Files
quantconnect--lean/Algorithm/QCAlgorithm.Universe.cs
T
Alexandre Catarino 83d59b5f9a Removes Volatility Model Warm Up Requirement (#6752)
* Fixes Regression Algorithm Testing No Warm Up Requirement

* Removes Volatility Model Warm Up Requirement

If the volatiliy model is not ready, we will use the Brenner and Subrahmanyam (1988) approximation (BS88).
Lean will not set the volatility model if the user doesn't, since the BS88 can handle the null model case.
2022-11-18 14:34:56 -03:00

683 lines
38 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using NodaTime;
using QuantConnect.Algorithm.Selection;
using QuantConnect.Data;
using QuantConnect.Data.Fundamental;
using QuantConnect.Data.Market;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Securities;
using QuantConnect.Util;
namespace QuantConnect.Algorithm
{
public partial class QCAlgorithm
{
// save universe additions and apply at end of time step
// this removes temporal dependencies from w/in initialize method
// original motivation: adding equity/options to enforce equity raw data mode
private readonly object _pendingUniverseAdditionsLock = new object();
private readonly List<UserDefinedUniverseAddition> _pendingUserDefinedUniverseSecurityAdditions = new List<UserDefinedUniverseAddition>();
private readonly List<Universe> _pendingUniverseAdditions = new List<Universe>();
// this is so that later during 'UniverseSelection.CreateUniverses' we wont remove these user universes from the UniverseManager
private readonly HashSet<Symbol> _userAddedUniverses = new HashSet<Symbol>();
private ConcurrentSet<Symbol> _rawNormalizationWarningSymbols = new ConcurrentSet<Symbol>();
private readonly int _rawNormalizationWarningSymbolsMaxCount = 10;
/// <summary>
/// Gets universe manager which holds universes keyed by their symbol
/// </summary>
[DocumentationAttribute(Universes)]
public UniverseManager UniverseManager
{
get;
private set;
}
/// <summary>
/// Gets the universe settings to be used when adding securities via universe selection
/// </summary>
[DocumentationAttribute(Universes)]
public UniverseSettings UniverseSettings
{
get;
private set;
}
/// <summary>
/// Invoked at the end of every time step. This allows the algorithm
/// to process events before advancing to the next time step.
/// </summary>
[DocumentationAttribute(HandlingData)]
public void OnEndOfTimeStep()
{
// rewrite securities w/ derivatives to be in raw mode
lock (_pendingUniverseAdditionsLock)
{
if (_pendingUniverseAdditions.Count + _pendingUserDefinedUniverseSecurityAdditions.Count == 0)
{
// no point in looping through everything if there's no pending changes
return;
}
var requiredHistoryRequests = new Dictionary<Security, Resolution>();
foreach (var security in Securities.Select(kvp => kvp.Value).Union(
_pendingUserDefinedUniverseSecurityAdditions.Select(x => x.Security)))
{
// check for any derivative securities and mark the underlying as raw
if (Securities.Any(skvp => skvp.Key.SecurityType != SecurityType.Base && skvp.Key.HasUnderlyingSymbol(security.Symbol)))
{
// set data mode raw and default volatility model
ConfigureUnderlyingSecurity(security);
}
var configs = SubscriptionManager.SubscriptionDataConfigService
.GetSubscriptionDataConfigs(security.Symbol);
if (security.Symbol.HasUnderlying && security.Symbol.SecurityType != SecurityType.Base)
{
Security underlyingSecurity;
var underlyingSymbol = security.Symbol.Underlying;
var resolution = configs.GetHighestResolution();
// create the underlying security object if it doesn't already exist
if (!Securities.TryGetValue(underlyingSymbol, out underlyingSecurity))
{
underlyingSecurity = AddSecurity(underlyingSymbol.SecurityType,
underlyingSymbol.Value,
resolution,
underlyingSymbol.ID.Market,
false,
0,
configs.IsExtendedMarketHours());
}
// set data mode raw and default volatility model
ConfigureUnderlyingSecurity(underlyingSecurity);
if (LiveMode && underlyingSecurity.GetLastData() == null)
{
if (requiredHistoryRequests.ContainsKey(underlyingSecurity))
{
// lets request the higher resolution
var currentResolutionRequest = requiredHistoryRequests[underlyingSecurity];
if (currentResolutionRequest != Resolution.Minute // Can not be less than Minute
&& resolution < currentResolutionRequest)
{
requiredHistoryRequests[underlyingSecurity] = (Resolution)Math.Max((int)resolution, (int)Resolution.Minute);
}
}
else
{
requiredHistoryRequests.Add(underlyingSecurity, (Resolution)Math.Max((int)resolution, (int)Resolution.Minute));
}
}
// set the underlying security on the derivative -- we do this in two places since it's possible
// to do AddOptionContract w/out the underlying already added and normalized properly
var derivative = security as IDerivativeSecurity;
if (derivative != null)
{
derivative.Underlying = underlyingSecurity;
}
}
}
if (!requiredHistoryRequests.IsNullOrEmpty())
{
// Create requests
var historyRequests = Enumerable.Empty<HistoryRequest>();
foreach (var byResolution in requiredHistoryRequests.GroupBy(x => x.Value))
{
historyRequests = historyRequests.Concat(
CreateBarCountHistoryRequests(byResolution.Select(x => x.Key.Symbol), 3, byResolution.Key));
}
// Request data
var historicLastData = History(historyRequests);
historicLastData.PushThrough(x =>
{
var security = requiredHistoryRequests.Keys.FirstOrDefault(y => y.Symbol == x.Symbol);
security?.Cache.AddData(x);
});
}
// add subscriptionDataConfig to their respective user defined universes
foreach (var userDefinedUniverseAddition in _pendingUserDefinedUniverseSecurityAdditions)
{
foreach (var subscriptionDataConfig in userDefinedUniverseAddition.SubscriptionDataConfigs)
{
userDefinedUniverseAddition.Universe.Add(subscriptionDataConfig);
}
}
// finally add any pending universes, this will make them available to the data feed
foreach (var universe in _pendingUniverseAdditions)
{
UniverseManager.Add(universe.Configuration.Symbol, universe);
}
_pendingUniverseAdditions.Clear();
_pendingUserDefinedUniverseSecurityAdditions.Clear();
}
if (!_rawNormalizationWarningSymbols.IsNullOrEmpty())
{
// Log our securities being set to raw price mode
Debug($"Warning: The following securities were set to raw price normalization mode to work with options: " +
$"{string.Join(", ", _rawNormalizationWarningSymbols.Take(_rawNormalizationWarningSymbolsMaxCount).Select(x => x.Value))}...");
// Set our warning list to null to stop emitting these warnings after its done once
_rawNormalizationWarningSymbols = null;
}
}
/// <summary>
/// Gets a helper that provides pre-defined universe definitions, such as top dollar volume
/// </summary>
[DocumentationAttribute(Universes)]
public UniverseDefinitions Universe
{
get;
private set;
}
/// <summary>
/// Adds the universe to the algorithm
/// </summary>
/// <param name="universe">The universe to be added</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse(Universe universe)
{
lock (_pendingUniverseAdditionsLock)
{
// The universe will be added at the end of time step, same as the AddData user defined universes.
// This is required to be independent of the start and end date set during initialize
_pendingUniverseAdditions.Add(universe);
_userAddedUniverses.Add(universe.Configuration.Symbol);
}
return universe;
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Market.USA and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Market.USA and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property.
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property.
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market, baseDataType: typeof(T));
var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
return AddUniverse(new FuncUniverse(config, universeSettings, d => selector(d.OfType<T>())));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The expected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market, baseDataType: typeof(T));
var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
return AddUniverse(new FuncUniverse(config, universeSettings,
d => selector(d.OfType<T>()).Select(x => QuantConnect.Symbol.Create(x, securityType, market, baseDataType: typeof(T))))
);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for coarse fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="selector">Defines an initial coarse selection</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse(Func<IEnumerable<CoarseFundamental>, IEnumerable<Symbol>> selector)
{
return AddUniverse(new CoarseFundamentalUniverse(UniverseSettings, selector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for coarse and fine fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="coarseSelector">Defines an initial coarse selection</param>
/// <param name="fineSelector">Defines a more detailed selection with access to more data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse(Func<IEnumerable<CoarseFundamental>, IEnumerable<Symbol>> coarseSelector, Func<IEnumerable<FineFundamental>, IEnumerable<Symbol>> fineSelector)
{
var coarse = new CoarseFundamentalUniverse(UniverseSettings, coarseSelector);
return AddUniverse(new FineFundamentalFilteredUniverse(coarse, fineSelector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for fine fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="universe">The universe to be filtered with fine fundamental selection</param>
/// <param name="fineSelector">Defines a more detailed selection with access to more data</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse(Universe universe, Func<IEnumerable<FineFundamental>, IEnumerable<Symbol>> fineSelector)
{
return AddUniverse(new FineFundamentalFilteredUniverse(universe, fineSelector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
/// </summary>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse(string name, Func<DateTime, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
/// </summary>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The resolution this universe should be triggered on</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse(string name, Resolution resolution, Func<DateTime, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new user defined universe that will fire on the requested resolution during market hours.
/// </summary>
/// <param name="securityType">The security type of the universe</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The resolution this universe should be triggered on</param>
/// <param name="market">The market of the universe</param>
/// <param name="universeSettings">The subscription settings used for securities added from this universe</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
[DocumentationAttribute(Universes)]
public Universe AddUniverse(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<DateTime, IEnumerable<string>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market);
var config = new SubscriptionDataConfig(typeof(CoarseFundamental), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, isFilteredSubscription: false);
return AddUniverse(new UserDefinedUniverse(config, universeSettings, resolution.ToTimeSpan(), selector));
}
/// <summary>
/// Adds a new universe that creates options of the security by monitoring any changes in the Universe the provided security is in.
/// Additionally, a filter can be applied to the options generated when the universe of the security changes.
/// </summary>
/// <param name="underlyingSymbol">Underlying Symbol to add as an option. For Futures, the option chain constructed will be per-contract, as long as a canonical Symbol is provided.</param>
/// <param name="optionFilter">User-defined filter used to select the options we want out of the option chain provided.</param>
/// <exception cref="InvalidOperationException">The underlying Symbol's universe is not found.</exception>
[DocumentationAttribute(Universes)]
public void AddUniverseOptions(Symbol underlyingSymbol, Func<OptionFilterUniverse, OptionFilterUniverse> optionFilter)
{
// We need to load the universe associated with the provided Symbol and provide that universe to the option filter universe.
// The option filter universe will subscribe to any changes in the universe of the underlying Symbol,
// ensuring that we load the option chain for every asset found in the underlying's Universe.
Universe universe;
if (!UniverseManager.TryGetValue(underlyingSymbol, out universe))
{
lock(_pendingUniverseAdditionsLock)
{
// The universe might be already added, but not registered with the UniverseManager.
universe = _pendingUniverseAdditions.SingleOrDefault(u => u.Configuration.Symbol == underlyingSymbol);
if (universe == null)
{
underlyingSymbol = AddSecurity(underlyingSymbol).Symbol;
}
// Recheck again, we should have a universe addition pending for the provided Symbol
universe = _pendingUniverseAdditions.SingleOrDefault(u => u.Configuration.Symbol == underlyingSymbol);
}
if (universe == null)
{
// Should never happen, but it could be that the subscription
// created with AddSecurity is not aligned with the Symbol we're using.
throw new InvalidOperationException($"Universe not found for underlying Symbol: {underlyingSymbol}.");
}
}
// Allow all option contracts through without filtering if we're provided a null filter.
AddUniverseOptions(universe, optionFilter ?? (_ => _));
}
/// <summary>
/// Creates a new universe selection model and adds it to the algorithm. This universe selection model will chain to the security
/// changes of a given <see cref="Universe"/> selection output and create a new <see cref="OptionChainUniverse"/> for each of them
/// </summary>
/// <param name="universe">The universe we want to chain an option universe selection model too</param>
/// <param name="optionFilter">The option filter universe to use</param>
[DocumentationAttribute(Universes)]
public void AddUniverseOptions(Universe universe, Func<OptionFilterUniverse, OptionFilterUniverse> optionFilter)
{
AddUniverseSelection(new OptionChainedUniverseSelectionModel(universe, optionFilter));
}
/// <summary>
/// Adds the security to the user defined universe
/// </summary>
/// <param name="security">The security to add</param>
/// <param name="configurations">The <see cref="SubscriptionDataConfig"/> instances we want to add</param>
private Security AddToUserDefinedUniverse(
Security security,
List<SubscriptionDataConfig> configurations)
{
var subscription = configurations.First();
// if we are adding a non-internal security which already has an internal feed, we remove it first
if (Securities.TryGetValue(security.Symbol, out var existingSecurity))
{
if (!subscription.IsInternalFeed && existingSecurity.IsInternalFeed())
{
var securityUniverse = UniverseManager.Select(x => x.Value).OfType<UserDefinedUniverse>().FirstOrDefault(x => x.Members.ContainsKey(security.Symbol));
securityUniverse?.Remove(security.Symbol);
Securities.Remove(security.Symbol);
Securities.Add(security);
}
else
{
var isTradable = security.IsTradable;
// We will reuse existing so we return it to the user.
// We will use the IsTradable flag of the new security, since existing could of been set to false when removed
security = existingSecurity;
security.IsTradable = isTradable;
}
}
else
{
Securities.Add(security);
}
// add this security to the user defined universe
Universe universe;
var universeSymbol = UserDefinedUniverse.CreateSymbol(security.Type, security.Symbol.ID.Market);
lock (_pendingUniverseAdditionsLock)
{
if (!UniverseManager.TryGetValue(universeSymbol, out universe))
{
universe = _pendingUniverseAdditions.FirstOrDefault(x => x.Configuration.Symbol == universeSymbol);
if (universe == null)
{
// create a new universe, these subscription settings don't currently get used
// since universe selection proper is never invoked on this type of universe
var uconfig = new SubscriptionDataConfig(subscription, symbol: universeSymbol, isInternalFeed: true, fillForward: false,
exchangeTimeZone: DateTimeZone.Utc,
dataTimeZone: DateTimeZone.Utc);
// this is the universe symbol, has no real entry in the mhdb, will default to market and security type
// set entry in market hours database for the universe subscription to match the config
var symbolString = MarketHoursDatabase.GetDatabaseSymbolKey(uconfig.Symbol);
MarketHoursDatabase.SetEntry(uconfig.Market, symbolString, uconfig.SecurityType,
SecurityExchangeHours.AlwaysOpen(uconfig.ExchangeTimeZone), uconfig.DataTimeZone);
universe = new UserDefinedUniverse(uconfig,
new UniverseSettings(
subscription.Resolution,
security.Leverage,
subscription.FillDataForward,
subscription.ExtendedMarketHours,
TimeSpan.Zero),
QuantConnect.Time.MaxTimeSpan,
new List<Symbol>());
AddUniverse(universe);
}
}
}
var userDefinedUniverse = universe as UserDefinedUniverse;
if (userDefinedUniverse != null)
{
lock (_pendingUniverseAdditionsLock)
{
_pendingUserDefinedUniverseSecurityAdditions.Add(
new UserDefinedUniverseAddition(userDefinedUniverse, configurations, security));
}
}
else
{
// should never happen, someone would need to add a non-user defined universe with this symbol
throw new Exception($"Expected universe with symbol '{universeSymbol.Value}' to be of type {nameof(UserDefinedUniverse)} but was {universe.GetType().Name}.");
}
return security;
}
/// <summary>
/// Configures the security to be in raw data mode and ensures that a reasonable default volatility model is supplied
/// </summary>
/// <param name="security">The underlying security</param>
private void ConfigureUnderlyingSecurity(Security security)
{
// force underlying securities to be raw data mode
var configs = SubscriptionManager.SubscriptionDataConfigService
.GetSubscriptionDataConfigs(security.Symbol);
if (configs.DataNormalizationMode() != DataNormalizationMode.Raw)
{
// Add this symbol to our set of raw normalization warning symbols to alert the user at the end
// Set a hard limit to avoid growing this collection unnecessarily large
if (_rawNormalizationWarningSymbols != null && _rawNormalizationWarningSymbols.Count <= _rawNormalizationWarningSymbolsMaxCount)
{
_rawNormalizationWarningSymbols.Add(security.Symbol);
}
configs.SetDataNormalizationMode(DataNormalizationMode.Raw);
// For backward compatibility we need to refresh the security DataNormalizationMode Property
security.RefreshDataNormalizationModeProperty();
}
}
/// <summary>
/// Helper class used to store <see cref="UserDefinedUniverse"/> additions.
/// They will be consumed at <see cref="OnEndOfTimeStep"/>
/// </summary>
private class UserDefinedUniverseAddition
{
public Security Security { get; }
public UserDefinedUniverse Universe { get; }
public List<SubscriptionDataConfig> SubscriptionDataConfigs { get; }
public UserDefinedUniverseAddition(
UserDefinedUniverse universe,
List<SubscriptionDataConfig> subscriptionDataConfigs,
Security security)
{
Universe = universe;
SubscriptionDataConfigs = subscriptionDataConfigs;
Security = security;
}
}
}
}