Files
quantconnect--lean/Engine/DataFeeds/Enumerators/EnqueueableEnumerator.cs
Martin Molinero ce3f7ecd41 Replace FileSystem workers Thread for Tasks
- Deleting `ParallelRunnerController` and `ParallelRunnerWorker`.
Replacing them for `Tasks`. The consumer, `EnqueueableEnumerator` will
directly spin up a new producer Task when he is running low on items.
2019-03-04 15:12:46 -03:00

238 lines
8.3 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace QuantConnect.Lean.Engine.DataFeeds.Enumerators
{
/// <summary>
/// An implementation of <see cref="IEnumerator{T}"/> that relies on the
/// <see cref="Enqueue"/> method being called and only ends when <see cref="Stop"/>
/// is called
/// </summary>
/// <typeparam name="T">The item type yielded by the enumerator</typeparam>
public class EnqueueableEnumerator<T> : IEnumerator<T>
{
private T _current;
private T _lastEnqueued;
private volatile bool _end;
private volatile bool _disposed;
private readonly bool _isBlocking;
private readonly int _timeout;
private readonly object _lock = new object();
private readonly BlockingCollection<T> _blockingCollection;
private int _count;
private int _lowerThreshold;
private Action _produce;
private Task _producer;
/// <summary>
/// Gets the current number of items held in the internal queue
/// </summary>
public int Count
{
get
{
lock (_lock)
{
if (_end) return 0;
return _blockingCollection.Count;
}
}
}
/// <summary>
/// Gets the last item that was enqueued
/// </summary>
public T LastEnqueued
{
get { return _lastEnqueued; }
}
/// <summary>
/// Returns true if the enumerator has finished and will not accept any more data
/// </summary>
public bool HasFinished
{
get { return _end || _disposed; }
}
/// <summary>
/// Initializes a new instance of the <see cref="EnqueueableEnumerator{T}"/> class
/// </summary>
/// <param name="blocking">Specifies whether or not to use the blocking behavior</param>
public EnqueueableEnumerator(bool blocking = false)
{
_blockingCollection = new BlockingCollection<T>();
_isBlocking = blocking;
_timeout = blocking ? Timeout.Infinite : 0;
}
/// <summary>
/// Enqueues the new data into this enumerator
/// </summary>
/// <param name="data">The data to be enqueued</param>
public void Enqueue(T data)
{
lock (_lock)
{
if (_end) return;
_blockingCollection.Add(data);
_lastEnqueued = data;
}
}
/// <summary>
/// Signals the enumerator to stop enumerating when the items currently
/// held inside are gone. No more items will be added to this enumerator.
/// </summary>
public void Stop()
{
lock (_lock)
{
if (_end) return;
// no more items can be added, so no need to wait anymore
_blockingCollection.CompleteAdding();
_end = true;
}
}
/// <summary>
/// Advances the enumerator to the next element of the collection.
/// </summary>
/// <returns>
/// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
/// </returns>
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
public bool MoveNext()
{
TriggerProducer();
T current;
if (!_blockingCollection.TryTake(out current, _timeout))
{
_current = default(T);
// if the enumerator has blocking behavior and there is no more data, it has ended
if (_isBlocking)
{
lock (_lock)
{
_end = true;
}
}
return !_end;
}
_current = current;
// even if we don't have data to return, we haven't technically
// passed the end of the collection, so always return true until
// the enumerator is explicitly disposed or ended
return true;
}
/// <summary>
/// Sets the enumerator to its initial position, which is before the first element in the collection.
/// </summary>
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
public void Reset()
{
throw new NotImplementedException("EnqueableEnumerator.Reset() has not been implemented yet.");
}
/// <summary>
/// Gets the element in the collection at the current position of the enumerator.
/// </summary>
/// <returns>
/// The element in the collection at the current position of the enumerator.
/// </returns>
public T Current
{
get { return _current; }
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
/// <returns>
/// The current element in the collection.
/// </returns>
/// <filterpriority>2</filterpriority>
object IEnumerator.Current
{
get { return Current; }
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
/// <filterpriority>2</filterpriority>
public void Dispose()
{
lock (_lock)
{
if (_disposed) return;
Stop();
if (_blockingCollection != null) _blockingCollection.Dispose();
_disposed = true;
}
}
/// <summary>
/// Sets the production <see cref="Action"/> and the lower threshold production trigger.
/// Will also start the first producer <see cref="Task"/>
/// </summary>
/// <param name="produce">The <see cref="Action"/> used to produce more items</param>
/// <param name="lowerThreshold">The threshold used to determine
/// if a new producer <see cref="Task"/> has to start</param>
public void SetProducer(Action produce, int lowerThreshold)
{
_producer = Task.Run(produce);
_produce = produce;
_lowerThreshold = lowerThreshold;
}
/// <summary>
/// If the <see cref="_produce"/> action was set <see cref="SetProducer"/>,
/// this method will generate a new task to execute the <see cref="_produce"/> action
/// when items are less than <see cref="_lowerThreshold"/>, the enumerator is not finished
/// <see cref="HasFinished"/> and previous <see cref="_producer"/> already finished running.
/// </summary>
private void TriggerProducer()
{
if (_produce != null
&& !HasFinished
&& _producer.IsCompleted
&& _lowerThreshold > _count--)
{
// we use local count for the outside if, for performance, and adjust here
_count = Count;
if (_lowerThreshold > _count)
{
_producer = Task.Run(_produce);
}
}
}
}
}