/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace QuantConnect.Lean.Engine.DataFeeds.Enumerators
{
///
/// An implementation of that relies on the
/// method being called and only ends when
/// is called
///
/// The item type yielded by the enumerator
public class EnqueueableEnumerator : IEnumerator
{
private T _current;
private T _lastEnqueued;
private volatile bool _end;
private volatile bool _disposed;
private readonly bool _isBlocking;
private readonly int _timeout;
private readonly object _lock = new object();
private readonly BlockingCollection _blockingCollection;
///
/// Gets the current number of items held in the internal queue
///
public int Count
{
get
{
lock (_lock)
{
if (_end) return 0;
return _blockingCollection.Count;
}
}
}
///
/// Gets the last item that was enqueued
///
public T LastEnqueued
{
get { return _lastEnqueued; }
}
///
/// Returns true if the enumerator has finished and will not accept any more data
///
public bool HasFinished
{
get { return _end || _disposed; }
}
///
/// Initializes a new instance of the class
///
/// Specifies whether or not to use the blocking behavior
public EnqueueableEnumerator(bool blocking = false)
{
_blockingCollection = new BlockingCollection();
_isBlocking = blocking;
_timeout = blocking ? Timeout.Infinite : 0;
}
///
/// Enqueues the new data into this enumerator
///
/// The data to be enqueued
public void Enqueue(T data)
{
lock (_lock)
{
if (_end) return;
_blockingCollection.Add(data);
_lastEnqueued = data;
}
}
///
/// Signals the enumerator to stop enumerating when the items currently
/// held inside are gone. No more items will be added to this enumerator.
///
public void Stop()
{
lock (_lock)
{
if (_end) return;
// no more items can be added, so no need to wait anymore
_blockingCollection.CompleteAdding();
_end = true;
}
}
///
/// Advances the enumerator to the next element of the collection.
///
///
/// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
///
/// The collection was modified after the enumerator was created. 2
public bool MoveNext()
{
T current;
if (!_blockingCollection.TryTake(out current, _timeout))
{
_current = default(T);
// if the enumerator has blocking behavior and there is no more data, it has ended
if (_isBlocking)
{
lock (_lock)
{
_end = true;
}
}
return !_end;
}
_current = current;
// even if we don't have data to return, we haven't technically
// passed the end of the collection, so always return true until
// the enumerator is explicitly disposed or ended
return true;
}
///
/// Sets the enumerator to its initial position, which is before the first element in the collection.
///
/// The collection was modified after the enumerator was created. 2
public void Reset()
{
throw new NotImplementedException("EnqueableEnumerator.Reset() has not been implemented yet.");
}
///
/// Gets the element in the collection at the current position of the enumerator.
///
///
/// The element in the collection at the current position of the enumerator.
///
public T Current
{
get { return _current; }
}
///
/// Gets the current element in the collection.
///
///
/// The current element in the collection.
///
/// 2
object IEnumerator.Current
{
get { return Current; }
}
///
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///
/// 2
public void Dispose()
{
lock (_lock)
{
if (_disposed) return;
Stop();
if (_blockingCollection != null) _blockingCollection.Dispose();
_disposed = true;
}
}
}
}