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WeHub snapshot of cb28d14c6f2c081de7a0d8729a8c816c9adef67a
2026-08-10 11:17:50 +08:00

71 lines
2.7 KiB
TypeScript

'use client'
import type { BlockVisibilityState } from '@/lib/core/config/block-visibility'
import { notifyBlockOverlayChanged } from '@/blocks/custom/client-overlay'
import { invalidateBlockCaches, registerBlockVisibilityResolver } from '@/blocks/visibility/context'
/**
* Client-side visibility state, hydrated from `useBlockVisibility` by
* `BlockVisibilityLoader`. Registered at module load with `null` state so the
* very first render — including the SSR pass — is fail-closed for `preview`
* blocks; the post-mount fetch only ever reveals (benign pop-in) or applies a
* kill switch to an already-public block.
*/
let state: BlockVisibilityState | null = null
registerBlockVisibilityResolver({ current: () => state })
function setsEqual(a: Set<string>, b: Set<string>): boolean {
if (a.size !== b.size) return false
for (const value of a) if (!b.has(value)) return false
return true
}
function isEmptyState(vis: BlockVisibilityState): boolean {
return vis.revealed.size === 0 && vis.disabled.size === 0 && vis.previewTagged.size === 0
}
/**
* Replace the in-scope visibility state, reset registered module caches, and
* bump the shared block-overlay version so every subscribed consumer re-reads
* `getAllBlocks()`.
*
* No-ops when the change cannot alter the projection: an incoming state
* deep-equal to the current one (React Query refetches deliver
* fresh-but-identical objects on every poll — without this guard each poll
* would thundering-rebuild the toolbar, search, and matcher caches), or an
* empty state while none is set (`null` and empty are equivalent for
* `isHiddenUnder`, so the fail-closed reset on first mount is free).
*/
export function hydrateBlockVisibility(next: BlockVisibilityState): void {
if (state === null && isEmptyState(next)) return
if (
state &&
setsEqual(state.revealed, next.revealed) &&
setsEqual(state.disabled, next.disabled) &&
setsEqual(state.previewTagged, next.previewTagged)
) {
return
}
state = next
invalidateBlockCaches()
notifyBlockOverlayChanged()
}
/**
* Fail-closed reset while a workspace switch's visibility fetch is in flight:
* preview reveals are dropped immediately (they may not apply to the new
* workspace), but kill-switch entries are CARRIED OVER until the new
* projection arrives — dropping `disabled` would flash kill-switched blocks
* back into discovery for the flight window, while briefly over-hiding in the
* new workspace is benign in both directions.
*/
export function resetBlockVisibilityForSwitch(): void {
if (state === null) return
hydrateBlockVisibility({
revealed: new Set(),
disabled: state.disabled,
previewTagged: new Set(),
})
}