162 lines
6.7 KiB
C#
162 lines
6.7 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using System.Globalization;
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using System.IO;
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namespace QuantConnect.Data.Custom.PsychSignal
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{
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/// <summary>
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/// PsychSignal sentiment data implementation.
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/// Created as part of a subscription request from AddData{T}
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/// and consumed by algorithms running on LEAN.
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/// </summary>
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public class PsychSignalSentimentData : BaseData
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{
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/// <summary>
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/// Bullish intensity as reported by psychsignal
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/// </summary>
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public decimal BullIntensity { get; set; }
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/// <summary>
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/// Bearish intensity as reported by psychsignal.
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/// </summary>
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public decimal BearIntensity { get; set; }
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/// <summary>
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/// Bullish intensity minus bearish intensity
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/// </summary>
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public decimal BullMinusBear { get; set; }
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/// <summary>
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/// Total bullish scored messages.
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/// This is the total nubmer of messages classified as bullish in a minute
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/// </summary>
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public int BullScoredMessages { get; set; }
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/// <summary>
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/// Total bearish scored messages.
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/// This is the total number of messages classified as bearish in a minute
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/// </summary>
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public int BearScoredMessages { get; set; }
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/// <summary>
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/// Bull/Bear message ratio.
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/// Calculated by dividing BullScoredMessages by BearScoredMessages
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/// </summary>
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/// <remarks>If bearish messages equals zero, then the resulting value equals zero</remarks>
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public decimal BullBearMessageRatio { get; set; }
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/// <summary>
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/// Total messages scanned.
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/// This includes bull/bear messages and messages that couldn't be classified
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/// </summary>
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/// <remarks>
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/// Sometimes, there will be no bull/bear rated messages, but nonetheless had messages scanned.
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/// This field describes the total fields that were scanned in a minute
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/// </remarks>
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public int TotalScoredMessages { get; set; }
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/// <summary>
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/// Retrieve Psychsignal data from disk and return it to user's custom data subscription
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/// </summary>
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/// <param name="config">Configuration</param>
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/// <param name="date">Date of this source file</param>
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/// <param name="isLiveMode">true if we're in livemode, false for backtesting mode</param>
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/// <returns></returns>
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public override SubscriptionDataSource GetSource(SubscriptionDataConfig config, DateTime date, bool isLiveMode)
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{
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return new SubscriptionDataSource(
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Path.Combine(
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Globals.DataFolder,
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"alternative",
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"psychsignal",
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$"{config.Symbol.Value.ToLower()}",
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$"{date:yyyyMMdd}.zip"
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),
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SubscriptionTransportMedium.LocalFile,
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FileFormat.Csv
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);
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}
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/// <summary>
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/// Reads a single entry from psychsignal's data source.
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/// </summary>
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/// <param name="config">Subscription data config setup object</param>
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/// <param name="line">Line of the source document</param>
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/// <param name="date">Date of the requested data</param>
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/// <param name="isLiveMode">true if we're in live mode, false for backtesting mode</param>
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/// <returns>
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/// Instance of the T:BaseData object containing psychsignal specific data
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/// </returns>
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public override BaseData Reader(SubscriptionDataConfig config, string line, DateTime date, bool isLiveMode)
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{
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try
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{
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var csv = line.Split(',');
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var timestamp = date.AddMilliseconds(Convert.ToDouble(csv[0], CultureInfo.InvariantCulture));
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var bullIntensity = Convert.ToDecimal(csv[1], CultureInfo.InvariantCulture);
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var bearIntensity = Convert.ToDecimal(csv[2], CultureInfo.InvariantCulture);
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var bullMinusBear = Convert.ToDecimal(csv[3], CultureInfo.InvariantCulture);
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var bullScoredMessages = Convert.ToInt32(csv[4], CultureInfo.InvariantCulture);
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var bearScoredMessages = Convert.ToInt32(csv[5], CultureInfo.InvariantCulture);
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var bullBearMessageRatio = Convert.ToDecimal(csv[6], CultureInfo.InvariantCulture);
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var totalScannedMessages = Convert.ToInt32(csv[7], CultureInfo.InvariantCulture);
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return new PsychSignalSentimentData
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{
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Time = timestamp,
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Symbol = config.Symbol,
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BullIntensity = bullIntensity,
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BearIntensity = bearIntensity,
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BullMinusBear = bullMinusBear,
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BullScoredMessages = bullScoredMessages,
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BearScoredMessages = bearScoredMessages,
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BullBearMessageRatio = bullBearMessageRatio,
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TotalScoredMessages = totalScannedMessages
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};
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}
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catch
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{
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return null;
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}
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}
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/// <summary>
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/// Clones the data into a new object. We override this method to ensure
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/// that class properties are cloned and not set to null during a cloning event
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/// </summary>
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/// <returns>New BaseData derived instance containing the same data as the original object</returns>
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public override BaseData Clone()
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{
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return new PsychSignalSentimentData
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{
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Time = Time,
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Symbol = Symbol,
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BullIntensity = BullIntensity,
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BearIntensity = BearIntensity,
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BullMinusBear = BullMinusBear,
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BullScoredMessages = BullScoredMessages,
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BearScoredMessages = BearScoredMessages,
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BullBearMessageRatio = BullBearMessageRatio,
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TotalScoredMessages = TotalScoredMessages
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};
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}
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}
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}
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