31d72c2e4e
- build-bundle.sh: add win32-x64 / win32-arm64 targets — download Node's Windows zip, bundle node.exe + a .cmd launcher, output a .zip. Verified structurally (PE32+ node.exe, CRLF .cmd, portable node_modules). Since there are no native addons, any target builds on any OS, so the whole matrix builds on one runner. - pack-npm.sh: handle .zip bundles and win32 packages (os: win32, node.exe). - release.yml: simplified to your spec — manual trigger reads the version from package.json, builds all platform bundles, creates the GitHub Release with notes pulled from CHANGELOG.md, and publishes the npm shim + platform packages. - BUNDLING.md: Windows + build-anywhere notes; release pipeline documented. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
99 lines
3.7 KiB
Bash
Executable File
99 lines
3.7 KiB
Bash
Executable File
#!/usr/bin/env bash
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#
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# Build a self-contained CodeGraph bundle: an official Node runtime + the
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# compiled app + its production deps, so CodeGraph runs with NO system Node and
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# NO native build — node:sqlite is built into the bundled Node. One archive per
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# platform.
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#
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# Because dropping better-sqlite3 left zero native addons, the recipe is pure
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# file-packaging (download the target's Node, copy the app, archive) — so any
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# platform's bundle can be built on any OS. No cross-compile, no native runners.
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#
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# Usage:
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# scripts/build-bundle.sh <target> [node-version]
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# target: darwin-arm64 | darwin-x64 | linux-x64 | linux-arm64
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# | win32-x64 | win32-arm64
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# node-version: e.g. v24.16.0 (default below; pin for reproducible builds)
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#
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# Output:
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# unix: release/codegraph-<target>.tar.gz (launcher: bin/codegraph)
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# windows: release/codegraph-<target>.zip (launcher: bin/codegraph.cmd)
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set -euo pipefail
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TARGET="${1:?usage: build-bundle.sh <target> [node-version]}"
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NODE_VERSION="${2:-v24.16.0}"
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ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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OUT="$ROOT/release"
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WORK="$(mktemp -d)"
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trap 'rm -rf "$WORK"' EXIT
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ARCH="${TARGET##*-}" # x64 | arm64
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OSFAM="${TARGET%-*}" # darwin | linux | win32
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echo "[bundle] target=${TARGET} node=${NODE_VERSION}"
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# 1. Download + extract the official Node runtime for the target platform.
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if [ "$OSFAM" = "win32" ]; then
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NODE_DIST="node-${NODE_VERSION}-win-${ARCH}"
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NODE_URL="https://nodejs.org/dist/${NODE_VERSION}/${NODE_DIST}.zip"
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echo "[bundle] downloading ${NODE_URL}"
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curl -fsSL "$NODE_URL" -o "$WORK/node.zip"
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if command -v unzip >/dev/null 2>&1; then
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unzip -q "$WORK/node.zip" -d "$WORK"
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else
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tar -xf "$WORK/node.zip" -C "$WORK" # bsdtar can read zip
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fi
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NODE_BIN="$WORK/${NODE_DIST}/node.exe"
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else
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NODE_DIST="node-${NODE_VERSION}-${TARGET}"
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NODE_URL="https://nodejs.org/dist/${NODE_VERSION}/${NODE_DIST}.tar.gz"
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echo "[bundle] downloading ${NODE_URL}"
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curl -fsSL "$NODE_URL" -o "$WORK/node.tar.gz"
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tar -xzf "$WORK/node.tar.gz" -C "$WORK"
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NODE_BIN="$WORK/${NODE_DIST}/bin/node"
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fi
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[ -f "$NODE_BIN" ] || { echo "[bundle] error: node binary not found ($NODE_BIN)" >&2; exit 1; }
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# 2. Build the app (compiled JS + copied wasm/schema assets).
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echo "[bundle] building app"
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( cd "$ROOT" && npm run build >/dev/null )
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# 3. Stage: app + production-only deps (pure JS/wasm → portable across platforms).
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STAGE="$WORK/codegraph-${TARGET}"
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mkdir -p "$STAGE/lib" "$STAGE/bin"
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cp -R "$ROOT/dist" "$STAGE/lib/dist"
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cp "$ROOT/package.json" "$ROOT/package-lock.json" "$STAGE/lib/"
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echo "[bundle] installing production dependencies"
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( cd "$STAGE/lib" && npm ci --omit=dev --ignore-scripts >/dev/null 2>&1 )
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rm -f "$STAGE/lib/package-lock.json"
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# 4. Vendored Node + launcher (the launcher uses the bundled Node by relative
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# path, so no system Node is ever needed).
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if [ "$OSFAM" = "win32" ]; then
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cp "$NODE_BIN" "$STAGE/node.exe"
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printf '@"%%~dp0..\\node.exe" "%%~dp0..\\lib\\dist\\bin\\codegraph.js" %%*\r\n' \
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> "$STAGE/bin/codegraph.cmd"
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else
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cp "$NODE_BIN" "$STAGE/node"
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cat > "$STAGE/bin/codegraph" <<'LAUNCH'
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#!/bin/sh
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DIR="$(cd "$(dirname "$0")/.." && pwd)"
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exec "$DIR/node" "$DIR/lib/dist/bin/codegraph.js" "$@"
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LAUNCH
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chmod +x "$STAGE/bin/codegraph"
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fi
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# 5. Archive (.zip for Windows, .tar.gz otherwise).
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mkdir -p "$OUT"
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if [ "$OSFAM" = "win32" ]; then
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ARCHIVE="$OUT/codegraph-${TARGET}.zip"
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rm -f "$ARCHIVE"
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( cd "$WORK" && zip -rqX "$ARCHIVE" "codegraph-${TARGET}" )
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else
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ARCHIVE="$OUT/codegraph-${TARGET}.tar.gz"
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# --no-xattrs: don't embed macOS xattrs that make GNU tar warn on Linux.
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tar --no-xattrs -czf "$ARCHIVE" -C "$WORK" "codegraph-${TARGET}"
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fi
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echo "[bundle] wrote ${ARCHIVE} ($(du -h "$ARCHIVE" | cut -f1))"
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