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coplaydev--unity-mcp/MCPForUnity/Runtime
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KamilDev 5792e3a444 fix(screenshot): guarantee pause restore via finally
Wrap the Step() loop in try/finally so the pause-state restore runs on
every exit path, including if Step() throws — matching the camera-state
restore pattern already used in CaptureFromCameraToProjectFolder.
2026-07-03 15:03:09 +10:00
..
Helpers
fix(screenshot): guarantee pause restore via finally
2026-07-03 15:03:09 +10:00
Serialization
fix(serialization): hide UnityEngineObjectConverter from global discovery (#1138)
2026-05-22 02:34:19 +08:00
AssemblyInfo.cs
fix(serialization): hide UnityEngineObjectConverter from global discovery (#1138)
2026-05-22 02:34:19 +08:00
AssemblyInfo.cs.meta
fix(serialization): hide UnityEngineObjectConverter from global discovery (#1138)
2026-05-22 02:34:19 +08:00
Helpers.meta
[FEATURE] Deployment of local source code to Unity (#450)
2025-12-09 20:17:18 -05:00
MCPForUnity.Runtime.asmdef
Update on issue#1020
2026-04-03 00:22:47 -04:00
MCPForUnity.Runtime.asmdef.meta
Rename plugin folder to MCPForUnity (#303)
2025-10-03 20:23:28 -04:00
Serialization.meta
Rename plugin folder to MCPForUnity (#303)
2025-10-03 20:23:28 -04:00
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