2b1136e446
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Commit d24f665ee4 removed the
Engine/AlgorithmManager.cs support for OnData(TradeBars), making these
methods dead code. Hence, some of these algorithms no longer placed
orders. Fix by changing OnData(TradeBars) to OnData(Slice). Files that
use the TradeBars argument or use OnData(Dividends) have the same
trouble; leave them for future work.
125 lines
5.0 KiB
C#
125 lines
5.0 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using QuantConnect.Data;
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using QuantConnect.Data.Fundamental;
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using QuantConnect.Data.Market;
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using QuantConnect.Data.UniverseSelection;
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namespace QuantConnect.Algorithm.CSharp
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{
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/// <summary>
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/// Demonstration of how to define a universe filtered by the combination of coarse
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/// fundamental data and fine fundamental data. This lets you do a first pass based on the asset volume; then later
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/// select based on the company fundamentals.
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/// </summary>
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/// <meta name="tag" content="using data" />
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/// <meta name="tag" content="universes" />
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/// <meta name="tag" content="coarse universes" />
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/// <meta name="tag" content="fine universes" />
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public class CoarseFineFundamentalComboAlgorithm : QCAlgorithm
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{
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private const int NumberOfSymbolsCoarse = 5;
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private const int NumberOfSymbolsFine = 2;
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// initialize our changes to nothing
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private SecurityChanges _changes = SecurityChanges.None;
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public override void Initialize()
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{
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UniverseSettings.Resolution = Resolution.Daily;
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SetStartDate(2014, 04, 01);
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SetEndDate(2014, 04, 30);
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SetCash(50000);
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// this add universe method accepts two parameters:
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// - coarse selection function: accepts an IEnumerable<CoarseFundamental> and returns an IEnumerable<Symbol>
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// - fine selection function: accepts an IEnumerable<FineFundamental> and returns an IEnumerable<Symbol>
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AddUniverse(CoarseSelectionFunction, FineSelectionFunction);
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}
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// sort the data by daily dollar volume and take the top 'NumberOfSymbolsCoarse'
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public IEnumerable<Symbol> CoarseSelectionFunction(IEnumerable<CoarseFundamental> coarse)
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{
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// select only symbols with fundamental data and sort descending by daily dollar volume
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var sortedByDollarVolume = coarse
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.Where(x => x.HasFundamentalData)
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.OrderByDescending(x => x.DollarVolume);
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// take the top entries from our sorted collection
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var top5 = sortedByDollarVolume.Take(NumberOfSymbolsCoarse);
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// we need to return only the symbol objects
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return top5.Select(x => x.Symbol);
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}
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// sort the data by P/E ratio and take the top 'NumberOfSymbolsFine'
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public IEnumerable<Symbol> FineSelectionFunction(IEnumerable<FineFundamental> fine)
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{
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// sort descending by P/E ratio
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var sortedByPeRatio = fine.OrderByDescending(x => x.ValuationRatios.PERatio);
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// take the top entries from our sorted collection
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var topFine = sortedByPeRatio.Take(NumberOfSymbolsFine);
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// we need to return only the symbol objects
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return topFine.Select(x => x.Symbol);
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}
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//Data Event Handler: New data arrives here.
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public override void OnData(Slice slice)
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{
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// if we have no changes, do nothing
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if (_changes == SecurityChanges.None) return;
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// liquidate removed securities
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foreach (var security in _changes.RemovedSecurities)
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{
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if (security.Invested)
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{
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Liquidate(security.Symbol);
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Debug("Liquidated Stock: " + security.Symbol.Value);
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}
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}
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// we want 50% allocation in each security in our universe
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foreach (var security in _changes.AddedSecurities)
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{
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SetHoldings(security.Symbol, 0.5m);
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Debug("Purchased Stock: " + security.Symbol.Value);
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}
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_changes = SecurityChanges.None;
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}
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// this event fires whenever we have changes to our universe
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public override void OnSecuritiesChanged(SecurityChanges changes)
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{
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_changes = changes;
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if (changes.AddedSecurities.Count > 0)
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{
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Debug("Securities added: " + string.Join(",", changes.AddedSecurities.Select(x => x.Symbol.Value)));
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}
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if (changes.RemovedSecurities.Count > 0)
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{
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Debug("Securities removed: " + string.Join(",", changes.RemovedSecurities.Select(x => x.Symbol.Value)));
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}
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}
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}
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} |