337 lines
20 KiB
C#
337 lines
20 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using QuantConnect.Data;
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using QuantConnect.Data.UniverseSelection;
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using QuantConnect.Securities;
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namespace QuantConnect.Algorithm
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{
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public partial class QCAlgorithm
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{
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/// <summary>
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/// Gets universe manager which holds universes keyed by their symbol
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/// </summary>
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public UniverseManager UniverseManager
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{
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get;
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private set;
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}
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/// <summary>
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/// Gets the universe settings to be used when adding securities via universe selection
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/// </summary>
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public UniverseSettings UniverseSettings
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{
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get;
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private set;
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}
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/// <summary>
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/// Gets a helper that provides pre-defined universe defintions, such as top dollar volume
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/// </summary>
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public UniverseDefinitions Universe
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{
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get;
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private set;
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}
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/// <summary>
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/// Adds the universe to the algorithm
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/// </summary>
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/// <param name="universe">The universe to be added</param>
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public void AddUniverse(Universe universe)
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{
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UniverseManager.Add(universe.Configuration.Symbol, universe);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
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{
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AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<string>> selector)
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{
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AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, Resolution.Daily, and Market.USA
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="universeSettings">The settings used for securities added by this universe</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
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{
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AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, Resolution.Daily, and Market.USA
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="universeSettings">The settings used for securities added by this universe</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
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{
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AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, Market.USA and UniverseSettings
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
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{
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AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, Market.USA and UniverseSettings
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<string>> selector)
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{
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AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, and Market.USA
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="universeSettings">The settings used for securities added by this universe</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
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{
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AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
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/// of SecurityType.Equity, and Market.USA
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="universeSettings">The settings used for securities added by this universe</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
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{
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AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property.
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="securityType">The security type the universe produces</param>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="market">The market for selected symbols</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
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{
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AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
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/// specified via the <see cref="UniverseSettings"/> property.
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="securityType">The security type the universe produces</param>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="market">The market for selected symbols</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<string>> selector)
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{
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AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="securityType">The security type the universe produces</param>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="market">The market for selected symbols</param>
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/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
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{
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var marketHoursDbEntry = _marketHoursDatabase.GetEntry(market, name, securityType);
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var dataTimeZone = marketHoursDbEntry.DataTimeZone;
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var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
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var symbol = QuantConnect.Symbol.Create(name, securityType, market);
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var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
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AddUniverse(new FuncUniverse(config, universeSettings, SecurityInitializer, d => selector(d.OfType<T>())));
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm
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/// </summary>
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/// <typeparam name="T">The data type</typeparam>
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/// <param name="securityType">The security type the universe produces</param>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The epected resolution of the universe data</param>
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/// <param name="market">The market for selected symbols</param>
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/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
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/// <param name="selector">Function delegate that performs selection on the universe data</param>
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public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
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{
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var marketHoursDbEntry = _marketHoursDatabase.GetEntry(market, name, securityType);
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var dataTimeZone = marketHoursDbEntry.DataTimeZone;
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var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
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var symbol = QuantConnect.Symbol.Create(name, securityType, market);
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var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
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AddUniverse(new FuncUniverse(config, universeSettings, SecurityInitializer, d => selector(d.OfType<T>()).Select(x => QuantConnect.Symbol.Create(x, securityType, market))));
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}
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/// <summary>
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/// Creates a new univese and adds it to the algorithm. This is for coarse fundamntal US Equity data and
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/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
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/// </summary>
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/// <param name="selector">Defines an initial coarse selection</param>
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public void AddUniverse(Func<IEnumerable<CoarseFundamental>, IEnumerable<Symbol>> selector)
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{
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var symbol = CoarseFundamental.CreateUniverseSymbol(Market.USA);
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var config = new SubscriptionDataConfig(typeof(CoarseFundamental), symbol, Resolution.Daily, TimeZones.NewYork, TimeZones.NewYork, false, false, true, isFilteredSubscription: false);
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AddUniverse(new FuncUniverse(config, UniverseSettings, SecurityInitializer, selectionData => selector(selectionData.OfType<CoarseFundamental>())));
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
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/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
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/// </summary>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
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public void AddUniverse(string name, Func<DateTime, IEnumerable<string>> selector)
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{
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AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
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/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
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/// </summary>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The resolution this universe should be triggered on</param>
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/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
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public void AddUniverse(string name, Resolution resolution, Func<DateTime, IEnumerable<string>> selector)
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{
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AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
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}
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/// <summary>
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/// Creates a new user defined universe that will fire on the requested resolution during market hours.
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/// </summary>
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/// <param name="securityType">The security type of the universe</param>
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/// <param name="name">A unique name for this universe</param>
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/// <param name="resolution">The resolution this universe should be triggered on</param>
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/// <param name="market">The market of the universe</param>
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/// <param name="universeSettings">The subscription settings used for securities added from this universe</param>
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/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
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public void AddUniverse(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<DateTime, IEnumerable<string>> selector)
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{
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var marketHoursDbEntry = _marketHoursDatabase.GetEntry(market, name, securityType);
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var dataTimeZone = marketHoursDbEntry.DataTimeZone;
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var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
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var symbol = QuantConnect.Symbol.Create(name, securityType, market);
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var config = new SubscriptionDataConfig(typeof(CoarseFundamental), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, isFilteredSubscription: false);
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AddUniverse(new UserDefinedUniverse(config, universeSettings, SecurityInitializer, resolution.ToTimeSpan(), selector));
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}
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/// <summary>
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/// Adds the security to the user defined universe for the specified
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/// </summary>
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private void AddToUserDefinedUniverse(Security security)
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{
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Securities.Add(security);
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// add this security to the user defined universe
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Universe universe;
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var subscription = security.Subscriptions.First();
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var universeSymbol = UserDefinedUniverse.CreateSymbol(subscription.SecurityType, subscription.Market);
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if (!UniverseManager.TryGetValue(universeSymbol, out universe))
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{
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// create a new universe, these subscription settings don't currently get used
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// since universe selection proper is never invoked on this type of universe
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var uconfig = new SubscriptionDataConfig(subscription, symbol: universeSymbol, isInternalFeed: true, fillForward: false);
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universe = new UserDefinedUniverse(uconfig,
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new UniverseSettings(security.Resolution, security.Leverage, security.IsFillDataForward, security.IsExtendedMarketHours, TimeSpan.Zero),
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SecurityInitializer,
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QuantConnect.Time.OneDay,
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new List<Symbol> { security.Symbol }
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);
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UniverseManager.Add(universeSymbol, universe);
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}
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var userDefinedUniverse = universe as UserDefinedUniverse;
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if (userDefinedUniverse != null)
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{
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userDefinedUniverse.Add(security.Symbol);
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}
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else
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{
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// should never happen, someone would need to add a non-user defined universe with this symbol
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throw new Exception("Expected universe with symbol '" + universeSymbol.Value + "' to be of type UserDefinedUniverse.");
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}
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}
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}
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}
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