4b2b963919
The mcpforunity://editor/prefab-stage resource was wired Python-side in PR #1013 ("Prefab stages integration") via Server/src/services/resources/prefab_stage.py, but its dispatched `get_prefab_stage` command name was never given a C# handler. Reading the resource hits CommandRegistry's not-found throw: Unknown or unsupported command type: get_prefab_stage This change adds GetPrefabStage at MCPForUnity/Editor/Resources/Editor/GetPrefabStage.cs, returning the 5 fields the Python PrefabStageResponse pydantic model expects (isOpen, assetPath, prefabRootName, mode, isDirty) via PrefabStageUtility.GetCurrentPrefabStage(). Mirrors the EditorState.cs sibling resource's shape. No Python-side or schema changes required.