发布

  • Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems

    frostbyte_neo 发布于 2026-02-20 09:52:35 +00:00

    • Add context resilience: file-backed state, incremental writing, auto-recovery

    Prevents "prompt too long" crashes from killing sessions by persisting work
    to disk incrementally instead of relying on conversation memory.

    Changes:

    • pre-compact.sh: dumps session state before context compression
    • session-start.sh: detects active.md for crash recovery
    • session-stop.sh: archives and clears active.md on clean shutdown
    • context-management.md: file-backed state as primary strategy
    • 9 agents updated with incremental section writing protocol
      (game-designer, systems-designer, economy-designer, narrative-director,
      level-designer, world-builder, writer, art-director, audio-director)
    • CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
    • design-docs.md rule: enforces incremental writing pattern
    • .gitignore: excludes ephemeral session state files
    • directory-structure.md: documents session-state/ and session-logs/
    • COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern

    Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com

    • Add AskUserQuestion integration across collaborative protocols

    Explicitly reference the AskUserQuestion tool in all collaborative agent
    definitions, protocol templates, team orchestrator skills, and the master
    principle doc. Introduces the Explain-then-Capture pattern: agents write
    full expert analysis in conversation, then call AskUserQuestion with
    concise labels to capture decisions via structured UI.

    26 files updated:

    • 3 protocol templates (design, leadership, implementation)
    • 14 agent definitions (10 design + 3 leadership + writer)
    • 8 orchestrator skills (brainstorm + 7 team-*)
    • 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)

    Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com

    • Add /design-systems skill: concept-to-GDD decomposition workflow

    Bridges the gap between game concept and per-system design documents.
    Professional studios use systems enumeration + dependency sorting between
    concept and feature docs — skipping this step is one of the most expensive
    mistakes (systems discovered during production cost 5-10x more to add).

    New files:

    • .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
      (enumerate systems, map dependencies, assign priorities, write GDDs)
    • .claude/docs/templates/systems-index.md — master tracking template

    Flow integration (7 existing skills updated):

    • brainstorm, start, setup-engine, design-review, gate-check,
      project-stage-detect, game-concept template all reference /design-systems
      at the appropriate workflow touchpoints

    Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com

    • Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0

    Hooks: fix \s → :space: in grep -E fallbacks (3 files), fix detect-gaps.sh
    empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
    harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
    to while-read for space-safe iteration, add POSIX head -n syntax, increase
    PreCompact timeout, widen session-stop log window.

    Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
    Fix project-stage-detect template/output paths, tech-artist → technical-artist.

    Docs: add /design-systems to all references (README, quick-start, workflow guide,
    skills-reference), update skill count 35 → 36, remove stale AI artifacts from
    COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.

    Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com


    Co-authored-by: Claude Opus 4.6 noreply@anthropic.com

    下载附件