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quantconnect--lean/Algorithm.CSharp/EmaCrossUniverseSelectionAlgorithm.cs
T
Noah Misch 2b1136e446
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Fix algorithms using OnData(TradeBars) w/o using arg or other OnData(). (#8245)
Commit d24f665ee4 removed the
Engine/AlgorithmManager.cs support for OnData(TradeBars), making these
methods dead code.  Hence, some of these algorithms no longer placed
orders.  Fix by changing OnData(TradeBars) to OnData(Slice).  Files that
use the TradeBars argument or use OnData(Dividends) have the same
trouble; leave them for future work.
2024-08-06 10:15:56 -03:00

132 lines
5.3 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Concurrent;
using System.Linq;
using QuantConnect.Data;
using QuantConnect.Data.Market;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Indicators;
namespace QuantConnect.Algorithm.CSharp
{
/// <summary>
/// In this algorithm we demonstrate how to perform some technical analysis as
/// part of your coarse fundamental universe selection
/// </summary>
/// <meta name="tag" content="using data" />
/// <meta name="tag" content="indicators" />
/// <meta name="tag" content="universes" />
/// <meta name="tag" content="coarse universes" />
public class EmaCrossUniverseSelectionAlgorithm : QCAlgorithm
{
// tolerance to prevent bouncing
const decimal Tolerance = 0.01m;
private const int Count = 10;
// use Buffer+Count to leave a little in cash
private const decimal TargetPercent = 0.1m;
private SecurityChanges _changes = SecurityChanges.None;
// holds our coarse fundamental indicators by symbol
private readonly ConcurrentDictionary<Symbol, SelectionData> _averages = new ConcurrentDictionary<Symbol, SelectionData>();
// class used to improve readability of the coarse selection function
private class SelectionData
{
public readonly ExponentialMovingAverage Fast;
public readonly ExponentialMovingAverage Slow;
public SelectionData()
{
Fast = new ExponentialMovingAverage(100);
Slow = new ExponentialMovingAverage(300);
}
// computes an object score of how much large the fast is than the slow
public decimal ScaledDelta
{
get { return (Fast - Slow)/((Fast + Slow)/2m); }
}
// updates the EMA50 and EMA100 indicators, returning true when they're both ready
public bool Update(DateTime time, decimal value)
{
return Fast.Update(time, value) && Slow.Update(time, value);
}
}
/// <summary>
/// Initialise the data and resolution required, as well as the cash and start-end dates for your algorithm. All algorithms must initialized.
/// </summary>
public override void Initialize()
{
UniverseSettings.Leverage = 2.0m;
UniverseSettings.Resolution = Resolution.Daily;
SetStartDate(2010, 01, 01);
SetEndDate(2015, 01, 01);
SetCash(100*1000);
AddUniverse(coarse =>
{
return (from cf in coarse
// grab th SelectionData instance for this symbol
let avg = _averages.GetOrAdd(cf.Symbol, sym => new SelectionData())
// Update returns true when the indicators are ready, so don't accept until they are
where avg.Update(cf.EndTime, cf.AdjustedPrice)
// only pick symbols who have their 50 day ema over their 100 day ema
where avg.Fast > avg.Slow*(1 + Tolerance)
// prefer symbols with a larger delta by percentage between the two averages
orderby avg.ScaledDelta descending
// we only need to return the symbol and return 'Count' symbols
select cf.Symbol).Take(Count);
});
}
/// <summary>
/// OnData event is the primary entry point for your algorithm. Each new data point will be pumped in here.
/// </summary>
/// <param name="slice">Slice object keyed by symbol containing the stock data</param>
public override void OnData(Slice slice)
{
if (_changes == SecurityChanges.None) return;
// liquidate securities removed from our universe
foreach (var security in _changes.RemovedSecurities)
{
if (security.Invested)
{
Liquidate(security.Symbol);
}
}
// we'll simply go long each security we added to the universe
foreach (var security in _changes.AddedSecurities)
{
SetHoldings(security.Symbol, TargetPercent);
}
}
/// <summary>
/// Event fired each time the we add/remove securities from the data feed
/// </summary>
/// <param name="changes">Object containing AddedSecurities and RemovedSecurities</param>
public override void OnSecuritiesChanged(SecurityChanges changes)
{
_changes = changes;
}
}
}