591f6b2127
Refactors existing consolidators, indicators, and helper methods to depend on IBaseData instead of BaseData. These updates also defines an IBaseDataBar to act as an abstraction point between TradeBar and QuoteBar.
169 lines
7.8 KiB
C#
169 lines
7.8 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using QuantConnect.Data.Market;
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namespace QuantConnect.Indicators.CandlestickPatterns
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{
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/// <summary>
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/// Mat Hold candlestick pattern
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/// </summary>
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/// <remarks>
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/// Must have:
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/// - first candle: long white candle
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/// - upside gap between the first and the second bodies
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/// - second candle: small black candle
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/// - third and fourth candles: falling small real body candlesticks(commonly black) that hold within the long
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/// white candle's body and are higher than the reaction days of the rising three methods
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/// - fifth candle: white candle that opens above the previous small candle's close and closes higher than the
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/// high of the highest reaction day
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/// The meaning of "short" and "long" is specified with SetCandleSettings;
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/// "hold within" means "a part of the real body must be within";
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/// penetration is the maximum percentage of the first white body the reaction days can penetrate(it is
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/// to specify how much the reaction days should be "higher than the reaction days of the rising three methods")
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/// The returned value is positive(+1): mat hold is always bullish
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/// </remarks>
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public class MatHold : CandlestickPattern
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{
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private readonly decimal _penetration;
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private readonly int _bodyShortAveragePeriod;
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private readonly int _bodyLongAveragePeriod;
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private decimal[] _bodyPeriodTotal = new decimal[5];
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/// <summary>
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/// Initializes a new instance of the <see cref="MatHold"/> class using the specified name.
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/// </summary>
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/// <param name="name">The name of this indicator</param>
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/// <param name="penetration">Percentage of penetration of a candle within another candle</param>
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public MatHold(string name, decimal penetration = 0.5m)
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: base(name, Math.Max(CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod, CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod) + 4 + 1)
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{
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_penetration = penetration;
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_bodyShortAveragePeriod = CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod;
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_bodyLongAveragePeriod = CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="MatHold"/> class.
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/// </summary>
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/// <param name="penetration">Percentage of penetration of a candle within another candle</param>
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public MatHold(decimal penetration)
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: this("MATHOLD", penetration)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="MatHold"/> class.
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/// </summary>
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public MatHold()
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: this("MATHOLD")
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{
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}
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/// <summary>
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/// Gets a flag indicating when this indicator is ready and fully initialized
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/// </summary>
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public override bool IsReady
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{
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get { return Samples > Period; }
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}
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/// <summary>
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/// Computes the next value of this indicator from the given state
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/// </summary>
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/// <param name="window">The window of data held in this indicator</param>
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/// <param name="input">The input given to the indicator</param>
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/// <returns>A new value for this indicator</returns>
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protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
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{
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if (!IsReady)
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{
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if (Samples > Period - _bodyShortAveragePeriod)
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{
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_bodyPeriodTotal[3] += GetCandleRange(CandleSettingType.BodyShort, window[3]);
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_bodyPeriodTotal[2] += GetCandleRange(CandleSettingType.BodyShort, window[2]);
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_bodyPeriodTotal[1] += GetCandleRange(CandleSettingType.BodyShort, window[1]);
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}
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if (Samples > Period - _bodyLongAveragePeriod)
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{
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_bodyPeriodTotal[4] += GetCandleRange(CandleSettingType.BodyLong, window[4]);
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}
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return 0m;
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}
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decimal value;
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if (
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// 1st long, then 3 small
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GetRealBody(window[4]) > GetCandleAverage(CandleSettingType.BodyLong, _bodyPeriodTotal[4], window[4]) &&
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GetRealBody(window[3]) < GetCandleAverage(CandleSettingType.BodyShort, _bodyPeriodTotal[3], window[3]) &&
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GetRealBody(window[2]) < GetCandleAverage(CandleSettingType.BodyShort, _bodyPeriodTotal[2], window[2]) &&
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GetRealBody(window[1]) < GetCandleAverage(CandleSettingType.BodyShort, _bodyPeriodTotal[1], window[1]) &&
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// white, black, 2 black or white, white
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GetCandleColor(window[4]) == CandleColor.White &&
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GetCandleColor(window[3]) == CandleColor.Black &&
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GetCandleColor(input) == CandleColor.White &&
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// upside gap 1st to 2nd
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GetRealBodyGapUp(window[3], window[4]) &&
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// 3rd to 4th hold within 1st: a part of the real body must be within 1st real body
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Math.Min(window[2].Open, window[2].Close) < window[4].Close &&
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Math.Min(window[1].Open, window[1].Close) < window[4].Close &&
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// reaction days penetrate first body less than optInPenetration percent
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Math.Min(window[2].Open, window[2].Close) > window[4].Close - GetRealBody(window[4]) * _penetration &&
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Math.Min(window[1].Open, window[1].Close) > window[4].Close - GetRealBody(window[4]) * _penetration &&
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// 2nd to 4th are falling
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Math.Max(window[2].Close, window[2].Open) < window[3].Open &&
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Math.Max(window[1].Close, window[1].Open) < Math.Max(window[2].Close, window[2].Open) &&
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// 5th opens above the prior close
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input.Open > window[1].Close &&
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// 5th closes above the highest high of the reaction days
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input.Close > Math.Max(Math.Max(window[3].High, window[2].High), window[1].High)
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)
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value = 1m;
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else
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value = 0m;
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// add the current range and subtract the first range: this is done after the pattern recognition
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// when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
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_bodyPeriodTotal[4] += GetCandleRange(CandleSettingType.BodyLong, window[4]) -
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GetCandleRange(CandleSettingType.BodyLong, window[_bodyLongAveragePeriod + 4]);
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for (var i = 3; i >= 1; i--)
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{
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_bodyPeriodTotal[i] += GetCandleRange(CandleSettingType.BodyShort, window[i]) -
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GetCandleRange(CandleSettingType.BodyShort, window[i + _bodyShortAveragePeriod]);
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}
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return value;
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}
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/// <summary>
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/// Resets this indicator to its initial state
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/// </summary>
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public override void Reset()
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{
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_bodyPeriodTotal = new decimal[5];
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base.Reset();
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}
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}
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}
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