0eee1568d8
A rigged/animated FBX imported through import_model_file always arrived with zero AnimationClips because the import pipeline hard-coded ModelImporterAnimationType.None. Thread an optional animation_type param (none|generic|humanoid|legacy) through the MCP tool, the CLI command, and the C# pipeline so callers can surface a model's clips; the default stays None, so existing imports are unchanged. glTF/GLB ignores the knob (glTFast imports animation itself). Also fold the tested Blender-handoff findings into the blender-to-unity skill: GLB-vs-FBX fidelity guidance (with the new references/bridge-fidelity.md matrix, force-added since .claude is gitignored), FBX emission restoration steps, and the animation_type knob. Sync uv.lock with the pyproject 10.0.0 version already on beta. Claude-Session: https://claude.ai/code/session_01Cya1SZmg7CJgJS61nhjLH4