Files
Michael Handschuh 591f6b2127 Use IBaseData in type constraints
Refactors existing consolidators, indicators, and helper methods to depend on
IBaseData instead of BaseData. These updates also defines an IBaseDataBar to
act as an abstraction point between TradeBar and QuoteBar.
2016-11-09 09:20:16 -05:00

155 lines
6.2 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using QuantConnect.Data.Market;
namespace QuantConnect.Indicators.CandlestickPatterns
{
/// <summary>
/// Hikkake candlestick pattern
/// </summary>
/// <remarks>
/// Must have:
/// - first and second candle: inside bar (2nd has lower high and higher low than 1st)
/// - third candle: lower high and lower low than 2nd(higher high and higher low than 2nd)
/// The returned value for the hikkake bar is positive(+1) or negative(-1) meaning bullish or bearish hikkake
/// Confirmation could come in the next 3 days with:
/// - a day that closes higher than the high(lower than the low) of the 2nd candle
/// The returned value for the confirmation bar is equal to 1 + the bullish hikkake result or -1 - the bearish hikkake result
/// Note: if confirmation and a new hikkake come at the same bar, only the new hikkake is reported(the new hikkake
/// overwrites the confirmation of the old hikkake)
/// </remarks>
public class Hikkake : CandlestickPattern
{
private int _patternIndex;
private int _patternResult;
/// <summary>
/// Initializes a new instance of the <see cref="Hikkake"/> class using the specified name.
/// </summary>
/// <param name="name">The name of this indicator</param>
public Hikkake(string name)
: base(name, 5 + 1)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Hikkake"/> class.
/// </summary>
public Hikkake()
: this("HIKKAKE")
{
}
/// <summary>
/// Gets a flag indicating when this indicator is ready and fully initialized
/// </summary>
public override bool IsReady
{
get { return Samples >= Period; }
}
/// <summary>
/// Computes the next value of this indicator from the given state
/// </summary>
/// <param name="window">The window of data held in this indicator</param>
/// <param name="input">The input given to the indicator</param>
/// <returns>A new value for this indicator</returns>
protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
{
if (!IsReady)
{
if (Samples >= 3)
{
// copy here the pattern recognition code below
// 1st + 2nd: lower high and higher low
if (window[1].High < window[2].High && window[1].Low > window[2].Low &&
// (bull) 3rd: lower high and lower low
((input.High < window[1].High && input.Low < window[1].Low)
||
// (bear) 3rd: higher high and higher low
(input.High > window[1].High && input.Low > window[1].Low)
)
)
{
_patternResult = (input.High < window[1].High ? 1 : -1);
_patternIndex = (int)Samples - 1;
}
else
// search for confirmation if hikkake was no more than 3 bars ago
if (Samples <= _patternIndex + 4 &&
// close higher than the high of 2nd
((_patternResult > 0 && input.Close > window[(int)Samples - _patternIndex].High)
||
// close lower than the low of 2nd
(_patternResult < 0 && input.Close < window[(int)Samples - _patternIndex].Low)
)
)
_patternIndex = 0;
}
return 0m;
}
decimal value;
// 1st + 2nd: lower high and higher low
if (window[1].High < window[2].High && window[1].Low > window[2].Low &&
// (bull) 3rd: lower high and lower low
((input.High < window[1].High && input.Low < window[1].Low)
||
// (bear) 3rd: higher high and higher low
(input.High > window[1].High && input.Low > window[1].Low)
)
)
{
_patternResult = (input.High < window[1].High ? 1 : -1);
_patternIndex = (int) Samples - 1;
value = _patternResult;
}
else
{
// search for confirmation if hikkake was no more than 3 bars ago
if (Samples <= _patternIndex + 4 &&
// close higher than the high of 2nd
((_patternResult > 0 && input.Close > window[(int) Samples - _patternIndex].High)
||
// close lower than the low of 2nd
(_patternResult < 0 && input.Close < window[(int) Samples - _patternIndex].Low)
)
)
{
value = _patternResult + (_patternResult > 0 ? 1 : -1);
_patternIndex = 0;
}
else
value = 0;
}
return value;
}
/// <summary>
/// Resets this indicator to its initial state
/// </summary>
public override void Reset()
{
_patternIndex = 0;
_patternResult = 0;
base.Reset();
}
}
}