6db7f13dca
- Will now use the `SynchronizingEnumerator` and avoid the duplicated synchronization logic. - Slightly modified the `SynchronizingEnumerator` implementation to avoid removing enumerators with current `null` returning `true`. Adding unit tests - Adding unit tests for `DelistingEnumerator` - Fixing issue where price was not correctly set. Adding new check for `HourSplitRegressionAlgorithm`
261 lines
9.8 KiB
C#
261 lines
9.8 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using QuantConnect.Data;
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namespace QuantConnect.Lean.Engine.DataFeeds.Enumerators
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{
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/// <summary>
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/// Represents an enumerator capable of synchronizing other base data enumerators in time.
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/// This assumes that all enumerators have data time stamped in the same time zone
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/// </summary>
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public class SynchronizingEnumerator : IEnumerator<BaseData>
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{
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private IEnumerator<BaseData> _syncer;
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private readonly IEnumerator<BaseData>[] _enumerators;
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/// <summary>
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/// Gets the element in the collection at the current position of the enumerator.
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/// </summary>
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/// <returns>
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/// The element in the collection at the current position of the enumerator.
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/// </returns>
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public BaseData Current
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{
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get; private set;
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}
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/// <summary>
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/// Gets the current element in the collection.
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/// </summary>
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/// <returns>
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/// The current element in the collection.
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/// </returns>
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object IEnumerator.Current
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{
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get { return Current; }
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SynchronizingEnumerator"/> class
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/// </summary>
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/// <param name="enumerators">The enumerators to be synchronized. NOTE: Assumes the same time zone for all data</param>
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public SynchronizingEnumerator(params IEnumerator<BaseData>[] enumerators)
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: this ((IEnumerable<IEnumerator<BaseData>>)enumerators)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SynchronizingEnumerator"/> class
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/// </summary>
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/// <param name="enumerators">The enumerators to be synchronized. NOTE: Assumes the same time zone for all data</param>
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public SynchronizingEnumerator(IEnumerable<IEnumerator<BaseData>> enumerators)
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{
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_enumerators = enumerators.ToArray();
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_syncer = GetSynchronizedEnumerator(_enumerators);
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}
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/// <summary>
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/// Advances the enumerator to the next element of the collection.
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/// </summary>
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/// <returns>
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/// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
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/// </returns>
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/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception>
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public bool MoveNext()
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{
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var moveNext = _syncer.MoveNext();
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Current = moveNext ? _syncer.Current : null;
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return moveNext;
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}
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/// <summary>
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/// Sets the enumerator to its initial position, which is before the first element in the collection.
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/// </summary>
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/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception>
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public void Reset()
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{
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foreach (var enumerator in _enumerators)
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{
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enumerator.Reset();
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}
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// don't call syncer.reset since the impl will just throw
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_syncer = GetSynchronizedEnumerator(_enumerators);
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}
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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foreach (var enumerator in _enumerators)
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{
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enumerator.Dispose();
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}
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_syncer.Dispose();
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}
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private struct SynchronizedEnumerator : IComparable<SynchronizedEnumerator>
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{
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public DateTime Time;
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public IEnumerator<BaseData> Enumerator;
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public int CompareTo(SynchronizedEnumerator other) { return this.Time.CompareTo(other.Time); }
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}
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/// <summary>
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/// Synchronization system for the enumerator:
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/// </summary>
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/// <param name="enumerators"></param>
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/// <returns></returns>
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private static IEnumerator<BaseData> GetSynchronizedEnumerator(IEnumerator<BaseData>[] enumerators)
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{
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var streamCount = enumerators.Length;
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if (streamCount < 500)
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{
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//Less than 50 streams use the brute force method:
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return GetBruteForceMethod(enumerators);
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}
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//More than 50 streams sort the enumerators before pulling from each:
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return GetBinarySearchMethod(enumerators);
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}
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/// <summary>
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/// Binary search for the enumerator stack synchronization
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/// </summary>
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/// <param name="enumerators"></param>
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/// <returns></returns>
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private static IEnumerator<BaseData> GetBinarySearchMethod(IEnumerator<BaseData>[] enumerators)
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{
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//Create wrappers for the enumerator stack:
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var heads = new SynchronizedEnumerator[enumerators.Length];
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for (var i = 0; i < enumerators.Length; i++)
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{
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heads[i] = new SynchronizedEnumerator() {Enumerator = enumerators[i]};
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if (enumerators[i].Current == null)
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{
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enumerators[i].MoveNext();
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}
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heads[i].Time = enumerators[i].Current.Time;
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}
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//Presort the stack for the first time.
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Array.Sort(heads);
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var headCount = heads.Length;
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while (headCount > 0)
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{
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var min = heads[0];
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yield return min.Enumerator.Current;
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if (min.Enumerator.MoveNext())
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{
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var point = min.Enumerator.Current;
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min.Time = point.Time;
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var index = Array.BinarySearch(heads, min);
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if (index < 0) index = ~index;
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ListInsert(heads, index - 1, min, headCount);
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}
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else
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{
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min.Time = DateTime.MaxValue;
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ListInsert(heads, headCount - 1, min, headCount);
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headCount--;
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}
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}
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}
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/// <summary>
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/// Shuffle the enumerator position in the list.
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/// </summary>
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private static void ListInsert(SynchronizedEnumerator[] list, int index, SynchronizedEnumerator t, int headCount)
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{
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if (index >= headCount) index = headCount - 1;
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if (index < 0) index = 0;
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for (var j = 1; j <= index; j++) list[j - 1] = list[j];
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list[index] = t;
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}
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/// <summary>
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/// Brute force implementation for synchronizing the enumerator.
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/// Will remove enumerators returning false to the call to MoveNext.
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/// Will not remove enumerators with Current Null returning true to the call to MoveNext
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/// </summary>
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private static IEnumerator<BaseData> GetBruteForceMethod(IEnumerator<BaseData>[] enumerators)
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{
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var ticks = DateTime.MaxValue.Ticks;
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var collection = new ConcurrentDictionary<IEnumerator<BaseData>, int>();
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foreach (var enumerator in enumerators)
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{
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if (enumerator.MoveNext())
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{
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if (enumerator.Current != null)
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{
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ticks = Math.Min(ticks, enumerator.Current.EndTime.Ticks);
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}
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collection.TryAdd(enumerator, 0);
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}
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else
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{
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enumerator.Dispose();
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}
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}
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var frontier = new DateTime(ticks);
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while (!collection.IsEmpty)
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{
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var nextFrontierTicks = DateTime.MaxValue.Ticks;
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foreach (var kvp in collection)
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{
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var enumerator = kvp.Key;
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while (enumerator.Current == null || enumerator.Current.EndTime <= frontier)
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{
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if (enumerator.Current != null)
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{
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yield return enumerator.Current;
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}
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if (!enumerator.MoveNext())
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{
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int value;
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collection.TryRemove(enumerator, out value);
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break;
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}
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if (enumerator.Current == null)
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{
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break;
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}
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}
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if (enumerator.Current != null)
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{
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nextFrontierTicks = Math.Min(nextFrontierTicks, enumerator.Current.EndTime.Ticks);
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}
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}
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frontier = new DateTime(nextFrontierTicks);
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if (frontier == DateTime.MaxValue)
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{
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break;
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}
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}
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}
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}
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}
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