using System;
using System.Threading;
using Newtonsoft.Json;
using QuantConnect.Orders;
using QuantConnect.Packets;
using NetMQ;
using NetMQ.Sockets;
namespace QuantConnect.Views
{
public class DesktopClient
{
private volatile bool _stopServer = false;
///
/// This 0MQ Pull socket accepts certain messages from a 0MQ Push socket
///
/// The port on which to listen
/// The handler which will display the repsonses
public void Run(string port, IDesktopMessageHandler handler)
{
//Allow proper decoding of orders.
JsonConvert.DefaultSettings = () => new JsonSerializerSettings
{
Converters = { new OrderJsonConverter() }
};
using (var pullSocket = new PullSocket(">tcp://localhost:" + port))
{
while (!_stopServer)
{
var message = pullSocket.ReceiveMultipartMessage();
// There should only be 1 part messages
if (message.FrameCount != 1) continue;
var payload = message[0].ConvertToString();
var packet = JsonConvert.DeserializeObject(payload);
switch (packet.Type)
{
case PacketType.BacktestNode:
var backtestJobModel = JsonConvert.DeserializeObject(payload);
handler.Initialize(backtestJobModel);
break;
case PacketType.LiveNode:
var liveJobModel = JsonConvert.DeserializeObject(payload);
handler.Initialize(liveJobModel);
break;
case PacketType.Debug:
var debugEventModel = JsonConvert.DeserializeObject(payload);
handler.DisplayDebugPacket(debugEventModel);
break;
case PacketType.HandledError:
var handleErrorEventModel = JsonConvert.DeserializeObject(payload);
handler.DisplayHandledErrorPacket(handleErrorEventModel);
break;
case PacketType.BacktestResult:
var backtestResultEventModel = JsonConvert.DeserializeObject(payload);
handler.DisplayBacktestResultsPacket(backtestResultEventModel);
break;
case PacketType.RuntimeError:
var runtimeErrorEventModel = JsonConvert.DeserializeObject(payload);
handler.DisplayRuntimeErrorPacket(runtimeErrorEventModel);
break;
case PacketType.Log:
var logEventModel = JsonConvert.DeserializeObject(payload);
handler.DisplayLogPacket(logEventModel);
break;
}
}
}
}
///
/// Stop the running of the loop
///
public void StopServer()
{
_stopServer = true;
}
}
}