3 Commits

Author SHA1 Message Date
Tomicz Engineering LLC deea7d2a56 Replace reflection with version-gated conditional compilation.
Addresses review feedback on the Unity 6.5 GetInstanceID migration:

- UnityObjectIdCompatExtensions: drop the reflective method lookup in
  favor of a simple #if UNITY_6000_5_OR_NEWER / #else split calling
  GetEntityId() or GetInstanceID() directly. Also wrap the class in
  the MCPForUnity.Runtime.Helpers namespace.
- UnityTypeConverters: remove the reflective EntityIdToObject probe and
  call EditorUtility.EntityIdToObject(EntityId) directly under the same
  version gate. Serialize entityID as EntityId.ToULong() rather than
  ToString(), since Unity's docs explicitly warn that the textual form
  is not a stable serialization contract.
- Drop #pragma warning disable 0619 from 22 files that no longer make
  any direct calls to obsolete APIs. The remaining 7 files still need
  it (FindObjectsOfType, InstanceIDToObject fallback) and are left as-is
  — those deprecations are out of scope for this PR.
- Add the MCPForUnity.Runtime.Helpers using to every file that calls
  GetInstanceIDCompat() now that the extension method lives in a
  namespace.
2026-04-11 22:55:45 +02:00
Tomicz Engineering LLC 8a89a03eda Migrate Unity object ID usage for Unity 6.5 compatibility.
Replace direct GetInstanceID calls with a compatibility helper and update serialization to handle EntityId-era identifiers, so the package compiles on Unity 6.5 while preserving behavior on older versions.
2026-04-09 11:59:25 +02:00
Shutong Wu 6e7bd42ec4 Update on skill/UI/camera (#818)
* Animation First PR

* Update ClipPresets to take account of local offset

* Update MCPForUnity/Editor/Tools/Animation/ClipCreate.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update for AI fix

* Temp Update

* update

* update

* update

* Initial update

* Delete 2026-02-09-implement-the-following-plan.txt

* update

* Remove scene generator, 3D gen, and unrelated files from PR

Remove files that don't belong in this camera/screenshot PR:
- Scene generator pipeline (Server/src/scene_generator/*)
- Manage3DGen tool (C# + Python)
- Generated test scripts (TestProjects/*/Scripts/*)
- Root-level docs and scripts (ProposedTable.md, system-prompt.md, start-scene-builder.*)
- Revert MCPForUnity.Editor.asmdef and CLAUDE.md to beta

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Remove ObjectTransformHistory from PR

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Update pyproject.toml

* Update MCPForUnity/Editor/Tools/GameObjects/GameObjectLookAt.cs

Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>

* Update Server/src/services/tools/manage_scene.py

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* update based on ai feedback

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
2026-02-24 00:53:23 -05:00