ae13ef41d5
* refactor: rename namespace from UnityMcpBridge to MCPForUnity across all files See thread in #6, we can't use Unity MCP because it violates their trademark. That name makes us look affiliated. We can use MCP for Unity * Change package display name, menu item and menu titles These are front facing so has to change for Unity asset store review * Misc name changes in logs and comments for better consistency * chore: update editor window title from 'MCP Editor' to 'MCP for Unity' * refactor: update branding from UNITY-MCP to MCP-FOR-UNITY across all log messages and warnings * chore: rename Unity MCP to MCP For Unity across all files and bump version to 2.1.2 * docs: update restore script title to clarify Unity MCP naming * Fix usage instructions * chore: update log messages to use MCP For Unity branding instead of UnityMCP * Add a README inside plugin, required for distributing via the asset store * docs: update Unity port description and fix typo in troubleshooting section * Address Rabbit feedback * Update Editor prefs to use new name Prevents overlap with other Unity MCPs, happy to revert if it's too much * refactor: rename server logger and identifier from unity-mcp-server to mcp-for-unity-server * Standardize casing of renamed project to "MCP for Unity", as it is on the asset store * Remove unused folder * refactor: rename Unity MCP to MCP for Unity across codebase * Update dangling references * docs: update product name from UnityMCP to MCP for Unity in README * Update log and comments for new name
165 lines
4.4 KiB
Batchfile
165 lines
4.4 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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echo ===============================================
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echo MCP for Unity Development Restore Script
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echo ===============================================
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echo.
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echo Note: The Python server is bundled under UnityMcpBridge\UnityMcpServer~ in the package.
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echo This script restores your installed server path from backups, not the repo copy.
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echo.
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:: Configuration
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set "DEFAULT_BACKUP_DIR=%USERPROFILE%\Desktop\unity-mcp-backup"
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set "DEFAULT_SERVER_PATH=%LOCALAPPDATA%\Programs\UnityMCP\UnityMcpServer\src"
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:: Get user inputs
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echo Please provide the following paths:
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echo.
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:: Package cache location
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echo Unity Package Cache Location:
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echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev.unity-mcp@1.0.0
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set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
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if "%PACKAGE_CACHE_PATH%"=="" (
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echo Error: Package cache path cannot be empty!
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pause
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exit /b 1
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)
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:: Server installation path (with default)
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echo.
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echo Server Installation Path:
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echo Default: %DEFAULT_SERVER_PATH%
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set /p "SERVER_PATH=Enter server path (or press Enter for default): "
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if "%SERVER_PATH%"=="" set "SERVER_PATH=%DEFAULT_SERVER_PATH%"
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:: Backup location (with default)
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echo.
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echo Backup Location:
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echo Default: %DEFAULT_BACKUP_DIR%
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set /p "BACKUP_DIR=Enter backup directory (or press Enter for default): "
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if "%BACKUP_DIR%"=="" set "BACKUP_DIR=%DEFAULT_BACKUP_DIR%"
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:: List available backups
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echo.
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echo ===============================================
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echo Available backups:
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echo ===============================================
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set "counter=0"
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for /d %%d in ("%BACKUP_DIR%\backup_*") do (
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set /a counter+=1
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set "backup!counter!=%%d"
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echo !counter!. %%~nxd
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)
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if %counter%==0 (
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echo No backups found in %BACKUP_DIR%
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pause
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exit /b 1
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)
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echo.
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set /p "choice=Select backup to restore (1-%counter%): "
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:: Validate choice
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if "%choice%"=="" goto :invalid_choice
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if %choice% lss 1 goto :invalid_choice
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if %choice% gtr %counter% goto :invalid_choice
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set "SELECTED_BACKUP=!backup%choice%!"
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echo.
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echo Selected backup: %SELECTED_BACKUP%
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:: Validation
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echo.
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echo ===============================================
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echo Validating paths...
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echo ===============================================
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if not exist "%SELECTED_BACKUP%" (
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echo Error: Selected backup not found: %SELECTED_BACKUP%
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pause
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exit /b 1
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)
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if not exist "%PACKAGE_CACHE_PATH%" (
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echo Error: Package cache path not found: %PACKAGE_CACHE_PATH%
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pause
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exit /b 1
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)
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if not exist "%SERVER_PATH%" (
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echo Error: Server installation path not found: %SERVER_PATH%
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pause
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exit /b 1
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)
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:: Confirm restore
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echo.
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echo ===============================================
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echo WARNING: This will overwrite current files!
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echo ===============================================
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echo Restoring from: %SELECTED_BACKUP%
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echo Unity Bridge target: %PACKAGE_CACHE_PATH%\Editor
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echo Python Server target: %SERVER_PATH%
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echo.
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set /p "confirm=Continue with restore? (y/N): "
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if /i not "%confirm%"=="y" (
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echo Restore cancelled.
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pause
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exit /b 0
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)
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echo.
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echo ===============================================
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echo Starting restore...
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echo ===============================================
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:: Restore Unity Bridge
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if exist "%SELECTED_BACKUP%\UnityBridge\Editor" (
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echo Restoring Unity Bridge files...
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rd /s /q "%PACKAGE_CACHE_PATH%\Editor" 2>nul
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xcopy "%SELECTED_BACKUP%\UnityBridge\Editor\*" "%PACKAGE_CACHE_PATH%\Editor\" /E /I /Y > nul
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if !errorlevel! neq 0 (
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echo Error: Failed to restore Unity Bridge files
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pause
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exit /b 1
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)
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) else (
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echo Warning: No Unity Bridge backup found, skipping...
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)
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:: Restore Python Server
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if exist "%SELECTED_BACKUP%\PythonServer" (
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echo Restoring Python Server files...
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rd /s /q "%SERVER_PATH%" 2>nul
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mkdir "%SERVER_PATH%"
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xcopy "%SELECTED_BACKUP%\PythonServer\*" "%SERVER_PATH%\" /E /I /Y > nul
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if !errorlevel! neq 0 (
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echo Error: Failed to restore Python Server files
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pause
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exit /b 1
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)
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) else (
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echo Warning: No Python Server backup found, skipping...
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)
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:: Success
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echo.
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echo ===============================================
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echo Restore completed successfully!
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echo ===============================================
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echo.
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echo Next steps:
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echo 1. Restart Unity Editor to load restored Bridge code
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echo 2. Restart any MCP clients to use restored Server code
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echo.
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pause
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exit /b 0
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:invalid_choice
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echo Invalid choice. Please enter a number between 1 and %counter%.
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pause
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exit /b 1 |