ce3f7ecd41
- Deleting `ParallelRunnerController` and `ParallelRunnerWorker`. Replacing them for `Tasks`. The consumer, `EnqueueableEnumerator` will directly spin up a new producer Task when he is running low on items.
238 lines
8.3 KiB
C#
238 lines
8.3 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace QuantConnect.Lean.Engine.DataFeeds.Enumerators
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{
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/// <summary>
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/// An implementation of <see cref="IEnumerator{T}"/> that relies on the
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/// <see cref="Enqueue"/> method being called and only ends when <see cref="Stop"/>
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/// is called
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/// </summary>
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/// <typeparam name="T">The item type yielded by the enumerator</typeparam>
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public class EnqueueableEnumerator<T> : IEnumerator<T>
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{
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private T _current;
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private T _lastEnqueued;
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private volatile bool _end;
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private volatile bool _disposed;
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private readonly bool _isBlocking;
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private readonly int _timeout;
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private readonly object _lock = new object();
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private readonly BlockingCollection<T> _blockingCollection;
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private int _count;
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private int _lowerThreshold;
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private Action _produce;
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private Task _producer;
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/// <summary>
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/// Gets the current number of items held in the internal queue
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/// </summary>
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public int Count
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{
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get
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{
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lock (_lock)
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{
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if (_end) return 0;
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return _blockingCollection.Count;
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}
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}
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}
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/// <summary>
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/// Gets the last item that was enqueued
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/// </summary>
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public T LastEnqueued
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{
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get { return _lastEnqueued; }
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}
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/// <summary>
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/// Returns true if the enumerator has finished and will not accept any more data
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/// </summary>
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public bool HasFinished
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{
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get { return _end || _disposed; }
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="EnqueueableEnumerator{T}"/> class
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/// </summary>
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/// <param name="blocking">Specifies whether or not to use the blocking behavior</param>
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public EnqueueableEnumerator(bool blocking = false)
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{
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_blockingCollection = new BlockingCollection<T>();
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_isBlocking = blocking;
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_timeout = blocking ? Timeout.Infinite : 0;
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}
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/// <summary>
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/// Enqueues the new data into this enumerator
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/// </summary>
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/// <param name="data">The data to be enqueued</param>
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public void Enqueue(T data)
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{
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lock (_lock)
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{
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if (_end) return;
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_blockingCollection.Add(data);
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_lastEnqueued = data;
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}
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}
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/// <summary>
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/// Signals the enumerator to stop enumerating when the items currently
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/// held inside are gone. No more items will be added to this enumerator.
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/// </summary>
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public void Stop()
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{
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lock (_lock)
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{
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if (_end) return;
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// no more items can be added, so no need to wait anymore
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_blockingCollection.CompleteAdding();
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_end = true;
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}
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}
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/// <summary>
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/// Advances the enumerator to the next element of the collection.
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/// </summary>
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/// <returns>
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/// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
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/// </returns>
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/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
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public bool MoveNext()
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{
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TriggerProducer();
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T current;
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if (!_blockingCollection.TryTake(out current, _timeout))
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{
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_current = default(T);
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// if the enumerator has blocking behavior and there is no more data, it has ended
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if (_isBlocking)
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{
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lock (_lock)
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{
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_end = true;
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}
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}
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return !_end;
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}
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_current = current;
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// even if we don't have data to return, we haven't technically
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// passed the end of the collection, so always return true until
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// the enumerator is explicitly disposed or ended
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return true;
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}
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/// <summary>
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/// Sets the enumerator to its initial position, which is before the first element in the collection.
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/// </summary>
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/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
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public void Reset()
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{
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throw new NotImplementedException("EnqueableEnumerator.Reset() has not been implemented yet.");
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}
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/// <summary>
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/// Gets the element in the collection at the current position of the enumerator.
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/// </summary>
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/// <returns>
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/// The element in the collection at the current position of the enumerator.
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/// </returns>
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public T Current
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{
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get { return _current; }
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}
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/// <summary>
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/// Gets the current element in the collection.
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/// </summary>
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/// <returns>
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/// The current element in the collection.
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/// </returns>
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/// <filterpriority>2</filterpriority>
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object IEnumerator.Current
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{
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get { return Current; }
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}
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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/// <filterpriority>2</filterpriority>
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public void Dispose()
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{
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lock (_lock)
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{
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if (_disposed) return;
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Stop();
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if (_blockingCollection != null) _blockingCollection.Dispose();
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_disposed = true;
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}
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}
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/// <summary>
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/// Sets the production <see cref="Action"/> and the lower threshold production trigger.
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/// Will also start the first producer <see cref="Task"/>
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/// </summary>
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/// <param name="produce">The <see cref="Action"/> used to produce more items</param>
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/// <param name="lowerThreshold">The threshold used to determine
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/// if a new producer <see cref="Task"/> has to start</param>
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public void SetProducer(Action produce, int lowerThreshold)
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{
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_producer = Task.Run(produce);
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_produce = produce;
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_lowerThreshold = lowerThreshold;
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}
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/// <summary>
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/// If the <see cref="_produce"/> action was set <see cref="SetProducer"/>,
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/// this method will generate a new task to execute the <see cref="_produce"/> action
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/// when items are less than <see cref="_lowerThreshold"/>, the enumerator is not finished
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/// <see cref="HasFinished"/> and previous <see cref="_producer"/> already finished running.
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/// </summary>
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private void TriggerProducer()
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{
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if (_produce != null
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&& !HasFinished
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&& _producer.IsCompleted
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&& _lowerThreshold > _count--)
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{
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// we use local count for the outside if, for performance, and adjust here
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_count = Count;
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if (_lowerThreshold > _count)
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{
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_producer = Task.Run(_produce);
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}
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}
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}
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}
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} |