591f6b2127
Refactors existing consolidators, indicators, and helper methods to depend on IBaseData instead of BaseData. These updates also defines an IBaseDataBar to act as an abstraction point between TradeBar and QuoteBar.
138 lines
6.2 KiB
C#
138 lines
6.2 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using QuantConnect.Data.Market;
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namespace QuantConnect.Indicators.CandlestickPatterns
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{
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/// <summary>
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/// Concealed Baby Swallow candlestick pattern
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/// </summary>
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/// <remarks>
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/// Must have:
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/// - first candle: black marubozu (very short shadows)
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/// - second candle: black marubozu(very short shadows)
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/// - third candle: black candle that opens gapping down but has an upper shadow that extends into the prior body
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/// - fourth candle: black candle that completely engulfs the third candle, including the shadows
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/// The meanings of "very short shadow" are specified with SetCandleSettings;
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/// The returned value is positive(+1): concealing baby swallow is always bullish;
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/// The user should consider that concealing baby swallow is significant when it appears in downtrend, while
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/// this function does not consider it
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/// </remarks>
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public class ConcealedBabySwallow : CandlestickPattern
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{
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private readonly int _shadowVeryShortAveragePeriod;
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private decimal[] _shadowVeryShortPeriodTotal = new decimal[4];
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/// <summary>
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/// Initializes a new instance of the <see cref="ConcealedBabySwallow"/> class using the specified name.
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/// </summary>
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/// <param name="name">The name of this indicator</param>
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public ConcealedBabySwallow(string name)
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: base(name, CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod + 3 + 1)
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{
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_shadowVeryShortAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ConcealedBabySwallow"/> class.
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/// </summary>
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public ConcealedBabySwallow()
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: this("CONCEALEDBABYSWALLOW")
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{
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}
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/// <summary>
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/// Gets a flag indicating when this indicator is ready and fully initialized
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/// </summary>
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public override bool IsReady
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{
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get { return Samples >= Period; }
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}
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/// <summary>
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/// Computes the next value of this indicator from the given state
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/// </summary>
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/// <param name="window">The window of data held in this indicator</param>
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/// <param name="input">The input given to the indicator</param>
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/// <returns>A new value for this indicator</returns>
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protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
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{
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if (!IsReady)
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{
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if (Samples >= Period - _shadowVeryShortAveragePeriod)
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{
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_shadowVeryShortPeriodTotal[3] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[3]);
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_shadowVeryShortPeriodTotal[2] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[2]);
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_shadowVeryShortPeriodTotal[1] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]);
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}
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return 0m;
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}
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decimal value;
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if (
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// 1st black
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GetCandleColor(window[3]) == CandleColor.Black &&
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// 2nd black
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GetCandleColor(window[2]) == CandleColor.Black &&
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// 3rd black
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GetCandleColor(window[1]) == CandleColor.Black &&
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// 4th black
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GetCandleColor(input) == CandleColor.Black &&
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// 1st: marubozu
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GetLowerShadow(window[3]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[3], window[3]) &&
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GetUpperShadow(window[3]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[3], window[3]) &&
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// 2nd: marubozu
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GetLowerShadow(window[2]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[2], window[2]) &&
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GetUpperShadow(window[2]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[2], window[2]) &&
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// 3rd: opens gapping down
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GetRealBodyGapDown(window[1], window[2]) &&
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// and has an upper shadow
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GetUpperShadow(window[1]) > GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[1], window[1]) &&
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// that extends into the prior body
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window[1].High > window[2].Close &&
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// 4th: engulfs the 3rd including the shadows
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input.High > window[1].High && input.Low < window[1].Low
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)
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value = 1m;
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else
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value = 0m;
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// add the current range and subtract the first range: this is done after the pattern recognition
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// when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
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for (var i = 3; i >= 1; i--)
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{
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_shadowVeryShortPeriodTotal[i] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[i]) -
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GetCandleRange(CandleSettingType.ShadowVeryShort, window[i + _shadowVeryShortAveragePeriod]);
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}
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return value;
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}
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/// <summary>
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/// Resets this indicator to its initial state
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/// </summary>
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public override void Reset()
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{
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_shadowVeryShortPeriodTotal = new decimal[4];
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base.Reset();
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}
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}
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}
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