Files
quantconnect--lean/Algorithm/QCAlgorithm.Universe.cs
T
2018-03-21 10:34:08 +01:00

489 lines
28 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using QuantConnect.Data;
using QuantConnect.Data.Fundamental;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Securities;
using QuantConnect.Util;
namespace QuantConnect.Algorithm
{
public partial class QCAlgorithm
{
// save universe additions and apply at end of time step
// this removes temporal dependencies from w/in initialize method
// original motivation: adding equity/options to enforce equity raw data mode
private readonly object _pendingUniverseAdditionsLock = new object();
private readonly Dictionary<Security, UserDefinedUniverse> _pendingUserDefinedUniverseSecurityAdditions = new Dictionary<Security, UserDefinedUniverse>();
private readonly List<Universe> _pendingUniverseAdditions = new List<Universe>();
/// <summary>
/// Gets universe manager which holds universes keyed by their symbol
/// </summary>
public UniverseManager UniverseManager
{
get;
private set;
}
/// <summary>
/// Gets the universe settings to be used when adding securities via universe selection
/// </summary>
public UniverseSettings UniverseSettings
{
get;
private set;
}
/// <summary>
/// Invoked at the end of every time step. This allows the algorithm
/// to process events before advancing to the next time step.
/// </summary>
public void OnEndOfTimeStep()
{
if (_pendingUniverseAdditions.Count + _pendingUserDefinedUniverseSecurityAdditions.Count == 0)
{
// no point in looping through everything if there's no pending changes
return;
}
// rewrite securities w/ derivatives to be in raw mode
lock (_pendingUniverseAdditionsLock)
{
foreach (var security in Securities.Select(kvp => kvp.Value).Union(_pendingUserDefinedUniverseSecurityAdditions.Keys))
{
// check for any derivative securities and mark the underlying as raw
if (Securities.Any(skvp => skvp.Key.HasUnderlyingSymbol(security.Symbol)))
{
// set data mode raw and default volatility model
ConfigureUnderlyingSecurity(security);
}
if (security.Symbol.HasUnderlying)
{
Security underlyingSecurity;
var underlyingSymbol = security.Symbol.Underlying;
// create the underlying security object if it doesn't already exist
if (!Securities.TryGetValue(underlyingSymbol, out underlyingSecurity))
{
underlyingSecurity = AddSecurity(underlyingSymbol.SecurityType, underlyingSymbol.Value, security.Resolution,
underlyingSymbol.ID.Market, false, 0, security.IsExtendedMarketHours);
}
// set data mode raw and default volatility model
ConfigureUnderlyingSecurity(underlyingSecurity);
// set the underying security on the derivative -- we do this in two places since it's possible
// to do AddOptionContract w/out the underlying already added and normalized properly
var derivative = security as IDerivativeSecurity;
if (derivative != null)
{
derivative.Underlying = underlyingSecurity;
}
}
}
// add securities to their respective user defined universes
foreach (var kvp in _pendingUserDefinedUniverseSecurityAdditions)
{
var security = kvp.Key;
var userDefinedUniverse = kvp.Value;
userDefinedUniverse.Add(security.Symbol);
}
// finally add any pending universes, this will make them available to the data feed
foreach (var universe in _pendingUniverseAdditions)
{
UniverseManager.Add(universe.Configuration.Symbol, universe);
}
_pendingUniverseAdditions.Clear();
_pendingUserDefinedUniverseSecurityAdditions.Clear();
}
}
/// <summary>
/// Gets a helper that provides pre-defined universe defintions, such as top dollar volume
/// </summary>
public UniverseDefinitions Universe
{
get;
private set;
}
/// <summary>
/// Adds the universe to the algorithm
/// </summary>
/// <param name="universe">The universe to be added</param>
public void AddUniverse(Universe universe)
{
UniverseManager.Add(universe.Configuration.Symbol, universe);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Market.USA and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Market.USA and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property.
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property.
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market);
var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
AddUniverse(new FuncUniverse(config, universeSettings, SecurityInitializer, d => selector(d.OfType<T>())));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public void AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market);
var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
AddUniverse(new FuncUniverse(config, universeSettings, SecurityInitializer, d => selector(d.OfType<T>()).Select(x => QuantConnect.Symbol.Create(x, securityType, market))));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for coarse fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="selector">Defines an initial coarse selection</param>
public void AddUniverse(Func<IEnumerable<CoarseFundamental>, IEnumerable<Symbol>> selector)
{
AddUniverse(new CoarseFundamentalUniverse(UniverseSettings, SecurityInitializer, selector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for coarse and fine fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="coarseSelector">Defines an initial coarse selection</param>
/// <param name="fineSelector">Defines a more detailed selection with access to more data</param>
public void AddUniverse(Func<IEnumerable<CoarseFundamental>, IEnumerable<Symbol>> coarseSelector, Func<IEnumerable<FineFundamental>, IEnumerable<Symbol>> fineSelector)
{
var coarse = new CoarseFundamentalUniverse(UniverseSettings, SecurityInitializer, coarseSelector);
AddUniverse(new FineFundamentalFilteredUniverse(coarse, fineSelector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for fine fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="universe">The universe to be filtered with fine fundamental selection</param>
/// <param name="fineSelector">Defines a more detailed selection with access to more data</param>
public void AddUniverse(Universe universe, Func<IEnumerable<FineFundamental>, IEnumerable<Symbol>> fineSelector)
{
AddUniverse(new FineFundamentalFilteredUniverse(universe, fineSelector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
/// </summary>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
public void AddUniverse(string name, Func<DateTime, IEnumerable<string>> selector)
{
AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
/// </summary>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The resolution this universe should be triggered on</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
public void AddUniverse(string name, Resolution resolution, Func<DateTime, IEnumerable<string>> selector)
{
AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new user defined universe that will fire on the requested resolution during market hours.
/// </summary>
/// <param name="securityType">The security type of the universe</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The resolution this universe should be triggered on</param>
/// <param name="market">The market of the universe</param>
/// <param name="universeSettings">The subscription settings used for securities added from this universe</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
public void AddUniverse(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<DateTime, IEnumerable<string>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market);
var config = new SubscriptionDataConfig(typeof(CoarseFundamental), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, isFilteredSubscription: false);
AddUniverse(new UserDefinedUniverse(config, universeSettings, SecurityInitializer, resolution.ToTimeSpan(), selector));
}
/// <summary>
/// Adds the security to the user defined universe for the specified
/// </summary>
private void AddToUserDefinedUniverse(Security security)
{
// if we are adding a non-internal security which already has an internal feed, we remove it first
Security existingSecurity;
if (Securities.TryGetValue(security.Symbol, out existingSecurity))
{
if (!security.IsInternalFeed() && existingSecurity.IsInternalFeed())
{
var securityUniverse = UniverseManager.Select(x => x.Value).OfType<UserDefinedUniverse>().FirstOrDefault(x => x.Members.ContainsKey(security.Symbol));
securityUniverse?.Remove(security.Symbol);
Securities.Remove(security.Symbol);
}
}
Securities.Add(security);
// add this security to the user defined universe
Universe universe;
var subscription = security.Subscriptions.First();
var universeSymbol = UserDefinedUniverse.CreateSymbol(subscription.SecurityType, subscription.Market);
lock (_pendingUniverseAdditionsLock)
{
if (!UniverseManager.TryGetValue(universeSymbol, out universe))
{
universe = _pendingUniverseAdditions.FirstOrDefault(x => x.Configuration.Symbol == universeSymbol);
if (universe == null)
{
// create a new universe, these subscription settings don't currently get used
// since universe selection proper is never invoked on this type of universe
var uconfig = new SubscriptionDataConfig(subscription, symbol: universeSymbol, isInternalFeed: true, fillForward: false);
if (security.Type == SecurityType.Base)
{
// set entry in market hours database for the universe subscription to match the custom data
var symbolString = MarketHoursDatabase.GetDatabaseSymbolKey(uconfig.Symbol);
MarketHoursDatabase.SetEntry(uconfig.Market, symbolString, uconfig.SecurityType, security.Exchange.Hours, uconfig.DataTimeZone);
}
universe = new UserDefinedUniverse(uconfig,
new UniverseSettings(security.Resolution, security.Leverage, security.IsFillDataForward, security.IsExtendedMarketHours,
TimeSpan.Zero),
SecurityInitializer,
QuantConnect.Time.MaxTimeSpan,
new List<Symbol> {security.Symbol}
);
_pendingUniverseAdditions.Add(universe);
}
}
}
var userDefinedUniverse = universe as UserDefinedUniverse;
if (userDefinedUniverse != null)
{
lock (_pendingUniverseAdditionsLock)
{
_pendingUserDefinedUniverseSecurityAdditions.Add(security, userDefinedUniverse);
}
}
else
{
// should never happen, someone would need to add a non-user defined universe with this symbol
throw new Exception("Expected universe with symbol '" + universeSymbol.Value + "' to be of type UserDefinedUniverse.");
}
}
/// <summary>
/// Configures the security to be in raw data mode and ensures that a reasonable default volatility model is supplied
/// </summary>
/// <param name="security">The underlying security</param>
private void ConfigureUnderlyingSecurity(Security security)
{
// force underlying securities to be raw data mode
if (security.DataNormalizationMode != DataNormalizationMode.Raw)
{
Debug($"Warning: The {security.Symbol.Value} equity security was set the raw price normalization mode to work with options.");
security.SetDataNormalizationMode(DataNormalizationMode.Raw);
}
// ensure a volatility model has been set on the underlying
if (security.VolatilityModel == VolatilityModel.Null)
{
security.VolatilityModel = new StandardDeviationOfReturnsVolatilityModel(periods: 30);
}
}
}
}