/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.IO; using NLog; namespace QuantConnect.Logging { /// /// Provides an implementation of that writes all log messages to a file on disk. /// public class NLogHandler : ILogHandler { private bool _disposed; private Logger _logger = LogManager.GetLogger("QuantConnect"); // we need to control synchronization to our stream writer since it's not inherently thread-safe private readonly object _lock = new object(); /// /// Initializes a new instance of the class to write messages to the specified file path. /// public NLogHandler() { } /// /// Write error message to log /// /// The error text to log public void Error(string text) { _logger.Error(text); } /// /// Write debug message to log /// /// The debug text to log public void Debug(string text) { _logger.Debug(text); } /// /// Write debug message to log /// /// The trace text to log public void Trace(string text) { _logger.Trace(text); } /// /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// /// 2 public void Dispose() { lock (_lock) { _disposed = true; } } /// /// Creates the message to be logged /// /// The text to be logged /// The logging leel /// protected virtual string CreateMessage(string text, string level) { return string.Format("{0}:: {1}", level, text); } /// /// Writes the message to the writer /// private void WriteMessage(string text, string level) { lock (_lock) { if (_disposed) return; switch (level.ToUpper()) { case "DEBUG": Debug(CreateMessage(text, level)); return; case "TRACE": Trace(CreateMessage(text, level)); return; case "ERROR": Error(CreateMessage(text, level)); return; default: _logger.Trace(CreateMessage(text, level)); return; } } } } }