* switch to placement tags
* update changeset
* update platform package
* start using new entitlement response
* ensure skipChecks optimization validates at batch level
* add optional items to add to queue manager limits
* make the bool env helper only accept boolean defaults
* remove redundant private field
* update placement tag helper to prevent unsupported tags
* Map new allowedMasterQueues → allowedWorkerQueues
* ClickHouse worker_queue on task runs
* Added the Region to the run inspector
* Pass a region in when triggering
* Added a changeset
* Added triggering regions docs
* Added region to the ctx
* Fix for backfiller masterQueue/workerQueue
* WIP
* Make release concurrency system extremely simple, everything just releases all the time
* update the deadlock detection to use the new lockedQueueReleaseConcurrencyOnWaitpoint column
* WIP new release concurrency system
* Remove releaseConcurrency and releaseConcurrencyOnWaitpoint
Also removed deadlock detection, and added environment burst concurrency
* Added new DEQUEUED status
Cleaned up the API run statuses, including now detecting new clients and not breaking older clients by adding an API version header to all requests
* Introduce the new "current dequeued concurrency set"
* Remove QUEUED_EXECUTING because we no longer "eagerly" release before checkpointing
* Remove waitpoint test for QUEUED_EXECUTING
* Add isWaiting
* Add changeset
* Use createdAt for ordering realtime runs instead of number
* Clarify the envCurrentDequeuedKey usage
* mock the db.server file to fix the tests
* Updated changset "EXECUTED" -> "EXECUTING"
---------
Co-authored-by: Matt Aitken <matt@mattaitken.com>
* Add ID of the replayedFrom run to the TaskRun schema
* Propagate the replayedFrom run ID in the replay flow
* Link the replayed run in the run details pane
* useSearchParams has
* useSearchParams has
* useSearchParams has
* Consistent way to get the run filters
* Consistent way to get the run filters
* Consistent way to get the run filters
* Initial work on the new bulk actions
* Initial work on the new bulk actions
* Initial work on the new bulk actions
* WIP actions and filtering
* WIP actions and filtering
* WIP actions and filtering
* Empty filter arrays are set to undefined
* Empty filter arrays are set to undefined
* Empty filter arrays are set to undefined
* WIP prisma schema
Removed extra runtimeEnvironmentId
* WIP prisma schema
Removed extra runtimeEnvironmentId
* WIP prisma schema
Removed extra runtimeEnvironmentId
* Migrations
* Migrations
* Migrations
* BulkActionGroup changed some columns around
* BulkActionGroup changed some columns around
* BulkActionGroup changed some columns around
* New badge variant, removed unused ones
* New badge variant, removed unused ones
* New badge variant, removed unused ones
* Bulk action button
* Bulk action button
* Bulk action button
* Make the next runs page the default now
* Make the next runs page the default now
* Make the next runs page the default now
* Improved the RadioButton style
* Improved the RadioButton style
* Improved the RadioButton style
* Remove the old bulk action bar
* Remove the old bulk action bar
* Remove the old bulk action bar
* More UI progress
* More UI progress
* More UI progress
* Lots of UI changes to the Runs page
* Lots of UI changes to the Runs page
* Lots of UI changes to the Runs page
* Fixed period filter resetting everything
* Fixed period filter resetting everything
* Fixed period filter resetting everything
* Improved the Switch secondary style
* Improved the Switch secondary style
* Improved the Switch secondary style
* Buggy filter fixes
* Buggy filter fixes
* Buggy filter fixes
* Improved the filter display and fixed a bug with search param from object
* Improved the filter display and fixed a bug with search param from object
* Improved the filter display and fixed a bug with search param from object
* Clear button is minimal
* Clear button is minimal
* Clear button is minimal
* Using a presenter now
* Using a presenter now
* Using a presenter now
* Bulk actions are created, but not actually processed (yet)
* Bulk actions are created, but not actually processed (yet)
* Bulk actions are created, but not actually processed (yet)
* Bulk replay/cancel is working
* Bulk replay/cancel is working
* Bulk replay/cancel is working
* Multiple fixes, added bulk column to PG
* Multiple fixes, added bulk column to PG
* Multiple fixes, added bulk column to PG
* Bulk action run filtering working using CH
* Bulk action run filtering working using CH
* Bulk action run filtering working using CH
* Replay setting the bulk id on the runs
* Replay setting the bulk id on the runs
* Replay setting the bulk id on the runs
* Properly cap the time when doing a bulk action
* Properly cap the time when doing a bulk action
* Properly cap the time when doing a bulk action
* If the bulk action isn't recent, add it to the dropdown anyway
* If the bulk action isn't recent, add it to the dropdown anyway
* If the bulk action isn't recent, add it to the dropdown anyway
* Blank version of the bulk actions page
* Blank version of the bulk actions page
* Blank version of the bulk actions page
* Individually selected runs working
* Individually selected runs working
* Individually selected runs working
* Use selected mode if runs are checked
* Use selected mode if runs are checked
* Use selected mode if runs are checked
* Added the modal
* Added the modal
* Added the modal
* Marked the old bulk actions stuff as deprecated
* Marked the old bulk actions stuff as deprecated
* Marked the old bulk actions stuff as deprecated
* Renamed bulk action file
* Renamed bulk action file
* Renamed bulk action file
* Bulk run filter with the name and a default
* Bulk run filter with the name and a default
* Bulk run filter with the name and a default
* WIP on bulk actions page
* WIP on bulk actions page
* WIP on bulk actions page
* Updated panel, added new truncated id component
* Updated panel, added new truncated id component
* Updated panel, added new truncated id component
* Style improvements to the radio buttons
* Style improvements to the radio buttons
* Style improvements to the radio buttons
* Added an option action completion email
* Added an option action completion email
* Added an option action completion email
* Adds a blank state for the bulk actions page
* Adds a blank state for the bulk actions page
* Adds a blank state for the bulk actions page
* Nicer completed email
* Nicer completed email
* Nicer completed email
* Don't open the bulk action panel if there are no runs
* Don't open the bulk action panel if there are no runs
* Don't open the bulk action panel if there are no runs
* Runs blank state and bulk action accordion
* Runs blank state and bulk action accordion
* Runs blank state and bulk action accordion
* Updates secondary/small switch style
* Updates secondary/small switch style
* Updates secondary/small switch style
* Pagination buttons no longer split in twain (WIP)
* Pagination buttons no longer split in twain (WIP)
* Pagination buttons no longer split in twain (WIP)
* Aborting working
* Aborting working
* Aborting working
* Bulk action live reloading
* Bulk action live reloading
* Bulk action live reloading
* ListPagination works correctly in all states
* ListPagination works correctly in all states
* ListPagination works correctly in all states
* Run page, show friendlyId instead of number
* Run page, show friendlyId instead of number
* Run page, show friendlyId instead of number
* Bulk action help open by default if you have none
* Bulk action help open by default if you have none
* Bulk action help open by default if you have none
* Extra status filtering step because of replication delay
* Extra status filtering step because of replication delay
* Extra status filtering step because of replication delay
* Wider bulk action onboarding
* Wider bulk action onboarding
* Wider bulk action onboarding
* More sensible widths on the bulk action side panel
* More sensible widths on the bulk action side panel
* More sensible widths on the bulk action side panel
* Border color tweak to the RadioButton
* Border color tweak to the RadioButton
* Border color tweak to the RadioButton
* Improved the accordion component hover states
* Improved the accordion component hover states
* Improved the accordion component hover states
* Updates the bulk action blank state images to the latest UI
* Updates the bulk action blank state images to the latest UI
* Updates the bulk action blank state images to the latest UI
* Added R and C shortcuts back in
* Added R and C shortcuts back in
* Added R and C shortcuts back in
* Fix for selecting a single run
* Fix for selecting a single run
* Fix for selecting a single run
* Improved exit icon, added shortcut to modal
* Improved exit icon, added shortcut to modal
* Improved exit icon, added shortcut to modal
* Tidy imports
* Tidy imports
* Tidy imports
* Tidy imports
* Tidy imports
* Tidy imports
* Tidy imports
* Tidy imports
* Tidy imports
* Tidy imports
* Fix for grid layout when 1 page of bulk actions visible
* Fix for grid layout when 1 page of bulk actions visible
* Fix for grid layout when 1 page of bulk actions visible
* Removed the ... on the abort button
* Removed the ... on the abort button
* Removed the ... on the abort button
* Removed the ... on the abort button
* Animate the progress bar
* Set TZ="UTC" in the env example
* Filter summary in the bulk inspector
* Improves the pagination styling
* Improves the pagination styling
* Delete old bulk action routes
* Removed old Postgres RunListPresenter
* Retry any replication error where the message contains "timeout"
* Increase wait to make test less flaky
* The test was using run id instead of friendly id
* Safer array access
* Remove error log if there's a bad status
* Nicer frontend type safety with the bulk action and mode
* Switched a log to a debug log
* Retry replication unless the error is a known non-retry error
Flip the strategy to retry by default
* Make ClickHouse required
* Backfill run replication admin API endpoint
* Set a CLICKHOUSE_URL for unit tests
---------
Co-authored-by: James Ritchie <james@trigger.dev>
* Introduce request idempotency to prevent duplicate triggers
* Implement request idempotency on trigger
* Use x-trigger-request-idempotency-key header instead
Plus cleanup shared logic in the routes
* Add changeset
* Oops, lets not hardcode a 408
* A couple of improvements
* Fix incorrect logs on new schedule engine triggered taskss
Also added the ability to recover schedules in the schedule engine via an Admin API endpoint in the new schedule engine
* Fixed schedule recovery failing test
* WIP
* Run queue now works with the worker queue / master queue split
* Acking should also cause the master queue to be processed
* Convert run engine tests and run engine to use runQueue changes
* Include the util files in the test tsconfig
* coordinator target should be es2020 as well
* providers target 2020
* Fix the triggerTask tests in the webapp
* v4 now working with the new worker queues, and added the legacy master queue migration stuff
* report worker queue lengths via opentelemetry metrics
* Adding lock metrics
* Release concurrency bucket metrics
* • Updated RunQueue.removeEnvironmentQueuesFromMasterQueue() method signature to take runtimeEnvironmentId instead of masterQueue parameter
• Added automatic master queue shard calculation using this.keys.masterQueueKeyForEnvironment(runtimeEnvironmentId, this.shardCount)
• Updated RunEngine wrapper method to use new runtimeEnvironmentId parameter
• Updated DeleteProjectService to call the method once per environment instead of once per master queue
• Simplified API by encapsulating master queue sharding logic within RunQueue class
* metrics now working, configure the run queue settings, additional metrics for run engine and redis-worker
* Fix CodeRabbit suggestions
* return undefined from dequeueFromWorkerQueue, not null
* Remove message from worker queue in certain circumstances when acking
* Update log
* Ensure master queue consumers cannot stop from a processing error, and make the consumer interval configurable via an env var
* Change how the run queue master queue consumers are disabled internally
* Fixed tests
* process the queue on nack
* Fix more tests
* Fix priority tests
* Fixed dequeueing test
* WIP clickhouse package with test containers setup
* More clickhouse client setup now with otel and real tests, and the v1 of raw run events
* Add some additional columns to raw_run_events_v1
* WIP runs dashboard service
* Create a new run engine event bus event for the runs dashboard to hook into
* Track run events in the run engine
* make sure engine v1 runs get synced to CH
* Update the attemptNumber of v3 task runs
* Restructure the run events to be more sparse
* emit more stuff
* Setup replication package
* scaffold the replication package
* replication wip
* resolve conflicts
* more replication stuff
* Add ability to drop the replication slot completely on teardown
* Use the new single replacingmergetree task events table for replication
* get it working
* insert payloads into their own table only on insert and then join
* prepare for using clickhouse cloud and now running ch migrations during boot in the entrypoint.sh
* Handover WIP and tests
* Testing the replication service
* Remove the runs dashboard stuff that we aren't using anymore
* Added a test for large payloads
* hacky typecheck fix
* Fix new internal package typecheck issues and start adding telemetry to the replication service
* tracing over spans, some other improvements
* Improvements to the runs replication service, now ready for testing
* Some fixes and cleanups
* Don't need this code anymore
* move transaction types into the runs replication service
* only send spans where there are transaction events
* A couple of suggested tweaks
* Locked task runs will now require queues and tasks to be in the locked version
* Client errors caught in a run function now will skip retrying
* Extracted out the trigger queues logic
* extract validation, idempotency keys, payloads to concerns
* Extracted out a bunch of more stuff and getting trigger tests to work
* Add queue and locked version tests
* Deadlock detection WIP
* more deadlock detection
* Only detect deadlocks when the parent run is waiting on the child run
* Improve the error experience around deadlocks
* A couple tweaks to make CodeRabbit happy and fixing the tests in CI
* Fixed failing test
* Changeset
* wip
* Make sure to scope queries to the runtime env
* Completed batch waitpoints when we completed the BatchTaskRun
* Try complete the batch faster now it’s being used operationally
* Fix for tests that were using the old engine.unblockRunForCreatedBatch() function
* Improve the new run engine Trigger/Batch trigger service class names
* centralize queue timestamp logic in EnqueueSystem, adding queueTimestamp support and propagation
* Fixing the create tags in the new run engine trigger task service