Files
Marcus Sanatan 61284cc172 Display resources (#658)
* Add resource discovery service and UI for managing MCP resources

* Consolidate duplicate IsBuiltIn logic into StringCaseUtility.IsBuiltInMcpType

* Add resource enable/disable enforcement and improve error response handling

- Block execution of disabled resources in TransportCommandDispatcher with clear error message
- Add parse_resource_response() utility to handle error responses without Pydantic validation failures
- Replace inline response parsing with parse_resource_response() across all resource handlers
- Export parse_resource_response from models/__init__.py for consistent usage

* Block execution of disabled built-in tools in TransportCommandDispatcher with clear error message

Add tool enable/disable enforcement before command execution. Check tool metadata and enabled state, returning error response if tool is disabled. Prevents execution of disabled tools with user-friendly error message.

* Fire warning in the rare chance there are duplicate names

* Handle rare case a resource name is null

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

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Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-30 20:31:35 -04:00

43 lines
1.5 KiB
C#

using System;
namespace MCPForUnity.Editor.Resources
{
/// <summary>
/// Marks a class as an MCP resource handler for auto-discovery.
/// The class must have a public static HandleCommand(JObject) method.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class McpForUnityResourceAttribute : Attribute
{
/// <summary>
/// The resource name used to route requests to this resource.
/// If not specified, defaults to the PascalCase class name converted to snake_case.
/// </summary>
public string ResourceName { get; }
/// <summary>
/// Human-readable description of what this resource provides.
/// </summary>
public string Description { get; set; }
/// <summary>
/// Create an MCP resource attribute with auto-generated resource name.
/// The resource name will be derived from the class name (PascalCase → snake_case).
/// Example: ManageAsset → manage_asset
/// </summary>
public McpForUnityResourceAttribute()
{
ResourceName = null; // Will be auto-generated
}
/// <summary>
/// Create an MCP resource attribute with explicit resource name.
/// </summary>
/// <param name="resourceName">The resource name (e.g., "manage_asset")</param>
public McpForUnityResourceAttribute(string resourceName)
{
ResourceName = resourceName;
}
}
}