6689e5e35b
The SecurityType can be resolved via Symbol.ID.SecurityType
152 lines
5.0 KiB
C#
152 lines
5.0 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using QuantConnect.Data;
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using QuantConnect.Data.Market;
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using QuantConnect.Interfaces;
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using QuantConnect.Packets;
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using Timer = System.Timers.Timer;
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namespace QuantConnect.Lean.Engine.DataFeeds.Queues
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{
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/// <summary>
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/// This is an implementation of <see cref="IDataQueueHandler"/> used for testing
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/// </summary>
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public class FakeDataQueue : IDataQueueHandler
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{
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private int count;
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private readonly Random _random = new Random();
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private readonly Timer _timer;
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private readonly ConcurrentQueue<BaseData> _ticks;
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private readonly HashSet<Symbol> _symbols;
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private readonly object _sync = new object();
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/// <summary>
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/// Initializes a new instance of the <see cref="FakeDataQueue"/> class to randomly emit data for each symbol
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/// </summary>
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public FakeDataQueue()
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{
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_ticks = new ConcurrentQueue<BaseData>();
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_symbols = new HashSet<Symbol>();
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// load it up to start
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PopulateQueue();
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PopulateQueue();
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PopulateQueue();
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PopulateQueue();
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_timer = new Timer
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{
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AutoReset = true,
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Enabled = true,
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Interval = 1000,
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};
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var lastCount = 0;
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var lastTime = DateTime.Now;
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_timer.Elapsed += (sender, args) =>
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{
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var elapsed = (DateTime.Now - lastTime);
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var ticksPerSecond = (count - lastCount)/elapsed.TotalSeconds;
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Console.WriteLine("TICKS PER SECOND:: " + ticksPerSecond.ToString("000000.0") + " ITEMS IN QUEUE:: " + _ticks.Count);
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lastCount = count;
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lastTime = DateTime.Now;
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PopulateQueue();
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};
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}
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/// <summary>
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/// Get the next ticks from the live trading data queue
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/// </summary>
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/// <returns>IEnumerable list of ticks since the last update.</returns>
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public IEnumerable<BaseData> GetNextTicks()
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{
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BaseData tick;
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while (_ticks.TryDequeue(out tick))
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{
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yield return tick;
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Interlocked.Increment(ref count);
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}
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}
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/// <summary>
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/// Adds the specified symbols to the subscription
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/// </summary>
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/// <param name="job">Job we're subscribing for:</param>
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/// <param name="symbols">The symbols to be added keyed by SecurityType</param>
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public void Subscribe(LiveNodePacket job, IEnumerable<Symbol> symbols)
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{
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foreach (var symbol in symbols)
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{
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lock (_sync)
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{
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_symbols.Add(symbol);
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}
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}
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}
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/// <summary>
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/// Removes the specified symbols to the subscription
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/// </summary>
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/// <param name="job">Job we're processing.</param>
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/// <param name="symbols">The symbols to be removed keyed by SecurityType</param>
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public void Unsubscribe(LiveNodePacket job, IEnumerable<Symbol> symbols)
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{
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foreach (var symbol in symbols)
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{
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lock (_sync)
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{
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_symbols.Remove(symbol);
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}
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}
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}
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/// <summary>
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/// Pumps a bunch of ticks into the queue
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/// </summary>
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private void PopulateQueue()
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{
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List<Symbol> symbols;
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lock (_sync)
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{
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symbols = _symbols.ToList();
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}
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foreach (var symbol in symbols)
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{
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// emits 500k per second
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for (int i = 0; i < 500000; i++)
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{
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_ticks.Enqueue(new Tick
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{
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Time = DateTime.Now,
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Symbol = symbol,
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Value = 10 + (decimal)Math.Abs(Math.Sin(DateTime.Now.TimeOfDay.TotalMinutes)),
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TickType = TickType.Trade,
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Quantity = _random.Next(10, (int)_timer.Interval)
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});
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}
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}
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}
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}
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}
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