3e885308a0
Fixes #2988. Brings 'golangci-lint run ./...' to zero issues (was ~373): - errcheck: explicitly ignore fire-and-forget calls with '_ =' (and a small errcheck.exclude-functions list for response writes — json Encoder.Encode, http ResponseWriter.Write, fmt.Fprint*); genuine cases handled. - unused: remove dead code (unexported decls and dead test helpers) and the imports they orphaned. - staticcheck: ST1005 error strings, ST1016 receiver names, S1000/S1017/S1019/ S1023 simplifications, SA4004/SA4006/SA4010 dead code, SA1021 net.IP.Equal, SA6002 (store *[]byte in sync.Pool). - govet: fix a context leak (lostcancel) in internal/util/mdns and move t.Fatal/Fatalf out of goroutines (testinggoroutine) in tests. - ineffassign, unconvert: mechanical fixes. CI: the Lint workflow now runs a blocking full-tree 'golangci-lint run' on pushes and PRs (dropped only-new-issues now that the tree is clean). Verified: go build, go vet, test compilation, and unit tests for the behaviourally-touched packages all pass. Claude-Session: https://claude.ai/code/session_01CmdEY7pYmV5zzwCjNJ4ykL Co-authored-by: Claude <noreply@anthropic.com>
153 lines
3.4 KiB
Go
153 lines
3.4 KiB
Go
package logger
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import (
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"fmt"
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"log/slog"
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"os"
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)
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type Level int8
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const (
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// TraceLevel level. Designates finer-grained informational events than the Debug.
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TraceLevel Level = iota - 2
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// DebugLevel level. Usually only enabled when debugging. Very verbose logging.
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DebugLevel
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// InfoLevel is the default logging priority.
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// General operational entries about what's going on inside the application.
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InfoLevel
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// WarnLevel level. Non-critical entries that deserve eyes.
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WarnLevel
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// ErrorLevel level. Logs. Used for errors that should definitely be noted.
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ErrorLevel
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// FatalLevel level. Logs and then calls `logger.Exit(1)`. highest level of severity.
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FatalLevel
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)
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func (l Level) String() string {
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switch l {
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case TraceLevel:
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return "trace"
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case DebugLevel:
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return "debug"
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case InfoLevel:
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return "info"
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case WarnLevel:
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return "warn"
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case ErrorLevel:
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return "error"
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case FatalLevel:
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return "fatal"
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}
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return ""
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}
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// Enabled returns true if the given level is at or above this level.
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func (l Level) Enabled(lvl Level) bool {
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return lvl >= l
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}
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// ToSlog converts our Level to slog.Level.
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func (l Level) ToSlog() slog.Level {
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const (
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traceLevelOffset = 4
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fatalLevelOffset = 4
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)
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switch l {
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case TraceLevel:
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return slog.LevelDebug - traceLevelOffset // Lower than Debug
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case DebugLevel:
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return slog.LevelDebug
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case InfoLevel:
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return slog.LevelInfo
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case WarnLevel:
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return slog.LevelWarn
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case ErrorLevel:
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return slog.LevelError
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case FatalLevel:
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return slog.LevelError + fatalLevelOffset // Higher than Error
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default:
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return slog.LevelInfo
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}
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}
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// GetLevel converts a level string into a logger Level value.
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// returns an error if the input string does not match known values.
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func GetLevel(levelStr string) (Level, error) {
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switch levelStr {
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case TraceLevel.String():
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return TraceLevel, nil
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case DebugLevel.String():
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return DebugLevel, nil
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case InfoLevel.String():
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return InfoLevel, nil
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case WarnLevel.String():
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return WarnLevel, nil
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case ErrorLevel.String():
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return ErrorLevel, nil
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case FatalLevel.String():
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return FatalLevel, nil
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}
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return InfoLevel, fmt.Errorf("unknown Level String: '%s', defaulting to InfoLevel", levelStr)
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}
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func Info(args ...interface{}) {
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DefaultLogger.Log(InfoLevel, args...)
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}
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func Infof(template string, args ...interface{}) {
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DefaultLogger.Logf(InfoLevel, template, args...)
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}
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func Trace(args ...interface{}) {
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DefaultLogger.Log(TraceLevel, args...)
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}
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func Tracef(template string, args ...interface{}) {
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DefaultLogger.Logf(TraceLevel, template, args...)
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}
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func Debug(args ...interface{}) {
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DefaultLogger.Log(DebugLevel, args...)
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}
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func Debugf(template string, args ...interface{}) {
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DefaultLogger.Logf(DebugLevel, template, args...)
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}
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func Warn(args ...interface{}) {
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DefaultLogger.Log(WarnLevel, args...)
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}
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func Warnf(template string, args ...interface{}) {
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DefaultLogger.Logf(WarnLevel, template, args...)
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}
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func Error(args ...interface{}) {
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DefaultLogger.Log(ErrorLevel, args...)
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}
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func Errorf(template string, args ...interface{}) {
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DefaultLogger.Logf(ErrorLevel, template, args...)
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}
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func Fatal(args ...interface{}) {
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DefaultLogger.Log(FatalLevel, args...)
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os.Exit(1)
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}
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func Fatalf(template string, args ...interface{}) {
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DefaultLogger.Logf(FatalLevel, template, args...)
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os.Exit(1)
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}
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// Returns true if the given level is at or lower the current logger level.
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func V(lvl Level, log Logger) bool {
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l := DefaultLogger
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if log != nil {
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l = log
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}
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return l.Options().Level <= lvl
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}
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