Files
colbymchenry--codegraph/scripts/build-bundle.sh
Colby McHenry 31d72c2e4e feat(dist): Windows bundles + single-trigger release workflow
- build-bundle.sh: add win32-x64 / win32-arm64 targets — download Node's Windows
  zip, bundle node.exe + a .cmd launcher, output a .zip. Verified structurally
  (PE32+ node.exe, CRLF .cmd, portable node_modules). Since there are no native
  addons, any target builds on any OS, so the whole matrix builds on one runner.
- pack-npm.sh: handle .zip bundles and win32 packages (os: win32, node.exe).
- release.yml: simplified to your spec — manual trigger reads the version from
  package.json, builds all platform bundles, creates the GitHub Release with notes
  pulled from CHANGELOG.md, and publishes the npm shim + platform packages.
- BUNDLING.md: Windows + build-anywhere notes; release pipeline documented.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 15:45:57 -05:00

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#!/usr/bin/env bash
#
# Build a self-contained CodeGraph bundle: an official Node runtime + the
# compiled app + its production deps, so CodeGraph runs with NO system Node and
# NO native build — node:sqlite is built into the bundled Node. One archive per
# platform.
#
# Because dropping better-sqlite3 left zero native addons, the recipe is pure
# file-packaging (download the target's Node, copy the app, archive) — so any
# platform's bundle can be built on any OS. No cross-compile, no native runners.
#
# Usage:
# scripts/build-bundle.sh <target> [node-version]
# target: darwin-arm64 | darwin-x64 | linux-x64 | linux-arm64
# | win32-x64 | win32-arm64
# node-version: e.g. v24.16.0 (default below; pin for reproducible builds)
#
# Output:
# unix: release/codegraph-<target>.tar.gz (launcher: bin/codegraph)
# windows: release/codegraph-<target>.zip (launcher: bin/codegraph.cmd)
set -euo pipefail
TARGET="${1:?usage: build-bundle.sh <target> [node-version]}"
NODE_VERSION="${2:-v24.16.0}"
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
OUT="$ROOT/release"
WORK="$(mktemp -d)"
trap 'rm -rf "$WORK"' EXIT
ARCH="${TARGET##*-}" # x64 | arm64
OSFAM="${TARGET%-*}" # darwin | linux | win32
echo "[bundle] target=${TARGET} node=${NODE_VERSION}"
# 1. Download + extract the official Node runtime for the target platform.
if [ "$OSFAM" = "win32" ]; then
NODE_DIST="node-${NODE_VERSION}-win-${ARCH}"
NODE_URL="https://nodejs.org/dist/${NODE_VERSION}/${NODE_DIST}.zip"
echo "[bundle] downloading ${NODE_URL}"
curl -fsSL "$NODE_URL" -o "$WORK/node.zip"
if command -v unzip >/dev/null 2>&1; then
unzip -q "$WORK/node.zip" -d "$WORK"
else
tar -xf "$WORK/node.zip" -C "$WORK" # bsdtar can read zip
fi
NODE_BIN="$WORK/${NODE_DIST}/node.exe"
else
NODE_DIST="node-${NODE_VERSION}-${TARGET}"
NODE_URL="https://nodejs.org/dist/${NODE_VERSION}/${NODE_DIST}.tar.gz"
echo "[bundle] downloading ${NODE_URL}"
curl -fsSL "$NODE_URL" -o "$WORK/node.tar.gz"
tar -xzf "$WORK/node.tar.gz" -C "$WORK"
NODE_BIN="$WORK/${NODE_DIST}/bin/node"
fi
[ -f "$NODE_BIN" ] || { echo "[bundle] error: node binary not found ($NODE_BIN)" >&2; exit 1; }
# 2. Build the app (compiled JS + copied wasm/schema assets).
echo "[bundle] building app"
( cd "$ROOT" && npm run build >/dev/null )
# 3. Stage: app + production-only deps (pure JS/wasm → portable across platforms).
STAGE="$WORK/codegraph-${TARGET}"
mkdir -p "$STAGE/lib" "$STAGE/bin"
cp -R "$ROOT/dist" "$STAGE/lib/dist"
cp "$ROOT/package.json" "$ROOT/package-lock.json" "$STAGE/lib/"
echo "[bundle] installing production dependencies"
( cd "$STAGE/lib" && npm ci --omit=dev --ignore-scripts >/dev/null 2>&1 )
rm -f "$STAGE/lib/package-lock.json"
# 4. Vendored Node + launcher (the launcher uses the bundled Node by relative
# path, so no system Node is ever needed).
if [ "$OSFAM" = "win32" ]; then
cp "$NODE_BIN" "$STAGE/node.exe"
printf '@"%%~dp0..\\node.exe" "%%~dp0..\\lib\\dist\\bin\\codegraph.js" %%*\r\n' \
> "$STAGE/bin/codegraph.cmd"
else
cp "$NODE_BIN" "$STAGE/node"
cat > "$STAGE/bin/codegraph" <<'LAUNCH'
#!/bin/sh
DIR="$(cd "$(dirname "$0")/.." && pwd)"
exec "$DIR/node" "$DIR/lib/dist/bin/codegraph.js" "$@"
LAUNCH
chmod +x "$STAGE/bin/codegraph"
fi
# 5. Archive (.zip for Windows, .tar.gz otherwise).
mkdir -p "$OUT"
if [ "$OSFAM" = "win32" ]; then
ARCHIVE="$OUT/codegraph-${TARGET}.zip"
rm -f "$ARCHIVE"
( cd "$WORK" && zip -rqX "$ARCHIVE" "codegraph-${TARGET}" )
else
ARCHIVE="$OUT/codegraph-${TARGET}.tar.gz"
# --no-xattrs: don't embed macOS xattrs that make GNU tar warn on Linux.
tar --no-xattrs -czf "$ARCHIVE" -C "$WORK" "codegraph-${TARGET}"
fi
echo "[bundle] wrote ${ARCHIVE} ($(du -h "$ARCHIVE" | cut -f1))"