1.Add Compat based scripts revolving around UnityCompatShims.cs, that will document our current API Compatibility changes in several files. 2.Add custom screenshot folder selection
1. fix(#1068): block NuGet System.CodeDom conflict via overrideReferences 2. fix(#1062): add reflection branch for Unity 6.6 InstanceIDToObject deprecation 3. refactor: merge EditorObjectResolver into UnityObjectIdCompat (could squash into prev) 4. fix(#1065): cache McpLogRecord.IsEnabled to allow ThreadPool reads 5. fix(#1070): emit stdio entry from OpenCodeConfigurator 6. fix: rewrite localhost→127.0.0.1 in NormalizeBaseUrl (supersedes #1057)