Files
quantconnect--lean/Engine/DataFeeds/Queues/FakeDataQueue.cs
snugs 6689e5e35b Removes SecurityType from IDataQueueHandler interface
The SecurityType can be resolved via Symbol.ID.SecurityType
2015-12-11 10:47:57 -05:00

152 lines
5.0 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using QuantConnect.Data;
using QuantConnect.Data.Market;
using QuantConnect.Interfaces;
using QuantConnect.Packets;
using Timer = System.Timers.Timer;
namespace QuantConnect.Lean.Engine.DataFeeds.Queues
{
/// <summary>
/// This is an implementation of <see cref="IDataQueueHandler"/> used for testing
/// </summary>
public class FakeDataQueue : IDataQueueHandler
{
private int count;
private readonly Random _random = new Random();
private readonly Timer _timer;
private readonly ConcurrentQueue<BaseData> _ticks;
private readonly HashSet<Symbol> _symbols;
private readonly object _sync = new object();
/// <summary>
/// Initializes a new instance of the <see cref="FakeDataQueue"/> class to randomly emit data for each symbol
/// </summary>
public FakeDataQueue()
{
_ticks = new ConcurrentQueue<BaseData>();
_symbols = new HashSet<Symbol>();
// load it up to start
PopulateQueue();
PopulateQueue();
PopulateQueue();
PopulateQueue();
_timer = new Timer
{
AutoReset = true,
Enabled = true,
Interval = 1000,
};
var lastCount = 0;
var lastTime = DateTime.Now;
_timer.Elapsed += (sender, args) =>
{
var elapsed = (DateTime.Now - lastTime);
var ticksPerSecond = (count - lastCount)/elapsed.TotalSeconds;
Console.WriteLine("TICKS PER SECOND:: " + ticksPerSecond.ToString("000000.0") + " ITEMS IN QUEUE:: " + _ticks.Count);
lastCount = count;
lastTime = DateTime.Now;
PopulateQueue();
};
}
/// <summary>
/// Get the next ticks from the live trading data queue
/// </summary>
/// <returns>IEnumerable list of ticks since the last update.</returns>
public IEnumerable<BaseData> GetNextTicks()
{
BaseData tick;
while (_ticks.TryDequeue(out tick))
{
yield return tick;
Interlocked.Increment(ref count);
}
}
/// <summary>
/// Adds the specified symbols to the subscription
/// </summary>
/// <param name="job">Job we're subscribing for:</param>
/// <param name="symbols">The symbols to be added keyed by SecurityType</param>
public void Subscribe(LiveNodePacket job, IEnumerable<Symbol> symbols)
{
foreach (var symbol in symbols)
{
lock (_sync)
{
_symbols.Add(symbol);
}
}
}
/// <summary>
/// Removes the specified symbols to the subscription
/// </summary>
/// <param name="job">Job we're processing.</param>
/// <param name="symbols">The symbols to be removed keyed by SecurityType</param>
public void Unsubscribe(LiveNodePacket job, IEnumerable<Symbol> symbols)
{
foreach (var symbol in symbols)
{
lock (_sync)
{
_symbols.Remove(symbol);
}
}
}
/// <summary>
/// Pumps a bunch of ticks into the queue
/// </summary>
private void PopulateQueue()
{
List<Symbol> symbols;
lock (_sync)
{
symbols = _symbols.ToList();
}
foreach (var symbol in symbols)
{
// emits 500k per second
for (int i = 0; i < 500000; i++)
{
_ticks.Enqueue(new Tick
{
Time = DateTime.Now,
Symbol = symbol,
Value = 10 + (decimal)Math.Abs(Math.Sin(DateTime.Now.TimeOfDay.TotalMinutes)),
TickType = TickType.Trade,
Quantity = _random.Next(10, (int)_timer.Interval)
});
}
}
}
}
}