591f6b2127
Refactors existing consolidators, indicators, and helper methods to depend on IBaseData instead of BaseData. These updates also defines an IBaseDataBar to act as an abstraction point between TradeBar and QuoteBar.
148 lines
6.5 KiB
C#
148 lines
6.5 KiB
C#
/*
|
|
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
|
|
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using System;
|
|
using QuantConnect.Data.Market;
|
|
|
|
namespace QuantConnect.Indicators.CandlestickPatterns
|
|
{
|
|
/// <summary>
|
|
/// Three Line Strike candlestick pattern
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Must have:
|
|
/// - three white soldiers (three black crows): three white (black) candlesticks with consecutively higher (lower) closes,
|
|
/// each opening within or near the previous real body
|
|
/// - fourth candle: black (white) candle that opens above (below) prior candle's close and closes below (above)
|
|
/// the first candle's open
|
|
/// The meaning of "near" is specified with SetCandleSettings;
|
|
/// The returned value is positive (+1) when bullish or negative (-1) when bearish;
|
|
/// The user should consider that 3-line strike is significant when it appears in a trend in the same direction of
|
|
/// the first three candles, while this function does not consider it
|
|
/// </remarks>
|
|
public class ThreeLineStrike : CandlestickPattern
|
|
{
|
|
private readonly int _nearAveragePeriod;
|
|
|
|
private decimal[] _nearPeriodTotal = new decimal[4];
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="ThreeLineStrike"/> class using the specified name.
|
|
/// </summary>
|
|
/// <param name="name">The name of this indicator</param>
|
|
public ThreeLineStrike(string name)
|
|
: base(name, CandleSettings.Get(CandleSettingType.Near).AveragePeriod + 3 + 1)
|
|
{
|
|
_nearAveragePeriod = CandleSettings.Get(CandleSettingType.Near).AveragePeriod;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="ThreeLineStrike"/> class.
|
|
/// </summary>
|
|
public ThreeLineStrike()
|
|
: this("THREELINESTRIKE")
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a flag indicating when this indicator is ready and fully initialized
|
|
/// </summary>
|
|
public override bool IsReady
|
|
{
|
|
get { return Samples >= Period; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the next value of this indicator from the given state
|
|
/// </summary>
|
|
/// <param name="window">The window of data held in this indicator</param>
|
|
/// <param name="input">The input given to the indicator</param>
|
|
/// <returns>A new value for this indicator</returns>
|
|
protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
|
|
{
|
|
if (!IsReady)
|
|
{
|
|
if (Samples >= Period - _nearAveragePeriod)
|
|
{
|
|
_nearPeriodTotal[3] += GetCandleRange(CandleSettingType.Near, window[3]);
|
|
_nearPeriodTotal[2] += GetCandleRange(CandleSettingType.Near, window[2]);
|
|
}
|
|
|
|
return 0m;
|
|
}
|
|
|
|
decimal value;
|
|
if (
|
|
// three with same color
|
|
GetCandleColor(window[3]) == GetCandleColor(window[2]) &&
|
|
GetCandleColor(window[2]) == GetCandleColor(window[1]) &&
|
|
// 4th opposite color
|
|
(int)GetCandleColor(input) == -(int)GetCandleColor(window[1]) &&
|
|
// 2nd opens within/near 1st rb
|
|
window[2].Open >= Math.Min(window[3].Open, window[3].Close) - GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[3], window[3]) &&
|
|
window[2].Open <= Math.Max(window[3].Open, window[3].Close) + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[3], window[3]) &&
|
|
// 3rd opens within/near 2nd rb
|
|
window[1].Open >= Math.Min(window[2].Open, window[2].Close) - GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[2], window[2]) &&
|
|
window[1].Open <= Math.Max(window[2].Open, window[2].Close) + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[2], window[2]) &&
|
|
(
|
|
(
|
|
// if three white
|
|
GetCandleColor(window[1]) == CandleColor.White &&
|
|
// consecutive higher closes
|
|
window[1].Close > window[2].Close && window[2].Close > window[3].Close &&
|
|
// 4th opens above prior close
|
|
input.Open > window[1].Close &&
|
|
// 4th closes below 1st open
|
|
input.Close < window[3].Open
|
|
) ||
|
|
(
|
|
// if three black
|
|
GetCandleColor(window[1]) == CandleColor.Black &&
|
|
// consecutive lower closes
|
|
window[1].Close < window[2].Close && window[2].Close < window[3].Close &&
|
|
// 4th opens below prior close
|
|
input.Open < window[1].Close &&
|
|
// 4th closes above 1st open
|
|
input.Close > window[3].Open
|
|
)
|
|
)
|
|
)
|
|
value = (int)GetCandleColor(window[1]);
|
|
else
|
|
value = 0m;
|
|
|
|
// add the current range and subtract the first range: this is done after the pattern recognition
|
|
// when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
|
|
|
|
for (var i = 3; i >= 2; i--)
|
|
{
|
|
_nearPeriodTotal[i] += GetCandleRange(CandleSettingType.Near, window[i]) -
|
|
GetCandleRange(CandleSettingType.Near, window[i + _nearAveragePeriod]);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets this indicator to its initial state
|
|
/// </summary>
|
|
public override void Reset()
|
|
{
|
|
_nearPeriodTotal = new decimal[4];
|
|
base.Reset();
|
|
}
|
|
}
|
|
}
|