591f6b2127
Refactors existing consolidators, indicators, and helper methods to depend on IBaseData instead of BaseData. These updates also defines an IBaseDataBar to act as an abstraction point between TradeBar and QuoteBar.
176 lines
8.3 KiB
C#
176 lines
8.3 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using QuantConnect.Data.Market;
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namespace QuantConnect.Indicators.CandlestickPatterns
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{
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/// <summary>
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/// Stalled Pattern candlestick pattern
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/// </summary>
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/// <remarks>
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/// Must have:
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/// - three white candlesticks with consecutively higher closes
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/// - first candle: long white
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/// - second candle: long white with no or very short upper shadow opening within or near the previous white real body
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/// and closing higher than the prior candle
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/// - third candle: small white that gaps away or "rides on the shoulder" of the prior long real body(= it's at
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/// the upper end of the prior real body)
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/// The meanings of "long", "very short", "short", "near" are specified with SetCandleSettings;
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/// The returned value is negative(-1): stalled pattern is always bearish;
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/// The user should consider that stalled pattern is significant when it appears in uptrend, while this function
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/// does not consider it
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/// </remarks>
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public class StalledPattern : CandlestickPattern
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{
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private readonly int _bodyLongAveragePeriod;
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private readonly int _bodyShortAveragePeriod;
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private readonly int _shadowVeryShortAveragePeriod;
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private readonly int _nearAveragePeriod;
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private decimal[] _bodyLongPeriodTotal = new decimal[3];
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private decimal _bodyShortPeriodTotal;
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private decimal _shadowVeryShortPeriodTotal;
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private decimal[] _nearPeriodTotal = new decimal[3];
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/// <summary>
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/// Initializes a new instance of the <see cref="StalledPattern"/> class using the specified name.
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/// </summary>
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/// <param name="name">The name of this indicator</param>
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public StalledPattern(string name)
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: base(name, Math.Max(Math.Max(CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod, CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod),
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Math.Max(CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod, CandleSettings.Get(CandleSettingType.Near).AveragePeriod)) + 2 + 1)
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{
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_bodyLongAveragePeriod = CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod;
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_bodyShortAveragePeriod = CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod;
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_shadowVeryShortAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod;
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_nearAveragePeriod = CandleSettings.Get(CandleSettingType.Near).AveragePeriod;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="StalledPattern"/> class.
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/// </summary>
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public StalledPattern()
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: this("STALLEDPATTERN")
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{
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}
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/// <summary>
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/// Gets a flag indicating when this indicator is ready and fully initialized
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/// </summary>
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public override bool IsReady
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{
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get { return Samples >= Period; }
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}
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/// <summary>
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/// Computes the next value of this indicator from the given state
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/// </summary>
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/// <param name="window">The window of data held in this indicator</param>
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/// <param name="input">The input given to the indicator</param>
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/// <returns>A new value for this indicator</returns>
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protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
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{
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if (!IsReady)
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{
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if (Samples >= Period - _bodyLongAveragePeriod)
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{
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_bodyLongPeriodTotal[2] += GetCandleRange(CandleSettingType.BodyLong, window[2]);
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_bodyLongPeriodTotal[1] += GetCandleRange(CandleSettingType.BodyLong, window[1]);
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}
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if (Samples >= Period - _bodyShortAveragePeriod)
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{
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_bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input);
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}
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if (Samples >= Period - _shadowVeryShortAveragePeriod)
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{
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_shadowVeryShortPeriodTotal += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]);
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}
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if (Samples >= Period - _nearAveragePeriod)
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{
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_nearPeriodTotal[2] += GetCandleRange(CandleSettingType.Near, window[2]);
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_nearPeriodTotal[1] += GetCandleRange(CandleSettingType.Near, window[1]);
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}
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return 0m;
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}
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decimal value;
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if (
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// 1st white
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GetCandleColor(window[2]) == CandleColor.White &&
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// 2nd white
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GetCandleColor(window[1]) == CandleColor.White &&
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// 3rd white
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GetCandleColor(input) == CandleColor.White &&
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// consecutive higher closes
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input.Close > window[1].Close && window[1].Close > window[2].Close &&
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// 1st: long real body
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GetRealBody(window[2]) > GetCandleAverage(CandleSettingType.BodyLong, _bodyLongPeriodTotal[2], window[2]) &&
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// 2nd: long real body
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GetRealBody(window[1]) > GetCandleAverage(CandleSettingType.BodyLong, _bodyLongPeriodTotal[1], window[1]) &&
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// very short upper shadow
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GetUpperShadow(window[1]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal, window[1]) &&
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// opens within/near 1st real body
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window[1].Open > window[2].Open &&
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window[1].Open <= window[2].Close + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[2], window[2]) &&
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// 3rd: small real body
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GetRealBody(input) < GetCandleAverage(CandleSettingType.BodyShort, _bodyShortPeriodTotal, input) &&
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// rides on the shoulder of 2nd real body
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input.Open >= window[1].Close - GetRealBody(input) - GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[1], window[1])
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)
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value = -1m;
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else
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value = 0m;
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// add the current range and subtract the first range: this is done after the pattern recognition
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// when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
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for (var i = 2; i >= 1; i--)
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{
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_bodyLongPeriodTotal[i] += GetCandleRange(CandleSettingType.BodyLong, window[i]) -
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GetCandleRange(CandleSettingType.BodyLong, window[i + _bodyLongAveragePeriod]);
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_nearPeriodTotal[i] += GetCandleRange(CandleSettingType.Near, window[i]) -
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GetCandleRange(CandleSettingType.Near, window[i + _nearAveragePeriod]);
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}
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_bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input) -
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GetCandleRange(CandleSettingType.BodyShort, window[_bodyShortAveragePeriod]);
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_shadowVeryShortPeriodTotal += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]) -
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GetCandleRange(CandleSettingType.ShadowVeryShort, window[_bodyShortAveragePeriod + 1]);
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return value;
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}
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/// <summary>
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/// Resets this indicator to its initial state
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/// </summary>
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public override void Reset()
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{
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_bodyLongPeriodTotal = new decimal[3];
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_bodyShortPeriodTotal = 0;
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_shadowVeryShortPeriodTotal = 0;
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_nearPeriodTotal = new decimal[3];
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base.Reset();
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}
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}
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}
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